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-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 8f01350826..931ab0bfe4 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -3,10 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -84,8 +84,9 @@ Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p
godot_variant ret = _desc->call_method(
_data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
p_argcount, (godot_variant_call_error *)&r_error);
- Variant *var_ret = (Variant *)&ret;
- return *var_ret;
+ Variant var_ret = *(Variant *)&ret;
+ godot_variant_destroy(&ret);
+ return var_ret;
}
#if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ?