diff options
Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_instance.cpp')
-rw-r--r-- | modules/gdnative/pluginscript/pluginscript_instance.cpp | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp deleted file mode 100644 index 9236aceb3e..0000000000 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ /dev/null @@ -1,140 +0,0 @@ -/*************************************************************************/ -/* pluginscript_instance.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "pluginscript_instance.h" - -// Godot imports -#include "core/os/os.h" -#include "core/variant/variant.h" - -// PluginScript imports -#include "pluginscript_language.h" -#include "pluginscript_script.h" - -bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) { - return _desc->set_prop(_data, (const godot_string_name *)&p_name, (const godot_variant *)&p_value); -} - -bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const { - return _desc->get_prop(_data, (const godot_string_name *)&p_name, (godot_variant *)&r_ret); -} - -Ref<Script> PluginScriptInstance::get_script() const { - return _script; -} - -ScriptLanguage *PluginScriptInstance::get_language() { - return _script->get_language(); -} - -Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { - if (!_script->has_property(p_name)) { - if (r_is_valid) { - *r_is_valid = false; - } - return Variant::NIL; - } - if (r_is_valid) { - *r_is_valid = true; - } - return _script->get_property_info(p_name).type; -} - -void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const { - _script->get_script_property_list(p_properties); -} - -void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const { - _script->get_script_method_list(p_list); -} - -bool PluginScriptInstance::has_method(const StringName &p_method) const { - return _script->has_method(p_method); -} - -Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - // TODO: optimize when calling a Godot method from Godot to avoid param conversion ? - godot_variant ret = _desc->call_method( - _data, (godot_string_name *)&p_method, (const godot_variant **)p_args, - p_argcount, (godot_variant_call_error *)&r_error); - Variant var_ret = *(Variant *)&ret; - godot_variant_destroy(&ret); - return var_ret; -} - -void PluginScriptInstance::notification(int p_notification) { - _desc->notification(_data, p_notification); -} - -String PluginScriptInstance::to_string(bool *r_valid) { - godot_string ret = _desc->to_string(_data, r_valid); - String str_ret = *(String *)&ret; - godot_string_destroy(&ret); - return str_ret; -} - -const Vector<Multiplayer::RPCConfig> PluginScriptInstance::get_rpc_methods() const { - return _script->get_rpc_methods(); -} - -void PluginScriptInstance::refcount_incremented() { - if (_desc->refcount_decremented) { - _desc->refcount_incremented(_data); - } -} - -bool PluginScriptInstance::refcount_decremented() { - // Return true if it can die - if (_desc->refcount_decremented) { - return _desc->refcount_decremented(_data); - } - return true; -} - -PluginScriptInstance::PluginScriptInstance() { -} - -bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) { - _owner = p_owner; - _owner_variant = Variant(p_owner); - _script = Ref<PluginScript>(p_script); - _desc = &p_script->_desc->instance_desc; - _data = _desc->init(p_script->_data, (godot_object *)p_owner); - ERR_FAIL_COND_V(_data == nullptr, false); - p_owner->set_script_instance(this); - return true; -} - -PluginScriptInstance::~PluginScriptInstance() { - _desc->finish(_data); - _script->_language->lock(); - _script->_instances.erase(_owner); - _script->_language->unlock(); -} |