diff options
Diffstat (limited to 'modules/gdnative/nativescript')
-rw-r--r-- | modules/gdnative/nativescript/api_generator.cpp | 41 | ||||
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 72 | ||||
-rw-r--r-- | modules/gdnative/nativescript/nativescript.h | 1 |
3 files changed, 88 insertions, 26 deletions
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index b99c5d31ab..e0cf990f83 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -139,6 +139,34 @@ static String get_type_name(const PropertyInfo &info) { } /* + * Some comparison helper functions we need + */ + +struct MethodInfoComparator { + StringName::AlphCompare compare; + bool operator()(const MethodInfo &p_a, const MethodInfo &p_b) const { + + return compare(p_a.name, p_b.name); + } +}; + +struct PropertyInfoComparator { + StringName::AlphCompare compare; + bool operator()(const PropertyInfo &p_a, const PropertyInfo &p_b) const { + + return compare(p_a.name, p_b.name); + } +}; + +struct ConstantAPIComparator { + NoCaseComparator compare; + bool operator()(const ConstantAPI &p_a, const ConstantAPI &p_b) const { + + return compare(p_a.constant_name, p_b.constant_name); + } +}; + +/* * Reads the entire Godot API to a list */ List<ClassAPI> generate_c_api_classes() { @@ -147,6 +175,7 @@ List<ClassAPI> generate_c_api_classes() { List<StringName> classes; ClassDB::get_class_list(&classes); + classes.sort_custom<StringName::AlphCompare>(); // Register global constants as a fake GlobalConstants singleton class { @@ -162,6 +191,7 @@ List<ClassAPI> generate_c_api_classes() { constant_api.constant_value = GlobalConstants::get_global_constant_value(i); global_constants_api.constants.push_back(constant_api); } + global_constants_api.constants.sort_custom<ConstantAPIComparator>(); api.push_back(global_constants_api); } @@ -193,6 +223,7 @@ List<ClassAPI> generate_c_api_classes() { { List<String> constant; ClassDB::get_integer_constant_list(class_name, &constant, true); + constant.sort_custom<NoCaseComparator>(); for (List<String>::Element *c = constant.front(); c != NULL; c = c->next()) { ConstantAPI constant_api; constant_api.constant_name = c->get(); @@ -206,6 +237,7 @@ List<ClassAPI> generate_c_api_classes() { { List<MethodInfo> signals_; ClassDB::get_signal_list(class_name, &signals_, true); + signals_.sort_custom<MethodInfoComparator>(); for (int i = 0; i < signals_.size(); i++) { SignalAPI signal; @@ -245,6 +277,7 @@ List<ClassAPI> generate_c_api_classes() { { List<PropertyInfo> properties; ClassDB::get_property_list(class_name, &properties, true); + properties.sort_custom<PropertyInfoComparator>(); for (List<PropertyInfo>::Element *p = properties.front(); p != NULL; p = p->next()) { PropertyAPI property_api; @@ -272,6 +305,7 @@ List<ClassAPI> generate_c_api_classes() { { List<MethodInfo> methods; ClassDB::get_method_list(class_name, &methods, true); + methods.sort_custom<MethodInfoComparator>(); for (List<MethodInfo>::Element *m = methods.front(); m != NULL; m = m->next()) { MethodAPI method_api; @@ -279,7 +313,7 @@ List<ClassAPI> generate_c_api_classes() { MethodInfo &method_info = m->get(); //method name - method_api.method_name = m->get().name; + method_api.method_name = method_info.name; //method return type if (method_api.method_name.find(":") != -1) { method_api.return_type = method_api.method_name.get_slice(":", 1); @@ -321,6 +355,11 @@ List<ClassAPI> generate_c_api_classes() { arg_type = arg_info.hint_string; } else if (arg_info.type == Variant::NIL) { arg_type = "Variant"; + } else if (arg_info.type == Variant::OBJECT) { + arg_type = arg_info.class_name; + if (arg_type == "") { + arg_type = Variant::get_type_name(arg_info.type); + } } else { arg_type = Variant::get_type_name(arg_info.type); } diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index c2b772df85..c2aa8427b4 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -160,8 +160,10 @@ bool NativeScript::can_instance() const { NativeScriptDesc *script_data = get_script_desc(); #ifdef TOOLS_ENABLED - - return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); + // Only valid if this is either a tool script or a "regular" script. + // (so an environment whre scripting is disabled (and not the editor) would not + // create objects). + return script_data && (is_tool() || ScriptServer::is_scripting_enabled()); #else return script_data; #endif @@ -199,25 +201,6 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) { return NULL; } -#ifdef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled() && !is_tool()) { - // placeholder for nodes. For tools we want the rool thing. - - PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this)); - placeholders.insert(sins); - - if (script_data->create_func.create_func) { - script_data->create_func.create_func( - (godot_object *)p_this, - script_data->create_func.method_data); - } - - _update_placeholder(sins); - - return sins; - } -#endif - NativeScriptInstance *nsi = memnew(NativeScriptInstance); nsi->owner = p_this; @@ -246,6 +229,19 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) { return nsi; } +PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) { +#ifdef TOOLS_ENABLED + PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this)); + placeholders.insert(sins); + + _update_placeholder(sins); + + return sins; +#else + return NULL; +#endif +} + bool NativeScript::instance_has(const Object *p_this) const { return instance_owners.has((Object *)p_this); } @@ -1036,8 +1032,16 @@ NativeScriptLanguage::~NativeScriptLanguage() { for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - if (L->get().is_valid()) - L->get()->terminate(); + Ref<GDNative> lib = L->get(); + // only shut down valid libs, duh! + if (lib.is_valid()) { + + // If it's a singleton-library then the gdnative module + // manages the destruction at engine shutdown, not NativeScript. + if (!lib->get_library()->is_singleton()) { + lib->terminate(); + } + } } NSL->library_classes.clear(); @@ -1305,7 +1309,7 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) { for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) { Vector<void *> &binding_data = *E->get(); - if (binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) + if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]); } @@ -1341,7 +1345,7 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec if (!(*binding_data)[p_idx]) { - const void *global_type_tag = global_type_tags[p_idx].get(p_object->get_class_name()); + const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name()); // no binding data yet, soooooo alloc new one \o/ (*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object); @@ -1450,6 +1454,9 @@ const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_cl const HashMap<StringName, const void *> &tags = global_type_tags[p_idx]; + if (!tags.has(p_class_name)) + return NULL; + const void *tag = tags.get(p_class_name); return tag; @@ -1641,10 +1648,19 @@ void NativeReloadNode::_notification(int p_what) { continue; } + // Don't unload what should not be reloaded! if (!gdn->get_library()->is_reloadable()) { continue; } + // singleton libraries might have alive pointers living inside the + // editor. Also reloading a singleton library would mean that + // the singleton entry will not be called again, as this only + // happens at engine startup. + if (gdn->get_library()->is_singleton()) { + continue; + } + gdn->terminate(); } @@ -1672,6 +1688,12 @@ void NativeReloadNode::_notification(int p_what) { continue; } + // since singleton libraries are not unloaded there is no point + // in loading them again. + if (gdn->get_library()->is_singleton()) { + continue; + } + if (!gdn->initialize()) { libs_to_remove.insert(L->key()); continue; diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 8dd5ba3b9c..a6865c6243 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -149,6 +149,7 @@ public: virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so virtual ScriptInstance *instance_create(Object *p_this); + virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this); virtual bool instance_has(const Object *p_this) const; virtual bool has_source_code() const; |