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-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.h79
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diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
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--- a/modules/gdnative/net/multiplayer_peer_gdnative.h
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-/*************************************************************************/
-/* multiplayer_peer_gdnative.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef MULTIPLAYER_PEER_GDNATIVE_H
-#define MULTIPLAYER_PEER_GDNATIVE_H
-
-#include "core/multiplayer/multiplayer_peer.h"
-#include "modules/gdnative/gdnative.h"
-#include "modules/gdnative/include/net/godot_net.h"
-
-class MultiplayerPeerGDNative : public MultiplayerPeer {
- GDCLASS(MultiplayerPeerGDNative, MultiplayerPeer);
-
-protected:
- static void _bind_methods();
- const godot_net_multiplayer_peer *interface;
-
-public:
- MultiplayerPeerGDNative();
- ~MultiplayerPeerGDNative();
-
- /* Sets the interface implementation from GDNative */
- void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl);
-
- /* Specific to PacketPeer */
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
- virtual int get_max_packet_size() const override;
- virtual int get_available_packet_count() const override;
-
- /* Specific to MultiplayerPeer */
- virtual void set_transfer_channel(int p_channel) override;
- virtual int get_transfer_channel() const override;
- virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
- virtual Multiplayer::TransferMode get_transfer_mode() const override;
- virtual void set_target_peer(int p_peer_id) override;
-
- virtual int get_packet_peer() const override;
-
- virtual bool is_server() const override;
-
- virtual void poll() override;
-
- virtual int get_unique_id() const override;
-
- virtual void set_refuse_new_connections(bool p_enable) override;
- virtual bool is_refusing_new_connections() const override;
-
- virtual ConnectionStatus get_connection_status() const override;
-};
-
-#endif // MULTIPLAYER_PEER_GDNATIVE_H