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-rw-r--r--modules/gdnative/nativescript/nativescript.cpp86
1 files changed, 71 insertions, 15 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 823d794f72..aaa7d634d1 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "nativescript.h"
#include "gdnative/gdnative.h"
@@ -397,6 +398,11 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::Call
owner = memnew(Reference);
}
+ if (!owner) {
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return Variant();
+ }
+
Reference *r = Object::cast_to<Reference>(owner);
if (r) {
ref = REF(r);
@@ -789,9 +795,36 @@ NativeScriptInstance::~NativeScriptInstance() {
NativeScriptLanguage *NativeScriptLanguage::singleton;
-void NativeScriptLanguage::_unload_stuff() {
+void NativeScriptLanguage::_unload_stuff(bool p_reload) {
for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
- for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
+
+ String lib_path = L->key();
+ Map<StringName, NativeScriptDesc> classes = L->get();
+
+ if (p_reload) {
+
+ Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
+ Ref<GDNative> gdn;
+
+ if (E) {
+ gdn = E->get();
+ }
+
+ bool should_reload = false;
+
+ if (gdn.is_valid()) {
+ Ref<GDNativeLibrary> lib = gdn->get_library();
+ if (lib.is_valid()) {
+ should_reload = lib->is_reloadable();
+ }
+ }
+
+ if (!should_reload) {
+ continue;
+ }
+ }
+
+ for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
// free property stuff first
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
@@ -829,12 +862,14 @@ NativeScriptLanguage::~NativeScriptLanguage() {
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- L->get()->terminate();
- NSL->library_classes.clear();
- NSL->library_gdnatives.clear();
- NSL->library_script_users.clear();
+ if (L->get().is_valid())
+ L->get()->terminate();
}
+ NSL->library_classes.clear();
+ NSL->library_gdnatives.clear();
+ NSL->library_script_users.clear();
+
#ifndef NO_THREADS
memdelete(mutex);
#endif
@@ -896,7 +931,7 @@ Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const
return Ref<NativeScript>(s);
}
bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
- return false;
+ return true;
}
Script *NativeScriptLanguage::create_script() const {
@@ -1050,6 +1085,11 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
+
+ if (L->get().is_null()) {
+ continue;
+ }
+
if (L->get()->is_initialized()) {
void *proc_ptr;
@@ -1107,10 +1147,20 @@ void NativeReloadNode::_notification(int p_what) {
#ifndef NO_THREADS
MutexLock lock(NSL->mutex);
#endif
- NSL->_unload_stuff();
+ NSL->_unload_stuff(true);
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- L->get()->terminate();
+ Ref<GDNative> gdn = L->get();
+
+ if (gdn.is_null()) {
+ continue;
+ }
+
+ if (!gdn->get_library()->is_reloadable()) {
+ continue;
+ }
+
+ gdn->terminate();
NSL->library_classes.erase(L->key());
}
@@ -1128,21 +1178,27 @@ void NativeReloadNode::_notification(int p_what) {
Set<StringName> libs_to_remove;
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- if (!L->get()->initialize()) {
+ Ref<GDNative> gdn = L->get();
+
+ if (gdn.is_null()) {
+ continue;
+ }
+
+ if (!gdn->get_library()->is_reloadable()) {
+ continue;
+ }
+
+ if (!gdn->initialize()) {
libs_to_remove.insert(L->key());
continue;
}
NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
- void *args[1] = {
- (void *)&L->key()
- };
-
// here the library registers all the classes and stuff.
void *proc_ptr;
- Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
+ Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
if (err != OK) {
ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
} else {