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Diffstat (limited to 'modules/gdnative/nativescript/nativescript.h')
-rw-r--r--modules/gdnative/nativescript/nativescript.h116
1 files changed, 52 insertions, 64 deletions
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 75bbb42664..145bf7dcb6 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -43,20 +43,21 @@
#include "scene/main/node.h"
#include "modules/gdnative/gdnative.h"
+
#include <nativescript/godot_nativescript.h>
struct NativeScriptDesc {
-
struct Method {
- godot_instance_method method;
+ godot_nativescript_instance_method method;
MethodInfo info;
int rpc_mode;
uint16_t rpc_method_id;
String documentation;
};
+
struct Property {
- godot_property_set_func setter;
- godot_property_get_func getter;
+ godot_nativescript_property_set_func setter;
+ godot_nativescript_property_get_func getter;
PropertyInfo info;
Variant default_value;
int rset_mode;
@@ -69,35 +70,26 @@ struct NativeScriptDesc {
String documentation;
};
- uint16_t rpc_count;
+ uint16_t rpc_count = 0;
Map<StringName, Method> methods;
- uint16_t rset_count;
+ uint16_t rset_count = 0;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
StringName base_native_type;
NativeScriptDesc *base_data;
- godot_instance_create_func create_func;
- godot_instance_destroy_func destroy_func;
+ godot_nativescript_instance_create_func create_func;
+ godot_nativescript_instance_destroy_func destroy_func;
String documentation;
- const void *type_tag;
+ const void *type_tag = nullptr;
bool is_tool;
- inline NativeScriptDesc() :
- rpc_count(0),
- methods(),
- rset_count(0),
- properties(),
- signals_(),
- base(),
- base_native_type(),
- documentation(),
- type_tag(nullptr) {
- zeromem(&create_func, sizeof(godot_instance_create_func));
- zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
+ inline NativeScriptDesc() {
+ zeromem(&create_func, sizeof(godot_nativescript_instance_create_func));
+ zeromem(&destroy_func, sizeof(godot_nativescript_instance_destroy_func));
}
};
@@ -107,7 +99,7 @@ class NativeScript : public Script {
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
#endif
friend class NativeScriptInstance;
@@ -133,6 +125,8 @@ protected:
public:
inline NativeScriptDesc *get_script_desc() const;
+ bool inherits_script(const Ref<Script> &p_script) const override;
+
void set_class_name(String p_class_name);
String get_class_name() const;
@@ -144,48 +138,48 @@ public:
void set_script_class_icon_path(String p_icon_path);
String get_script_class_icon_path() const;
- virtual bool can_instance() const;
+ virtual bool can_instance() const override;
- virtual Ref<Script> get_base_script() const; //for script inheritance
+ virtual Ref<Script> get_base_script() const override; //for script inheritance
- virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
- virtual ScriptInstance *instance_create(Object *p_this);
- virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
- virtual bool instance_has(const Object *p_this) const;
+ virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
+ virtual ScriptInstance *instance_create(Object *p_this) override;
+ virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
+ virtual bool instance_has(const Object *p_this) const override;
- virtual bool has_source_code() const;
- virtual String get_source_code() const;
- virtual void set_source_code(const String &p_code);
- virtual Error reload(bool p_keep_state = false);
+ virtual bool has_source_code() const override;
+ virtual String get_source_code() const override;
+ virtual void set_source_code(const String &p_code) override;
+ virtual Error reload(bool p_keep_state = false) override;
- virtual bool has_method(const StringName &p_method) const;
- virtual MethodInfo get_method_info(const StringName &p_method) const;
+ virtual bool has_method(const StringName &p_method) const override;
+ virtual MethodInfo get_method_info(const StringName &p_method) const override;
- virtual bool is_tool() const;
- virtual bool is_valid() const;
+ virtual bool is_tool() const override;
+ virtual bool is_valid() const override;
- virtual ScriptLanguage *get_language() const;
+ virtual ScriptLanguage *get_language() const override;
- virtual bool has_script_signal(const StringName &p_signal) const;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+ virtual bool has_script_signal(const StringName &p_signal) const override;
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
- virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
- virtual void update_exports(); //editor tool
- virtual void get_script_method_list(List<MethodInfo> *p_list) const;
- virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ virtual void update_exports() override; //editor tool
+ virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
+ virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+ virtual Vector<ScriptNetData> get_rpc_methods() const override;
+ virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
+ virtual StringName get_rpc_method(uint16_t p_id) const override;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual Vector<ScriptNetData> get_rset_properties() const override;
+ virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
+ virtual StringName get_rset_property(uint16_t p_id) const override;
+ virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override;
+ virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
@@ -199,7 +193,6 @@ public:
};
class NativeScriptInstance : public ScriptInstance {
-
friend class NativeScript;
Object *owner;
@@ -238,9 +231,6 @@ public:
virtual ScriptLanguage *get_language();
- virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
- virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
-
virtual void refcount_incremented();
virtual bool refcount_decremented();
@@ -250,7 +240,6 @@ public:
class NativeReloadNode;
class NativeScriptLanguage : public ScriptLanguage {
-
friend class NativeScript;
friend class NativeScriptInstance;
friend class NativeReloadNode;
@@ -275,7 +264,7 @@ private:
void call_libraries_cb(const StringName &name);
- Vector<Pair<bool, godot_instance_binding_functions>> binding_functions;
+ Vector<Pair<bool, godot_nativescript_instance_binding_functions>> binding_functions;
Set<Vector<void *> *> binding_instances;
Map<int, HashMap<StringName, const void *>> global_type_tags;
@@ -368,7 +357,7 @@ public:
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
- int register_binding_functions(godot_instance_binding_functions p_binding_functions);
+ int register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions);
void unregister_binding_functions(int p_idx);
void *get_instance_binding_data(int p_idx, Object *p_object);
@@ -394,19 +383,18 @@ inline NativeScriptDesc *NativeScript::get_script_desc() const {
class NativeReloadNode : public Node {
GDCLASS(NativeReloadNode, Node);
- bool unloaded;
+ bool unloaded = false;
public:
static void _bind_methods();
void _notification(int p_what);
- NativeReloadNode() :
- unloaded(false) {}
+ NativeReloadNode() {}
};
class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;