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-rw-r--r--modules/gdnative/nativescript/nativescript.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index c1df7def2e..d157c70279 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -108,7 +108,7 @@ void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
return;
}
library = p_library;
- lib_path = library->get_active_library_path();
+ lib_path = library->get_current_library_path();
#ifndef NO_THREADS
if (Thread::get_caller_id() != Thread::get_main_id()) {
@@ -433,7 +433,7 @@ NativeScript::~NativeScript() {
#endif
}
-////// ScriptInstance stuff
+ ////// ScriptInstance stuff
#define GET_SCRIPT_DESC() script->get_script_desc()
@@ -988,7 +988,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
MutexLock lock(mutex);
#endif
// See if this library was "registered" already.
- const String &lib_path = lib->get_active_library_path();
+ const String &lib_path = lib->get_current_library_path();
ERR_EXPLAIN(lib->get_name() + " does not have a library for the current platform");
ERR_FAIL_COND(lib_path.length() == 0);
Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
@@ -1010,7 +1010,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
void *proc_ptr;
- Error err = gdn->get_symbol(_init_call_name, proc_ptr);
+ Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
if (err != OK) {
ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
@@ -1051,7 +1051,7 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
if (L->get()->is_initialized()) {
void *proc_ptr;
- Error err = L->get()->get_symbol(name, proc_ptr);
+ Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
if (!err) {
((void (*)())proc_ptr)();
@@ -1140,7 +1140,7 @@ void NativeReloadNode::_notification(int p_what) {
// here the library registers all the classes and stuff.
void *proc_ptr;
- Error err = L->get()->get_symbol("godot_nativescript_init", proc_ptr);
+ Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
if (err != OK) {
ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
} else {