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-rw-r--r--modules/gdnative/nativescript/nativescript.h91
1 files changed, 48 insertions, 43 deletions
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index fabf4bb87e..9d72bf39d1 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,15 +31,16 @@
#ifndef NATIVE_SCRIPT_H
#define NATIVE_SCRIPT_H
+#include "core/doc_data.h"
+#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/oa_hash_map.h"
-#include "core/ordered_hash_map.h"
+#include "core/object/script_language.h"
#include "core/os/mutex.h"
#include "core/os/thread_safe.h"
-#include "core/resource.h"
-#include "core/script_language.h"
-#include "core/self_list.h"
+#include "core/templates/oa_hash_map.h"
+#include "core/templates/ordered_hash_map.h"
+#include "core/templates/self_list.h"
#include "scene/main/node.h"
#include "modules/gdnative/gdnative.h"
@@ -99,7 +100,7 @@ class NativeScript : public Script {
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
#endif
friend class NativeScriptInstance;
@@ -125,7 +126,7 @@ protected:
public:
inline NativeScriptDesc *get_script_desc() const;
- bool inherits_script(const Ref<Script> &p_script) const;
+ bool inherits_script(const Ref<Script> &p_script) const override;
void set_class_name(String p_class_name);
String get_class_name() const;
@@ -138,48 +139,55 @@ public:
void set_script_class_icon_path(String p_icon_path);
String get_script_class_icon_path() const;
- virtual bool can_instance() const;
+ virtual bool can_instance() const override;
- virtual Ref<Script> get_base_script() const; //for script inheritance
+ virtual Ref<Script> get_base_script() const override; //for script inheritance
- virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
- virtual ScriptInstance *instance_create(Object *p_this);
- virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
- virtual bool instance_has(const Object *p_this) const;
+ virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
+ virtual ScriptInstance *instance_create(Object *p_this) override;
+ virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
+ virtual bool instance_has(const Object *p_this) const override;
- virtual bool has_source_code() const;
- virtual String get_source_code() const;
- virtual void set_source_code(const String &p_code);
- virtual Error reload(bool p_keep_state = false);
+ virtual bool has_source_code() const override;
+ virtual String get_source_code() const override;
+ virtual void set_source_code(const String &p_code) override;
+ virtual Error reload(bool p_keep_state = false) override;
- virtual bool has_method(const StringName &p_method) const;
- virtual MethodInfo get_method_info(const StringName &p_method) const;
+#ifdef TOOLS_ENABLED
+ virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
+ static Vector<DocData::ClassDoc> docs;
+ return docs;
+ }
+#endif // TOOLS_ENABLED
- virtual bool is_tool() const;
- virtual bool is_valid() const;
+ virtual bool has_method(const StringName &p_method) const override;
+ virtual MethodInfo get_method_info(const StringName &p_method) const override;
- virtual ScriptLanguage *get_language() const;
+ virtual bool is_tool() const override;
+ virtual bool is_valid() const override;
- virtual bool has_script_signal(const StringName &p_signal) const;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+ virtual ScriptLanguage *get_language() const override;
- virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+ virtual bool has_script_signal(const StringName &p_signal) const override;
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
- virtual void update_exports(); //editor tool
- virtual void get_script_method_list(List<MethodInfo> *p_list) const;
- virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+ virtual void update_exports() override; //editor tool
+ virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
+ virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual Vector<ScriptNetData> get_rpc_methods() const override;
+ virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
+ virtual StringName get_rpc_method(uint16_t p_id) const override;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
+
+ virtual Vector<ScriptNetData> get_rset_properties() const override;
+ virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
+ virtual StringName get_rset_property(uint16_t p_id) const override;
+ virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override;
+ virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
@@ -231,9 +239,6 @@ public:
virtual ScriptLanguage *get_language();
- virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
- virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
-
virtual void refcount_incremented();
virtual bool refcount_decremented();