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Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_instance.h')
-rw-r--r-- | modules/gdnative/pluginscript/pluginscript_instance.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h new file mode 100644 index 0000000000..68696b4417 --- /dev/null +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* pluginscript_instance.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PLUGINSCRIPT_INSTANCE_H +#define PLUGINSCRIPT_INSTANCE_H + +// Godot imports +#include "core/script_language.h" +// PluginScript imports +#include <pluginscript/godot_pluginscript.h> + +class PluginScript; + +class PluginScriptInstance : public ScriptInstance { + friend class PluginScript; + +private: + Ref<PluginScript> _script; + Object *_owner; + Variant _owner_variant; + godot_pluginscript_instance_data *_data; + const godot_pluginscript_instance_desc *_desc; + +public: + _FORCE_INLINE_ Object *get_owner() { return _owner; } + + virtual bool set(const StringName &p_name, const Variant &p_value); + virtual bool get(const StringName &p_name, Variant &r_ret) const; + virtual void get_property_list(List<PropertyInfo> *p_properties) const; + virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const; + + virtual void get_method_list(List<MethodInfo> *p_list) const; + virtual bool has_method(const StringName &p_method) const; + + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); +#if 0 + // Rely on default implementations provided by ScriptInstance for the moment. + // Note that multilevel call could be removed in 3.0 release, so stay tunned + // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes) + virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); + virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount); +#endif + + virtual void notification(int p_notification); + + virtual Ref<Script> get_script() const; + + virtual ScriptLanguage *get_language(); + + void set_path(const String &p_path); + + virtual RPCMode get_rpc_mode(const StringName &p_method) const; + virtual RPCMode get_rset_mode(const StringName &p_variable) const; + + virtual void refcount_incremented(); + virtual bool refcount_decremented(); + + PluginScriptInstance(); + bool init(PluginScript *p_script, Object *p_owner); + virtual ~PluginScriptInstance(); +}; + +#endif // PLUGINSCRIPT_INSTANCE_H |