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-rw-r--r--modules/gdnative/nativescript/api_generator.cpp4
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp46
-rw-r--r--modules/gdnative/nativescript/nativescript.h8
3 files changed, 30 insertions, 28 deletions
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 63fb71feb6..f9d699fb59 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -32,9 +32,9 @@
#ifdef TOOLS_ENABLED
#include "core/class_db.h"
+#include "core/engine.h"
#include "core/global_constants.h"
#include "core/pair.h"
-#include "core/project_settings.h"
#include "os/file_access.h"
// helper stuff
@@ -177,7 +177,7 @@ List<ClassAPI> generate_c_api_classes() {
if (name.begins_with("_")) {
name.remove(0);
}
- class_api.is_singleton = ProjectSettings::get_singleton()->has_singleton(name);
+ class_api.is_singleton = Engine::get_singleton()->has_singleton(name);
}
class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name);
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index c1df7def2e..c2c7c27f25 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -40,6 +40,8 @@
#include "scene/main/scene_tree.h"
#include "scene/resources/scene_format_text.h"
+#include <stdlib.h>
+
#ifndef NO_THREADS
#include "os/thread.h"
#endif
@@ -52,7 +54,11 @@
#include "editor/editor_node.h"
#endif
-////// Script stuff
+//
+//
+// Script stuff
+//
+//
void NativeScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
@@ -108,7 +114,7 @@ void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
return;
}
library = p_library;
- lib_path = library->get_active_library_path();
+ lib_path = library->get_current_library_path();
#ifndef NO_THREADS
if (Thread::get_caller_id() != Thread::get_main_id()) {
@@ -414,7 +420,6 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::Call
}
}
-// TODO(karroffel): implement this
NativeScript::NativeScript() {
library = Ref<GDNative>();
lib_path = "";
@@ -424,7 +429,6 @@ NativeScript::NativeScript() {
#endif
}
-// TODO(karroffel): implement this
NativeScript::~NativeScript() {
NSL->unregister_script(this);
@@ -433,7 +437,11 @@ NativeScript::~NativeScript() {
#endif
}
-////// ScriptInstance stuff
+//
+//
+// ScriptInstance stuff
+//
+//
#define GET_SCRIPT_DESC() script->get_script_desc()
@@ -691,7 +699,6 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringNam
return RPC_MODE_DISABLED;
}
-// TODO(karroffel): implement this
NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
@@ -774,15 +781,14 @@ NativeScriptInstance::~NativeScriptInstance() {
}
}
-////// ScriptingLanguage stuff
+//
+//
+// ScriptingLanguage stuff
+//
+//
NativeScriptLanguage *NativeScriptLanguage::singleton;
-extern "C" void _native_script_hook();
-void NativeScriptLanguage::_hacky_api_anchor() {
- _native_script_hook();
-}
-
void NativeScriptLanguage::_unload_stuff() {
for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
@@ -819,9 +825,7 @@ NativeScriptLanguage::NativeScriptLanguage() {
#endif
}
-// TODO(karroffel): implement this
NativeScriptLanguage::~NativeScriptLanguage() {
- // _unload_stuff(); // NOTE(karroffel): This gets called in ::finish()
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
@@ -847,7 +851,6 @@ void _add_reload_node() {
#endif
}
-// TODO(karroffel): implement this
void NativeScriptLanguage::init() {
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
@@ -860,6 +863,7 @@ void NativeScriptLanguage::init() {
if (generate_c_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C API\n");
}
+ exit(0);
}
#endif
@@ -886,11 +890,9 @@ void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) co
void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
}
-// TODO(karroffel): implement this
Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
NativeScript *s = memnew(NativeScript);
s->set_class_name(p_class_name);
- // TODO(karroffel): use p_base_class_name
return Ref<NativeScript>(s);
}
bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
@@ -988,7 +990,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
MutexLock lock(mutex);
#endif
// See if this library was "registered" already.
- const String &lib_path = lib->get_active_library_path();
+ const String &lib_path = lib->get_current_library_path();
ERR_EXPLAIN(lib->get_name() + " does not have a library for the current platform");
ERR_FAIL_COND(lib_path.length() == 0);
Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
@@ -998,7 +1000,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
gdn.instance();
gdn->set_library(lib);
- // TODO(karroffel): check the return value?
+ // TODO check the return value?
gdn->initialize();
library_gdnatives.insert(lib_path, gdn);
@@ -1010,7 +1012,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
void *proc_ptr;
- Error err = gdn->get_symbol(_init_call_name, proc_ptr);
+ Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
if (err != OK) {
ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
@@ -1051,7 +1053,7 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
if (L->get()->is_initialized()) {
void *proc_ptr;
- Error err = L->get()->get_symbol(name, proc_ptr);
+ Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
if (!err) {
((void (*)())proc_ptr)();
@@ -1140,7 +1142,7 @@ void NativeReloadNode::_notification(int p_what) {
// here the library registers all the classes and stuff.
void *proc_ptr;
- Error err = L->get()->get_symbol("godot_nativescript_init", proc_ptr);
+ Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
if (err != OK) {
ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
} else {
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index e8fc9e6880..f0f14e2f30 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -229,15 +229,15 @@ public:
Map<String, Set<NativeScript *> > library_script_users;
const StringName _init_call_type = "nativescript_init";
- const StringName _init_call_name = "godot_nativescript_init";
+ const StringName _init_call_name = "nativescript_init";
const StringName _noarg_call_type = "nativescript_no_arg";
- const StringName _frame_call_name = "godot_nativescript_frame";
+ const StringName _frame_call_name = "nativescript_frame";
#ifndef NO_THREADS
- const StringName _thread_enter_call_name = "godot_nativescript_thread_enter";
- const StringName _thread_exit_call_name = "godot_nativescript_thread_exit";
+ const StringName _thread_enter_call_name = "nativescript_thread_enter";
+ const StringName _thread_exit_call_name = "nativescript_thread_exit";
#endif
NativeScriptLanguage();