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Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_instance.cpp')
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp140
1 files changed, 0 insertions, 140 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
deleted file mode 100644
index 9236aceb3e..0000000000
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-/*************************************************************************/
-/* pluginscript_instance.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "pluginscript_instance.h"
-
-// Godot imports
-#include "core/os/os.h"
-#include "core/variant/variant.h"
-
-// PluginScript imports
-#include "pluginscript_language.h"
-#include "pluginscript_script.h"
-
-bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- return _desc->set_prop(_data, (const godot_string_name *)&p_name, (const godot_variant *)&p_value);
-}
-
-bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
- return _desc->get_prop(_data, (const godot_string_name *)&p_name, (godot_variant *)&r_ret);
-}
-
-Ref<Script> PluginScriptInstance::get_script() const {
- return _script;
-}
-
-ScriptLanguage *PluginScriptInstance::get_language() {
- return _script->get_language();
-}
-
-Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- if (!_script->has_property(p_name)) {
- if (r_is_valid) {
- *r_is_valid = false;
- }
- return Variant::NIL;
- }
- if (r_is_valid) {
- *r_is_valid = true;
- }
- return _script->get_property_info(p_name).type;
-}
-
-void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- _script->get_script_property_list(p_properties);
-}
-
-void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- _script->get_script_method_list(p_list);
-}
-
-bool PluginScriptInstance::has_method(const StringName &p_method) const {
- return _script->has_method(p_method);
-}
-
-Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- // TODO: optimize when calling a Godot method from Godot to avoid param conversion ?
- godot_variant ret = _desc->call_method(
- _data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
- p_argcount, (godot_variant_call_error *)&r_error);
- Variant var_ret = *(Variant *)&ret;
- godot_variant_destroy(&ret);
- return var_ret;
-}
-
-void PluginScriptInstance::notification(int p_notification) {
- _desc->notification(_data, p_notification);
-}
-
-String PluginScriptInstance::to_string(bool *r_valid) {
- godot_string ret = _desc->to_string(_data, r_valid);
- String str_ret = *(String *)&ret;
- godot_string_destroy(&ret);
- return str_ret;
-}
-
-const Vector<Multiplayer::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
- return _script->get_rpc_methods();
-}
-
-void PluginScriptInstance::refcount_incremented() {
- if (_desc->refcount_decremented) {
- _desc->refcount_incremented(_data);
- }
-}
-
-bool PluginScriptInstance::refcount_decremented() {
- // Return true if it can die
- if (_desc->refcount_decremented) {
- return _desc->refcount_decremented(_data);
- }
- return true;
-}
-
-PluginScriptInstance::PluginScriptInstance() {
-}
-
-bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) {
- _owner = p_owner;
- _owner_variant = Variant(p_owner);
- _script = Ref<PluginScript>(p_script);
- _desc = &p_script->_desc->instance_desc;
- _data = _desc->init(p_script->_data, (godot_object *)p_owner);
- ERR_FAIL_COND_V(_data == nullptr, false);
- p_owner->set_script_instance(this);
- return true;
-}
-
-PluginScriptInstance::~PluginScriptInstance() {
- _desc->finish(_data);
- _script->_language->lock();
- _script->_instances.erase(_owner);
- _script->_language->unlock();
-}