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Diffstat (limited to 'modules/gdnative/net/multiplayer_peer_gdnative.h')
-rw-r--r-- | modules/gdnative/net/multiplayer_peer_gdnative.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h new file mode 100644 index 0000000000..c8c95b3dd7 --- /dev/null +++ b/modules/gdnative/net/multiplayer_peer_gdnative.h @@ -0,0 +1,77 @@ +/*************************************************************************/ +/* multiplayer_peer_gdnative.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MULTIPLAYER_PEER_GDNATIVE_H +#define MULTIPLAYER_PEER_GDNATIVE_H + +#include "core/io/networked_multiplayer_peer.h" +#include "modules/gdnative/gdnative.h" +#include "modules/gdnative/include/net/godot_net.h" + +class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer { + GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer) + +protected: + static void _bind_methods(); + const godot_net_multiplayer_peer *interface; + +public: + MultiplayerPeerGDNative(); + ~MultiplayerPeerGDNative(); + + /* Sets the interface implementation from GDNative */ + void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl); + + /* Specific to PacketPeer */ + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size); + virtual int get_max_packet_size() const; + virtual int get_available_packet_count() const; + + /* Specific to NetworkedMultiplayerPeer */ + virtual void set_transfer_mode(TransferMode p_mode); + virtual TransferMode get_transfer_mode() const; + virtual void set_target_peer(int p_peer_id); + + virtual int get_packet_peer() const; + + virtual bool is_server() const; + + virtual void poll(); + + virtual int get_unique_id() const; + + virtual void set_refuse_new_connections(bool p_enable); + virtual bool is_refusing_new_connections() const; + + virtual ConnectionStatus get_connection_status() const; +}; + +#endif // MULTIPLAYER_PEER_GDNATIVE_H |