diff options
Diffstat (limited to 'modules/gdnative/nativescript')
| -rw-r--r-- | modules/gdnative/nativescript/SCsub | 8 | ||||
| -rw-r--r-- | modules/gdnative/nativescript/api_generator.cpp | 3 | ||||
| -rw-r--r-- | modules/gdnative/nativescript/godot_nativescript.cpp | 10 | ||||
| -rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 55 | ||||
| -rw-r--r-- | modules/gdnative/nativescript/nativescript.h | 40 | ||||
| -rw-r--r-- | modules/gdnative/nativescript/register_types.cpp | 4 |
6 files changed, 67 insertions, 53 deletions
diff --git a/modules/gdnative/nativescript/SCsub b/modules/gdnative/nativescript/SCsub index ee3b9c351d..5841ad5531 100644 --- a/modules/gdnative/nativescript/SCsub +++ b/modules/gdnative/nativescript/SCsub @@ -1,12 +1,10 @@ #!/usr/bin/env python Import('env') +Import('env_gdnative') -mod_env = env.Clone() -mod_env.add_source_files(env.modules_sources, "*.cpp") -mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) +env_gdnative.add_source_files(env.modules_sources, '*.cpp') +env_gdnative.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) if "platform" in env and env["platform"] in ["x11", "iphone"]: env.Append(LINKFLAGS=["-rdynamic"]) - -Export('mod_env') diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 70ca8d68b8..8c6dace847 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -35,8 +35,8 @@ #include "core/class_db.h" #include "core/engine.h" #include "core/global_constants.h" +#include "core/os/file_access.h" #include "core/pair.h" -#include "os/file_access.h" // helper stuff @@ -292,6 +292,7 @@ List<ClassAPI> generate_c_api_classes() { method_api.has_varargs = method_bind && method_bind->is_vararg(); // Method flags + method_api.is_virtual = false; if (method_info.flags) { const uint32_t flags = method_info.flags; method_api.is_editor = flags & METHOD_FLAG_EDITOR; diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index 72606c8340..c39efe126f 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -30,12 +30,12 @@ #include "nativescript/godot_nativescript.h" -#include "class_db.h" -#include "error_macros.h" +#include "core/class_db.h" +#include "core/error_macros.h" +#include "core/global_constants.h" +#include "core/project_settings.h" +#include "core/variant.h" #include "gdnative/gdnative.h" -#include "global_constants.h" -#include "project_settings.h" -#include "variant.h" #include "nativescript.h" diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 3f88fabebd..bcaf3f346e 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -33,10 +33,10 @@ #include "gdnative/gdnative.h" #include "core/global_constants.h" +#include "core/io/file_access_encrypted.h" +#include "core/os/file_access.h" +#include "core/os/os.h" #include "core/project_settings.h" -#include "io/file_access_encrypted.h" -#include "os/file_access.h" -#include "os/os.h" #include "scene/main/scene_tree.h" #include "scene/resources/scene_format_text.h" @@ -44,7 +44,7 @@ #include <stdlib.h> #ifndef NO_THREADS -#include "os/thread.h" +#include "core/os/thread.h" #endif #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) @@ -72,11 +72,11 @@ void NativeScript::_bind_methods() { ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation); ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); ADD_GROUP("Script Class", "script_class_"); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name"); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path"); ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo(Variant::OBJECT, "new")); } @@ -294,6 +294,10 @@ MethodInfo NativeScript::get_method_info(const StringName &p_method) const { return MethodInfo(); } +bool NativeScript::is_valid() const { + return true; +} + bool NativeScript::is_tool() const { NativeScriptDesc *script_data = get_script_desc(); @@ -810,18 +814,16 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m return MultiplayerAPI::RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return MultiplayerAPI::RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return MultiplayerAPI::RPC_MODE_SLAVE; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; case GODOT_METHOD_RPC_MODE_REMOTESYNC: return MultiplayerAPI::RPC_MODE_REMOTESYNC; case GODOT_METHOD_RPC_MODE_MASTERSYNC: return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_SLAVESYNC: - return MultiplayerAPI::RPC_MODE_SLAVESYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; default: return MultiplayerAPI::RPC_MODE_DISABLED; } @@ -846,12 +848,16 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_ return MultiplayerAPI::RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return MultiplayerAPI::RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return MultiplayerAPI::RPC_MODE_SLAVE; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; default: return MultiplayerAPI::RPC_MODE_DISABLED; } @@ -1014,6 +1020,16 @@ NativeScriptLanguage::NativeScriptLanguage() { #ifdef DEBUG_ENABLED profiling = false; #endif + + _init_call_type = "nativescript_init"; + _init_call_name = "nativescript_init"; + _terminate_call_name = "nativescript_terminate"; + _noarg_call_type = "nativescript_no_arg"; + _frame_call_name = "nativescript_frame"; +#ifndef NO_THREADS + _thread_enter_call_name = "nativescript_thread_enter"; + _thread_exit_call_name = "nativescript_thread_exit"; +#endif } NativeScriptLanguage::~NativeScriptLanguage() { @@ -1699,8 +1715,7 @@ void NativeReloadNode::_notification(int p_what) { } RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) { - ResourceFormatLoaderText rsflt; - return rsflt.load(p_path, p_original_path, r_error); + return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error); } void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const { diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index ebfe36fd94..e6f3c06ee5 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -31,21 +31,21 @@ #ifndef NATIVE_SCRIPT_H #define NATIVE_SCRIPT_H +#include "core/io/resource_loader.h" +#include "core/io/resource_saver.h" +#include "core/oa_hash_map.h" +#include "core/ordered_hash_map.h" +#include "core/os/thread_safe.h" #include "core/resource.h" #include "core/script_language.h" #include "core/self_list.h" -#include "io/resource_loader.h" -#include "io/resource_saver.h" -#include "oa_hash_map.h" -#include "ordered_hash_map.h" -#include "os/thread_safe.h" #include "scene/main/node.h" #include "modules/gdnative/gdnative.h" #include <nativescript/godot_nativescript.h> #ifndef NO_THREADS -#include "os/mutex.h" +#include "core/os/mutex.h" #endif struct NativeScriptDesc { @@ -70,8 +70,6 @@ struct NativeScriptDesc { String documentation; }; - String documentation; - Map<StringName, Method> methods; OrderedHashMap<StringName, Property> properties; Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals @@ -81,6 +79,8 @@ struct NativeScriptDesc { godot_instance_create_func create_func; godot_instance_destroy_func destroy_func; + String documentation; + const void *type_tag; bool is_tool; @@ -160,6 +160,7 @@ public: virtual MethodInfo get_method_info(const StringName &p_method) const; virtual bool is_tool() const; + virtual bool is_valid() const; virtual ScriptLanguage *get_language() const; @@ -277,18 +278,14 @@ public: Map<String, Set<NativeScript *> > library_script_users; - const StringName _init_call_type = "nativescript_init"; - const StringName _init_call_name = "nativescript_init"; - - const StringName _terminate_call_name = "nativescript_terminate"; - - const StringName _noarg_call_type = "nativescript_no_arg"; - - const StringName _frame_call_name = "nativescript_frame"; - + StringName _init_call_type; + StringName _init_call_name; + StringName _terminate_call_name; + StringName _noarg_call_type; + StringName _frame_call_name; #ifndef NO_THREADS - const StringName _thread_enter_call_name = "nativescript_thread_enter"; - const StringName _thread_exit_call_name = "nativescript_thread_exit"; + StringName _thread_enter_call_name; + StringName _thread_exit_call_name; #endif NativeScriptLanguage(); @@ -372,11 +369,14 @@ inline NativeScriptDesc *NativeScript::get_script_desc() const { class NativeReloadNode : public Node { GDCLASS(NativeReloadNode, Node) - bool unloaded = false; + bool unloaded; public: static void _bind_methods(); void _notification(int p_what); + + NativeReloadNode() : + unloaded(false) {} }; class ResourceFormatLoaderNativeScript : public ResourceFormatLoader { diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index 9a0e764391..4433c0a638 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -30,8 +30,8 @@ #include "register_types.h" -#include "io/resource_loader.h" -#include "io/resource_saver.h" +#include "core/io/resource_loader.h" +#include "core/io/resource_saver.h" #include "nativescript.h" |