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Diffstat (limited to 'modules/gdnative/nativescript/nativescript.h')
-rw-r--r-- | modules/gdnative/nativescript/nativescript.h | 393 |
1 files changed, 0 insertions, 393 deletions
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h deleted file mode 100644 index 2d01de5832..0000000000 --- a/modules/gdnative/nativescript/nativescript.h +++ /dev/null @@ -1,393 +0,0 @@ -/*************************************************************************/ -/* nativescript.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef NATIVE_SCRIPT_H -#define NATIVE_SCRIPT_H - -#include "core/doc_data.h" -#include "core/io/resource.h" -#include "core/io/resource_loader.h" -#include "core/io/resource_saver.h" -#include "core/object/script_language.h" -#include "core/os/mutex.h" -#include "core/os/thread_safe.h" -#include "core/templates/oa_hash_map.h" -#include "core/templates/ordered_hash_map.h" -#include "core/templates/safe_refcount.h" -#include "core/templates/self_list.h" -#include "scene/main/node.h" - -#include "modules/gdnative/gdnative.h" - -#include <nativescript/godot_nativescript.h> - -struct NativeScriptDesc { - struct Method { - godot_nativescript_instance_method method; - MethodInfo info; - int rpc_mode = 0; - uint16_t rpc_method_id = 0; - String documentation; - }; - - struct Property { - godot_nativescript_property_set_func setter; - godot_nativescript_property_get_func getter; - PropertyInfo info; - Variant default_value; - String documentation; - }; - - struct Signal { - MethodInfo signal; - String documentation; - }; - - Map<StringName, Method> methods; - Vector<Multiplayer::RPCConfig> rpc_methods; - OrderedHashMap<StringName, Property> properties; - Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals - StringName base; - StringName base_native_type; - NativeScriptDesc *base_data = nullptr; - godot_nativescript_instance_create_func create_func; - godot_nativescript_instance_destroy_func destroy_func; - - String documentation; - - const void *type_tag = nullptr; - - bool is_tool = false; - - inline NativeScriptDesc() { - memset(&create_func, 0, sizeof(godot_nativescript_instance_create_func)); - memset(&destroy_func, 0, sizeof(godot_nativescript_instance_destroy_func)); - } -}; - -class NativeScript : public Script { - GDCLASS(NativeScript, Script); - -#ifdef TOOLS_ENABLED - Set<PlaceHolderScriptInstance *> placeholders; - void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); - virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; -#endif - - friend class NativeScriptInstance; - friend class NativeScriptLanguage; - friend class NativeReloadNode; - friend class GDNativeLibrary; - - Ref<GDNativeLibrary> library; - - String lib_path; - - String class_name; - - String script_class_name; - String script_class_icon_path; - - Mutex owners_lock; - Set<Object *> instance_owners; - -protected: - static void _bind_methods(); - -public: - inline NativeScriptDesc *get_script_desc() const; - - bool inherits_script(const Ref<Script> &p_script) const override; - - void set_class_name(String p_class_name); - String get_class_name() const; - - void set_library(Ref<GDNativeLibrary> p_library); - Ref<GDNativeLibrary> get_library() const; - - void set_script_class_name(String p_type); - String get_script_class_name() const; - void set_script_class_icon_path(String p_icon_path); - String get_script_class_icon_path() const; - - virtual bool can_instantiate() const override; - - virtual Ref<Script> get_base_script() const override; //for script inheritance - - virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so - virtual ScriptInstance *instance_create(Object *p_this) override; - virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override; - virtual bool instance_has(const Object *p_this) const override; - - virtual bool has_source_code() const override; - virtual String get_source_code() const override; - virtual void set_source_code(const String &p_code) override; - virtual Error reload(bool p_keep_state = false) override; - -#ifdef TOOLS_ENABLED - virtual const Vector<DocData::ClassDoc> &get_documentation() const override { - static Vector<DocData::ClassDoc> docs; - return docs; - } -#endif // TOOLS_ENABLED - - virtual bool has_method(const StringName &p_method) const override; - virtual MethodInfo get_method_info(const StringName &p_method) const override; - - virtual bool is_tool() const override; - virtual bool is_valid() const override; - - virtual ScriptLanguage *get_language() const override; - - virtual bool has_script_signal(const StringName &p_signal) const override; - virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override; - - virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; - - virtual void update_exports() override; //editor tool - virtual void get_script_method_list(List<MethodInfo> *p_list) const override; - virtual void get_script_property_list(List<PropertyInfo> *p_list) const override; - - virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; - - String get_class_documentation() const; - String get_method_documentation(const StringName &p_method) const; - String get_signal_documentation(const StringName &p_signal_name) const; - String get_property_documentation(const StringName &p_path) const; - - Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error); - - NativeScript(); - ~NativeScript(); -}; - -class NativeScriptInstance : public ScriptInstance { - friend class NativeScript; - - Object *owner; - Ref<NativeScript> script; -#ifdef DEBUG_ENABLED - StringName current_method_call; -#endif - - void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount); - -public: - void *userdata; - - virtual bool set(const StringName &p_name, const Variant &p_value); - virtual bool get(const StringName &p_name, Variant &r_ret) const; - virtual void get_property_list(List<PropertyInfo> *p_properties) const; - virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const; - virtual void get_method_list(List<MethodInfo> *p_list) const; - virtual bool has_method(const StringName &p_method) const; - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); - virtual void notification(int p_what); - String to_string(bool *r_valid); - virtual Ref<Script> get_script() const; - - virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; - - virtual ScriptLanguage *get_language(); - - virtual void refcount_incremented(); - virtual bool refcount_decremented(); - - ~NativeScriptInstance(); -}; - -class NativeReloadNode; - -class NativeScriptLanguage : public ScriptLanguage { - friend class NativeScript; - friend class NativeScriptInstance; - friend class NativeReloadNode; - -private: - static NativeScriptLanguage *singleton; - int lang_idx = 0; - - void _unload_stuff(bool p_reload = false); - - Mutex mutex; -#ifndef NO_THREADS - Set<Ref<GDNativeLibrary>> libs_to_init; - Set<NativeScript *> scripts_to_register; - SafeFlag has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed - void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script); -#endif - - void init_library(const Ref<GDNativeLibrary> &lib); - void register_script(NativeScript *script); - void unregister_script(NativeScript *script); - - void call_libraries_cb(const StringName &name); - - Vector<Pair<bool, godot_nativescript_instance_binding_functions>> binding_functions; - Set<Vector<void *> *> binding_instances; - - Map<int, HashMap<StringName, const void *>> global_type_tags; - - struct ProfileData { - StringName signature; - uint64_t call_count = 0; - uint64_t self_time = 0; - uint64_t total_time = 0; - uint64_t frame_call_count = 0; - uint64_t frame_self_time = 0; - uint64_t frame_total_time = 0; - uint64_t last_frame_call_count = 0; - uint64_t last_frame_self_time = 0; - uint64_t last_frame_total_time = 0; - }; - - Map<StringName, ProfileData> profile_data; - -public: - // These two maps must only be touched on the main thread - Map<String, Map<StringName, NativeScriptDesc>> library_classes; - Map<String, Ref<GDNative>> library_gdnatives; - - Map<String, Set<NativeScript *>> library_script_users; - - StringName _init_call_type; - StringName _init_call_name; - StringName _terminate_call_name; - StringName _noarg_call_type; - StringName _frame_call_name; -#ifndef NO_THREADS - StringName _thread_enter_call_name; - StringName _thread_exit_call_name; -#endif - - NativeScriptLanguage(); - ~NativeScriptLanguage(); - - inline static NativeScriptLanguage *get_singleton() { - return singleton; - } - - _FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; } - -#ifndef NO_THREADS - virtual void thread_enter(); - virtual void thread_exit(); -#endif - - virtual void frame(); - - virtual String get_name() const; - virtual void init(); - virtual String get_type() const; - virtual String get_extension() const; - virtual Error execute_file(const String &p_path); - virtual void finish(); - virtual void get_reserved_words(List<String> *p_words) const; - virtual bool is_control_flow_keyword(String p_keyword) const; - virtual void get_comment_delimiters(List<String> *p_delimiters) const; - virtual void get_string_delimiters(List<String> *p_delimiters) const; - virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; - virtual Script *create_script() const; - virtual bool has_named_classes() const; - virtual bool supports_builtin_mode() const; - virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; - virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; - virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); - virtual String debug_get_error() const; - virtual int debug_get_stack_level_count() const; - virtual int debug_get_stack_level_line(int p_level) const; - virtual String debug_get_stack_level_function(int p_level) const; - virtual String debug_get_stack_level_source(int p_level) const; - virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth); - virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth); - virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth); - virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth); - virtual void reload_all_scripts(); - virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const; - virtual void profiling_start(); - virtual void profiling_stop(); - virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); - virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); - - int register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions); - void unregister_binding_functions(int p_idx); - - void *get_instance_binding_data(int p_idx, Object *p_object); - - virtual void *alloc_instance_binding_data(Object *p_object); - virtual void free_instance_binding_data(void *p_data); - virtual void refcount_incremented_instance_binding(Object *p_object); - virtual bool refcount_decremented_instance_binding(Object *p_object); - - void set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag); - const void *get_global_type_tag(int p_idx, StringName p_class_name) const; - - virtual bool handles_global_class_type(const String &p_type) const; - virtual String get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const; - - void profiling_add_data(StringName p_signature, uint64_t p_time); -}; - -inline NativeScriptDesc *NativeScript::get_script_desc() const { - Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name); - return E ? &E->get() : nullptr; -} - -class NativeReloadNode : public Node { - GDCLASS(NativeReloadNode, Node); - bool unloaded = false; - -public: - static void _bind_methods(); - void _notification(int p_what); - - NativeReloadNode() {} -}; - -class ResourceFormatLoaderNativeScript : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; - -class ResourceFormatSaverNativeScript : public ResourceFormatSaver { - virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); - virtual bool recognize(const RES &p_resource) const; - virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; -}; - -#endif // GDNATIVE_H |