diff options
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.h')
-rw-r--r-- | modules/gdnative/nativescript/nativescript.h | 206 |
1 files changed, 113 insertions, 93 deletions
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index cf787e1f6a..d6ba2bbec1 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,37 +31,39 @@ #ifndef NATIVE_SCRIPT_H #define NATIVE_SCRIPT_H +#include "core/doc_data.h" +#include "core/io/resource.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/oa_hash_map.h" -#include "core/ordered_hash_map.h" +#include "core/object/script_language.h" +#include "core/os/mutex.h" #include "core/os/thread_safe.h" -#include "core/resource.h" -#include "core/script_language.h" -#include "core/self_list.h" +#include "core/templates/oa_hash_map.h" +#include "core/templates/ordered_hash_map.h" +#include "core/templates/safe_refcount.h" +#include "core/templates/self_list.h" #include "scene/main/node.h" #include "modules/gdnative/gdnative.h" -#include <nativescript/godot_nativescript.h> -#ifndef NO_THREADS -#include "core/os/mutex.h" -#endif +#include <nativescript/godot_nativescript.h> struct NativeScriptDesc { - struct Method { - godot_instance_method method; + godot_nativescript_instance_method method; MethodInfo info; - int rpc_mode; + int rpc_mode = 0; + uint16_t rpc_method_id = 0; String documentation; }; + struct Property { - godot_property_set_func setter; - godot_property_get_func getter; + godot_nativescript_property_set_func setter; + godot_nativescript_property_get_func getter; PropertyInfo info; Variant default_value; - int rset_mode; + int rset_mode = 0; + uint16_t rset_property_id; String documentation; }; @@ -70,31 +72,26 @@ struct NativeScriptDesc { String documentation; }; + uint16_t rpc_count = 0; Map<StringName, Method> methods; + uint16_t rset_count = 0; OrderedHashMap<StringName, Property> properties; Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals StringName base; StringName base_native_type; - NativeScriptDesc *base_data; - godot_instance_create_func create_func; - godot_instance_destroy_func destroy_func; + NativeScriptDesc *base_data = nullptr; + godot_nativescript_instance_create_func create_func; + godot_nativescript_instance_destroy_func destroy_func; String documentation; - const void *type_tag; + const void *type_tag = nullptr; - bool is_tool; + bool is_tool = false; - inline NativeScriptDesc() : - methods(), - properties(), - signals_(), - base(), - base_native_type(), - documentation(), - type_tag(NULL) { - zeromem(&create_func, sizeof(godot_instance_create_func)); - zeromem(&destroy_func, sizeof(godot_instance_destroy_func)); + inline NativeScriptDesc() { + zeromem(&create_func, sizeof(godot_nativescript_instance_create_func)); + zeromem(&destroy_func, sizeof(godot_nativescript_instance_destroy_func)); } }; @@ -104,7 +101,7 @@ class NativeScript : public Script { #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); - virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; #endif friend class NativeScriptInstance; @@ -121,9 +118,7 @@ class NativeScript : public Script { String script_class_name; String script_class_icon_path; -#ifndef NO_THREADS - Mutex *owners_lock; -#endif + Mutex owners_lock; Set<Object *> instance_owners; protected: @@ -132,6 +127,8 @@ protected: public: inline NativeScriptDesc *get_script_desc() const; + bool inherits_script(const Ref<Script> &p_script) const override; + void set_class_name(String p_class_name); String get_class_name() const; @@ -143,50 +140,68 @@ public: void set_script_class_icon_path(String p_icon_path); String get_script_class_icon_path() const; - virtual bool can_instance() const; + virtual bool can_instance() const override; - virtual Ref<Script> get_base_script() const; //for script inheritance + virtual Ref<Script> get_base_script() const override; //for script inheritance - virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so - virtual ScriptInstance *instance_create(Object *p_this); - virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this); - virtual bool instance_has(const Object *p_this) const; + virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so + virtual ScriptInstance *instance_create(Object *p_this) override; + virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override; + virtual bool instance_has(const Object *p_this) const override; - virtual bool has_source_code() const; - virtual String get_source_code() const; - virtual void set_source_code(const String &p_code); - virtual Error reload(bool p_keep_state = false); + virtual bool has_source_code() const override; + virtual String get_source_code() const override; + virtual void set_source_code(const String &p_code) override; + virtual Error reload(bool p_keep_state = false) override; - virtual bool has_method(const StringName &p_method) const; - virtual MethodInfo get_method_info(const StringName &p_method) const; +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + static Vector<DocData::ClassDoc> docs; + return docs; + } +#endif // TOOLS_ENABLED + + virtual bool has_method(const StringName &p_method) const override; + virtual MethodInfo get_method_info(const StringName &p_method) const override; - virtual bool is_tool() const; - virtual bool is_valid() const; + virtual bool is_tool() const override; + virtual bool is_valid() const override; - virtual ScriptLanguage *get_language() const; + virtual ScriptLanguage *get_language() const override; - virtual bool has_script_signal(const StringName &p_signal) const; - virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + virtual bool has_script_signal(const StringName &p_signal) const override; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override; - virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; + virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; - virtual void update_exports(); //editor tool - virtual void get_script_method_list(List<MethodInfo> *p_list) const; - virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + virtual void update_exports() override; //editor tool + virtual void get_script_method_list(List<MethodInfo> *p_list) const override; + virtual void get_script_property_list(List<PropertyInfo> *p_list) const override; + + virtual Vector<ScriptNetData> get_rpc_methods() const override; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const override; + virtual StringName get_rpc_method(uint16_t p_id) const override; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override; + + virtual Vector<ScriptNetData> get_rset_properties() const override; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const override; + virtual StringName get_rset_property(uint16_t p_id) const override; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override; String get_class_documentation() const; String get_method_documentation(const StringName &p_method) const; String get_signal_documentation(const StringName &p_signal_name) const; String get_property_documentation(const StringName &p_path) const; - Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error); NativeScript(); ~NativeScript(); }; class NativeScriptInstance : public ScriptInstance { - friend class NativeScript; Object *owner; @@ -206,16 +221,24 @@ public: virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const; virtual void get_method_list(List<MethodInfo> *p_list) const; virtual bool has_method(const StringName &p_method) const; - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); virtual void notification(int p_notification); String to_string(bool *r_valid); virtual Ref<Script> get_script() const; + + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; - virtual ScriptLanguage *get_language(); - virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); + virtual ScriptLanguage *get_language(); virtual void refcount_incremented(); virtual bool refcount_decremented(); @@ -226,23 +249,21 @@ public: class NativeReloadNode; class NativeScriptLanguage : public ScriptLanguage { - friend class NativeScript; friend class NativeScriptInstance; friend class NativeReloadNode; private: static NativeScriptLanguage *singleton; - int lang_idx; + int lang_idx = 0; void _unload_stuff(bool p_reload = false); + Mutex mutex; #ifndef NO_THREADS - Mutex *mutex; - - Set<Ref<GDNativeLibrary> > libs_to_init; + Set<Ref<GDNativeLibrary>> libs_to_init; Set<NativeScript *> scripts_to_register; - volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed + SafeFlag has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script); #endif @@ -252,33 +273,33 @@ private: void call_libraries_cb(const StringName &name); - Vector<Pair<bool, godot_instance_binding_functions> > binding_functions; + Vector<Pair<bool, godot_nativescript_instance_binding_functions>> binding_functions; Set<Vector<void *> *> binding_instances; - Map<int, HashMap<StringName, const void *> > global_type_tags; + Map<int, HashMap<StringName, const void *>> global_type_tags; struct ProfileData { StringName signature; - uint64_t call_count; - uint64_t self_time; - uint64_t total_time; - uint64_t frame_call_count; - uint64_t frame_self_time; - uint64_t frame_total_time; - uint64_t last_frame_call_count; - uint64_t last_frame_self_time; - uint64_t last_frame_total_time; + uint64_t call_count = 0; + uint64_t self_time = 0; + uint64_t total_time = 0; + uint64_t frame_call_count = 0; + uint64_t frame_self_time = 0; + uint64_t frame_total_time = 0; + uint64_t last_frame_call_count = 0; + uint64_t last_frame_self_time = 0; + uint64_t last_frame_total_time = 0; }; Map<StringName, ProfileData> profile_data; - bool profiling; + bool profiling = false; public: // These two maps must only be touched on the main thread - Map<String, Map<StringName, NativeScriptDesc> > library_classes; - Map<String, Ref<GDNative> > library_gdnatives; + Map<String, Map<StringName, NativeScriptDesc>> library_classes; + Map<String, Ref<GDNative>> library_gdnatives; - Map<String, Set<NativeScript *> > library_script_users; + Map<String, Set<NativeScript *>> library_script_users; StringName _init_call_type; StringName _init_call_name; @@ -318,12 +339,12 @@ public: virtual void get_comment_delimiters(List<String> *p_delimiters) const; virtual void get_string_delimiters(List<String> *p_delimiters) const; virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const; + virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; virtual Script *create_script() const; virtual bool has_named_classes() const; virtual bool supports_builtin_mode() const; virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); virtual String debug_get_error() const; @@ -339,13 +360,13 @@ public: virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; + virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const; virtual void profiling_start(); virtual void profiling_stop(); virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); - int register_binding_functions(godot_instance_binding_functions p_binding_functions); + int register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions); void unregister_binding_functions(int p_idx); void *get_instance_binding_data(int p_idx, Object *p_object); @@ -366,24 +387,23 @@ public: inline NativeScriptDesc *NativeScript::get_script_desc() const { Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name); - return E ? &E->get() : NULL; + return E ? &E->get() : nullptr; } class NativeReloadNode : public Node { GDCLASS(NativeReloadNode, Node); - bool unloaded; + bool unloaded = false; public: static void _bind_methods(); void _notification(int p_what); - NativeReloadNode() : - unloaded(false) {} + NativeReloadNode() {} }; class ResourceFormatLoaderNativeScript : public ResourceFormatLoader { public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; |