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path: root/modules/gdnative/pluginscript/pluginscript_language.cpp
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Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_language.cpp')
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index df685e716f..3ed1dcaca9 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -407,7 +407,7 @@ bool PluginScriptLanguage::handles_global_class_type(const String &p_type) const
}
String PluginScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
- if (!p_path.empty()) {
+ if (!p_path.is_empty()) {
Ref<PluginScript> script = ResourceLoader::load(p_path, "PluginScript");
if (script.is_valid()) {
if (r_base_type) {