diff options
Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_instance.h')
-rw-r--r-- | modules/gdnative/pluginscript/pluginscript_instance.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 381c334231..dc1229a44d 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ // Godot imports #include "core/script_language.h" + // PluginScript imports #include <pluginscript/godot_pluginscript.h> @@ -60,13 +61,12 @@ public: virtual bool has_method(const StringName &p_method) const; virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); -#if 0 - // Rely on default implementations provided by ScriptInstance for the moment. - // Note that multilevel call could be removed in 3.0 release, so stay tuned - // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes) - virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); - virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount); -#endif + + // Rely on default implementations provided by ScriptInstance for the moment. + // Note that multilevel call could be removed in 3.0 release, so stay tuned + // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes) + //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); + //virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount); virtual void notification(int p_notification); |