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-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h84
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diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
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--- a/modules/gdnative/pluginscript/pluginscript_instance.h
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-/*************************************************************************/
-/* pluginscript_instance.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PLUGINSCRIPT_INSTANCE_H
-#define PLUGINSCRIPT_INSTANCE_H
-
-// Godot imports
-#include "core/object/script_language.h"
-
-// PluginScript imports
-#include <pluginscript/godot_pluginscript.h>
-
-class PluginScript;
-
-class PluginScriptInstance : public ScriptInstance {
- friend class PluginScript;
-
-private:
- Ref<PluginScript> _script;
- Object *_owner = nullptr;
- Variant _owner_variant;
- godot_pluginscript_instance_data *_data = nullptr;
- const godot_pluginscript_instance_desc *_desc = nullptr;
-
-public:
- _FORCE_INLINE_ Object *get_owner() { return _owner; }
-
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
-
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
-
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
-
- virtual void notification(int p_notification);
- virtual String to_string(bool *r_valid);
-
- virtual Ref<Script> get_script() const;
-
- virtual ScriptLanguage *get_language();
-
- void set_path(const String &p_path);
-
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
-
- virtual void refcount_incremented();
- virtual bool refcount_decremented();
-
- PluginScriptInstance();
- bool init(PluginScript *p_script, Object *p_owner);
- virtual ~PluginScriptInstance();
-};
-
-#endif // PLUGINSCRIPT_INSTANCE_H