diff options
Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_instance.cpp')
-rw-r--r-- | modules/gdnative/pluginscript/pluginscript_instance.cpp | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp new file mode 100644 index 0000000000..8f01350826 --- /dev/null +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -0,0 +1,181 @@ +/*************************************************************************/ +/* pluginscript_instance.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +// Godot imports +#include "core/os/os.h" +#include "core/variant.h" +// PluginScript imports +#include "pluginscript_instance.h" +#include "pluginscript_language.h" +#include "pluginscript_script.h" + +bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) { + String name = String(p_name); + return _desc->set_prop(_data, (const godot_string *)&name, (const godot_variant *)&p_value); +} + +bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const { + String name = String(p_name); + return _desc->get_prop(_data, (const godot_string *)&name, (godot_variant *)&r_ret); +} + +Ref<Script> PluginScriptInstance::get_script() const { + return _script; +} + +ScriptLanguage *PluginScriptInstance::get_language() { + return _script->get_language(); +} + +Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { + if (!_script->has_property(p_name)) { + if (r_is_valid) { + *r_is_valid = false; + } + return Variant::NIL; + } + if (r_is_valid) { + *r_is_valid = true; + } + return _script->get_property_info(p_name).type; +} + +void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const { + _script->get_script_property_list(p_properties); +} + +void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const { + _script->get_script_method_list(p_list); +} + +bool PluginScriptInstance::has_method(const StringName &p_method) const { + return _script->has_method(p_method); +} + +Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { + // TODO: optimize when calling a Godot method from Godot to avoid param conversion ? + godot_variant ret = _desc->call_method( + _data, (godot_string_name *)&p_method, (const godot_variant **)p_args, + p_argcount, (godot_variant_call_error *)&r_error); + Variant *var_ret = (Variant *)&ret; + return *var_ret; +} + +#if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ? +void PluginScriptInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) { + +#if 0 + PluginScript *sptr=script.ptr(); + Variant::CallError ce; + + while(sptr) { + Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method); + if (E) { + E->get()->call(this,p_args,p_argcount,ce); + } + sptr = sptr->_base; + } +#endif + +} + +#if 0 +void PluginScriptInstance::_ml_call_reversed(PluginScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount) { + + if (sptr->_base) + _ml_call_reversed(sptr->_base,p_method,p_args,p_argcount); + + Variant::CallError ce; + + Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method); + if (E) { + E->get()->call(this,p_args,p_argcount,ce); + } + +} +#endif + + +void PluginScriptInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) { + +#if 0 + if (script.ptr()) { + _ml_call_reversed(script.ptr(),p_method,p_args,p_argcount); + } +#endif +} +#endif // Multilevel stuff + +void PluginScriptInstance::notification(int p_notification) { + _desc->notification(_data, p_notification); +} + +ScriptInstance::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const { + return _script->get_rpc_mode(p_method); +} + +ScriptInstance::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const { + return _script->get_rset_mode(p_variable); +} + +void PluginScriptInstance::refcount_incremented() { + if (_desc->refcount_decremented) { + _desc->refcount_incremented(_data); + } +} + +bool PluginScriptInstance::refcount_decremented() { + // Return true if it can die + if (_desc->refcount_decremented) { + return _desc->refcount_decremented(_data); + } + return true; +} + +PluginScriptInstance::PluginScriptInstance() { +} + +bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) { + _owner = p_owner; + _owner_variant = Variant(p_owner); + _script = Ref<PluginScript>(p_script); + _desc = &p_script->_desc->instance_desc; + _data = _desc->init(p_script->_data, (godot_object *)p_owner); + ERR_FAIL_COND_V(_data == NULL, false); + p_owner->set_script_instance(this); + return true; +} + +PluginScriptInstance::~PluginScriptInstance() { + _desc->finish(_data); + _script->_language->lock(); + _script->_instances.erase(_owner); + _script->_language->unlock(); +} |