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-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.h42
1 files changed, 22 insertions, 20 deletions
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
index cfaf14936e..ab084faae6 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.h
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,12 +31,12 @@
#ifndef MULTIPLAYER_PEER_GDNATIVE_H
#define MULTIPLAYER_PEER_GDNATIVE_H
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "modules/gdnative/gdnative.h"
#include "modules/gdnative/include/net/godot_net.h"
-class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
- GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer);
+class MultiplayerPeerGDNative : public MultiplayerPeer {
+ GDCLASS(MultiplayerPeerGDNative, MultiplayerPeer);
protected:
static void _bind_methods();
@@ -50,28 +50,30 @@ public:
void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl);
/* Specific to PacketPeer */
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
- virtual int get_max_packet_size() const;
- virtual int get_available_packet_count() const;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+ virtual int get_max_packet_size() const override;
+ virtual int get_available_packet_count() const override;
- /* Specific to NetworkedMultiplayerPeer */
- virtual void set_transfer_mode(TransferMode p_mode);
- virtual TransferMode get_transfer_mode() const;
- virtual void set_target_peer(int p_peer_id);
+ /* Specific to MultiplayerPeer */
+ virtual void set_transfer_channel(int p_channel) override;
+ virtual int get_transfer_channel() const override;
+ virtual void set_transfer_mode(TransferMode p_mode) override;
+ virtual TransferMode get_transfer_mode() const override;
+ virtual void set_target_peer(int p_peer_id) override;
- virtual int get_packet_peer() const;
+ virtual int get_packet_peer() const override;
- virtual bool is_server() const;
+ virtual bool is_server() const override;
- virtual void poll();
+ virtual void poll() override;
- virtual int get_unique_id() const;
+ virtual int get_unique_id() const override;
- virtual void set_refuse_new_connections(bool p_enable);
- virtual bool is_refusing_new_connections() const;
+ virtual void set_refuse_new_connections(bool p_enable) override;
+ virtual bool is_refusing_new_connections() const override;
- virtual ConnectionStatus get_connection_status() const;
+ virtual ConnectionStatus get_connection_status() const override;
};
#endif // MULTIPLAYER_PEER_GDNATIVE_H