diff options
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.h')
-rw-r--r-- | modules/gdnative/nativescript/nativescript.h | 71 |
1 files changed, 48 insertions, 23 deletions
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index cf787e1f6a..7e7598e06c 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -35,6 +35,7 @@ #include "core/io/resource_saver.h" #include "core/oa_hash_map.h" #include "core/ordered_hash_map.h" +#include "core/os/mutex.h" #include "core/os/thread_safe.h" #include "core/resource.h" #include "core/script_language.h" @@ -44,16 +45,13 @@ #include "modules/gdnative/gdnative.h" #include <nativescript/godot_nativescript.h> -#ifndef NO_THREADS -#include "core/os/mutex.h" -#endif - struct NativeScriptDesc { struct Method { godot_instance_method method; MethodInfo info; int rpc_mode; + uint16_t rpc_method_id; String documentation; }; struct Property { @@ -62,6 +60,7 @@ struct NativeScriptDesc { PropertyInfo info; Variant default_value; int rset_mode; + uint16_t rset_property_id; String documentation; }; @@ -70,7 +69,9 @@ struct NativeScriptDesc { String documentation; }; + uint16_t rpc_count; Map<StringName, Method> methods; + uint16_t rset_count; OrderedHashMap<StringName, Property> properties; Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals StringName base; @@ -86,13 +87,15 @@ struct NativeScriptDesc { bool is_tool; inline NativeScriptDesc() : + rpc_count(0), methods(), + rset_count(0), properties(), signals_(), base(), base_native_type(), documentation(), - type_tag(NULL) { + type_tag(nullptr) { zeromem(&create_func, sizeof(godot_instance_create_func)); zeromem(&destroy_func, sizeof(godot_instance_destroy_func)); } @@ -121,9 +124,7 @@ class NativeScript : public Script { String script_class_name; String script_class_icon_path; -#ifndef NO_THREADS - Mutex *owners_lock; -#endif + Mutex owners_lock; Set<Object *> instance_owners; protected: @@ -132,6 +133,8 @@ protected: public: inline NativeScriptDesc *get_script_desc() const; + bool inherits_script(const Ref<Script> &p_script) const; + void set_class_name(String p_class_name); String get_class_name() const; @@ -174,12 +177,24 @@ public: virtual void get_script_method_list(List<MethodInfo> *p_list) const; virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + String get_class_documentation() const; String get_method_documentation(const StringName &p_method) const; String get_signal_documentation(const StringName &p_signal_name) const; String get_property_documentation(const StringName &p_path) const; - Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error); NativeScript(); ~NativeScript(); @@ -206,12 +221,23 @@ public: virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const; virtual void get_method_list(List<MethodInfo> *p_list) const; virtual bool has_method(const StringName &p_method) const; - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); virtual void notification(int p_notification); String to_string(bool *r_valid); virtual Ref<Script> get_script() const; + + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual ScriptLanguage *get_language(); virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); @@ -237,10 +263,9 @@ private: void _unload_stuff(bool p_reload = false); + Mutex mutex; #ifndef NO_THREADS - Mutex *mutex; - - Set<Ref<GDNativeLibrary> > libs_to_init; + Set<Ref<GDNativeLibrary>> libs_to_init; Set<NativeScript *> scripts_to_register; volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script); @@ -252,10 +277,10 @@ private: void call_libraries_cb(const StringName &name); - Vector<Pair<bool, godot_instance_binding_functions> > binding_functions; + Vector<Pair<bool, godot_instance_binding_functions>> binding_functions; Set<Vector<void *> *> binding_instances; - Map<int, HashMap<StringName, const void *> > global_type_tags; + Map<int, HashMap<StringName, const void *>> global_type_tags; struct ProfileData { StringName signature; @@ -275,10 +300,10 @@ private: public: // These two maps must only be touched on the main thread - Map<String, Map<StringName, NativeScriptDesc> > library_classes; - Map<String, Ref<GDNative> > library_gdnatives; + Map<String, Map<StringName, NativeScriptDesc>> library_classes; + Map<String, Ref<GDNative>> library_gdnatives; - Map<String, Set<NativeScript *> > library_script_users; + Map<String, Set<NativeScript *>> library_script_users; StringName _init_call_type; StringName _init_call_name; @@ -318,12 +343,12 @@ public: virtual void get_comment_delimiters(List<String> *p_delimiters) const; virtual void get_string_delimiters(List<String> *p_delimiters) const; virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const; + virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; virtual Script *create_script() const; virtual bool has_named_classes() const; virtual bool supports_builtin_mode() const; virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); virtual String debug_get_error() const; @@ -339,7 +364,7 @@ public: virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; + virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const; virtual void profiling_start(); virtual void profiling_stop(); virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); @@ -366,7 +391,7 @@ public: inline NativeScriptDesc *NativeScript::get_script_desc() const { Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name); - return E ? &E->get() : NULL; + return E ? &E->get() : nullptr; } class NativeReloadNode : public Node { @@ -383,7 +408,7 @@ public: class ResourceFormatLoaderNativeScript : public ResourceFormatLoader { public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; 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