diff options
Diffstat (limited to 'modules/gdnative/nativescript')
-rw-r--r-- | modules/gdnative/nativescript/SCsub | 1 | ||||
-rw-r--r-- | modules/gdnative/nativescript/api_generator.cpp | 2 | ||||
-rw-r--r-- | modules/gdnative/nativescript/api_generator.h | 2 | ||||
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 51 | ||||
-rw-r--r-- | modules/gdnative/nativescript/nativescript.h | 6 | ||||
-rw-r--r-- | modules/gdnative/nativescript/register_types.cpp | 50 |
6 files changed, 30 insertions, 82 deletions
diff --git a/modules/gdnative/nativescript/SCsub b/modules/gdnative/nativescript/SCsub index 178afec64a..ee3b9c351d 100644 --- a/modules/gdnative/nativescript/SCsub +++ b/modules/gdnative/nativescript/SCsub @@ -4,7 +4,6 @@ Import('env') mod_env = env.Clone() mod_env.add_source_files(env.modules_sources, "*.cpp") -mod_env.Append(CPPPATH='#modules/gdnative') mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) if "platform" in env and env["platform"] in ["x11", "iphone"]: diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 9a956ff594..63fb71feb6 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -31,7 +31,7 @@ #ifdef TOOLS_ENABLED -#include "class_db.h" +#include "core/class_db.h" #include "core/global_constants.h" #include "core/pair.h" #include "core/project_settings.h" diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index 56c2d786e6..a8e2eaf0bf 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -30,8 +30,8 @@ #ifndef API_GENERATOR_H #define API_GENERATOR_H +#include "core/typedefs.h" #include "core/ustring.h" -#include "typedefs.h" Error generate_c_api(const String &p_path); diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index b9bd65af53..aa1fdc32da 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -31,11 +31,11 @@ #include "gdnative/gdnative.h" -#include "global_constants.h" +#include "core/global_constants.h" +#include "core/project_settings.h" #include "io/file_access_encrypted.h" #include "os/file_access.h" #include "os/os.h" -#include "project_settings.h" #include "scene/main/scene_tree.h" #include "scene/resources/scene_format_text.h" @@ -137,7 +137,6 @@ bool NativeScript::can_instance() const { #endif } -// TODO(karroffel): implement this Ref<Script> NativeScript::get_base_script() const { NativeScriptDesc *script_data = get_script_desc(); @@ -1010,17 +1009,15 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) { if (!library_script_users.has(lib_path)) library_script_users.insert(lib_path, Set<NativeScript *>()); - void *args[1] = { - (void *)&lib_path - }; + void *proc_ptr; + + Error err = gdn->get_symbol(_init_call_name, proc_ptr); - // here the library registers all the classes and stuff. - gdn->call_native_raw(_init_call_type, - _init_call_name, - NULL, - 1, - args, - NULL); + if (err != OK) { + ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data()); + } else { + ((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path); + } } else { // already initialized. Nice. } @@ -1053,13 +1050,13 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) { // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) { if (L->get()->is_initialized()) { - L->get()->call_native_raw( - _noarg_call_type, - name, - NULL, - 0, - NULL, - NULL); + + void *proc_ptr; + Error err = L->get()->get_symbol(name, proc_ptr); + + if (!err) { + ((void (*)())proc_ptr)(); + } } } } @@ -1142,12 +1139,14 @@ void NativeReloadNode::_notification(int p_what) { }; // here the library registers all the classes and stuff. - L->get()->call_native_raw(NSL->_init_call_type, - NSL->_init_call_name, - NULL, - 1, - args, - NULL); + + void *proc_ptr; + Error err = L->get()->get_symbol("godot_nativescript_init", proc_ptr); + if (err != OK) { + ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data()); + } else { + ((void (*)(void *))proc_ptr)((void *)&L->key()); + } for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) { for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) { diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index bc7e850d3e..b5db641179 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -30,14 +30,14 @@ #ifndef NATIVE_SCRIPT_H #define NATIVE_SCRIPT_H +#include "core/resource.h" +#include "core/script_language.h" +#include "core/self_list.h" #include "io/resource_loader.h" #include "io/resource_saver.h" #include "ordered_hash_map.h" #include "os/thread_safe.h" -#include "resource.h" #include "scene/main/node.h" -#include "script_language.h" -#include "self_list.h" #include "modules/gdnative/gdnative.h" #include <nativescript/godot_nativescript.h> diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index b846710ab8..d734bba810 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -38,53 +38,6 @@ NativeScriptLanguage *native_script_language; -typedef void (*native_script_init_fn)(void *); - -void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) { - if (p_handle == NULL) { - ERR_PRINT("No valid library handle, can't call nativescript init procedure"); - return; - } - - void *library_proc; - Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( - p_handle, - *(String *)p_proc_name, - library_proc, - true); // we print our own message - if (err != OK) { - ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); - return; - } - - native_script_init_fn fn = (native_script_init_fn)library_proc; - - fn(args[0]); -} - -typedef void (*native_script_empty_callback)(); - -void noarg_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) { - if (p_handle == NULL) { - ERR_PRINT("No valid library handle, can't call nativescript callback"); - return; - } - - void *library_proc; - Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( - p_handle, - *(String *)p_proc_name, - library_proc, - true); - if (err != OK) { - // it's fine if thread callbacks are not present in the library. - return; - } - - native_script_empty_callback fn = (native_script_empty_callback)library_proc; - fn(); -} - ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL; ResourceFormatSaverNativeScript *resource_saver_gdns = NULL; @@ -95,9 +48,6 @@ void register_nativescript_types() { ScriptServer::register_language(native_script_language); - GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb); - GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_noarg_call_type, noarg_call_cb); - resource_saver_gdns = memnew(ResourceFormatSaverNativeScript); ResourceSaver::add_resource_format_saver(resource_saver_gdns); |