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-rw-r--r--modules/gdnative/net/webrtc_gdnative.cpp60
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diff --git a/modules/gdnative/net/webrtc_gdnative.cpp b/modules/gdnative/net/webrtc_gdnative.cpp
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--- a/modules/gdnative/net/webrtc_gdnative.cpp
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-/*************************************************************************/
-/* webrtc_gdnative.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "modules/gdnative/gdnative.h"
-#include "modules/gdnative/include/net/godot_net.h"
-
-#ifdef WEBRTC_GDNATIVE_ENABLED
-#include "modules/webrtc/webrtc_data_channel_gdnative.h"
-#include "modules/webrtc/webrtc_peer_connection_gdnative.h"
-#endif
-
-extern "C" {
-
-void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *p_impl) {
-#ifdef WEBRTC_GDNATIVE_ENABLED
- ((WebRTCPeerConnectionGDNative *)p_obj)->set_native_webrtc_peer_connection(p_impl);
-#endif
-}
-
-void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *p_impl) {
-#ifdef WEBRTC_GDNATIVE_ENABLED
- ((WebRTCDataChannelGDNative *)p_obj)->set_native_webrtc_data_channel(p_impl);
-#endif
-}
-
-godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p_lib) {
-#ifdef WEBRTC_GDNATIVE_ENABLED
- return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib);
-#else
- return ERR_UNAVAILABLE;
-#endif
-}
-}