diff options
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.cpp')
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 385 |
1 files changed, 309 insertions, 76 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 7c313c983f..8240ae2f83 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,8 @@ #include "nativescript.h" +#include <stdint.h> + #include "gdnative/gdnative.h" #include "core/core_string_names.h" @@ -119,7 +121,10 @@ String NativeScript::get_class_name() const { void NativeScript::set_library(Ref<GDNativeLibrary> p_library) { if (!library.is_null()) { - WARN_PRINT("library on NativeScript already set. Do nothing."); + WARN_PRINT("Library in NativeScript already set. Do nothing."); + return; + } + if (p_library.is_null()) { return; } library = p_library; @@ -399,6 +404,262 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { } } +Vector<ScriptNetData> NativeScript::get_rpc_methods() const { + + Vector<ScriptNetData> v; + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E->key(); + nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode); + v.push_back(nd); + } + } + + script_data = script_data->base_data; + } + + return v; +} + +uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const { + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + return E->get().rpc_method_id; + } + + script_data = script_data->base_data; + } + + return UINT16_MAX; +} + +StringName NativeScript::get_rpc_method(uint16_t p_id) const { + ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName()); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + if (E->get().rpc_method_id == p_id) { + return E->key(); + } + } + + script_data = script_data->base_data; + } + + return StringName(); +} + +MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const { + + ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + if (E->get().rpc_method_id == p_id) { + switch (E->get().rpc_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const { + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + switch (E->get().rpc_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +Vector<ScriptNetData> NativeScript::get_rset_properties() const { + Vector<ScriptNetData> v; + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { + if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E.key(); + nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode); + v.push_back(nd); + } + } + script_data = script_data->base_data; + } + + return v; +} + +uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const { + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); + if (E) { + return E.get().rset_property_id; + } + + script_data = script_data->base_data; + } + + return UINT16_MAX; +} + +StringName NativeScript::get_rset_property(uint16_t p_id) const { + ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName()); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { + if (E.get().rset_property_id == p_id) { + return E.key(); + } + } + + script_data = script_data->base_data; + } + + return StringName(); +} + +MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const { + + ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { + if (E.get().rset_property_id == p_id) { + switch (E.get().rset_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const { + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); + if (E) { + switch (E.get().rset_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + String NativeScript::get_class_documentation() const { NativeScriptDesc *script_data = get_script_desc(); @@ -464,21 +725,21 @@ String NativeScript::get_property_documentation(const StringName &p_path) const ERR_FAIL_V_MSG("", "Attempt to get property documentation for non-existent signal."); } -Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (lib_path.empty() || class_name.empty() || library.is_null()) { - r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; return Variant(); } NativeScriptDesc *script_data = get_script_desc(); if (!script_data) { - r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; return Variant(); } - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; REF ref; Object *owner = NULL; @@ -490,7 +751,7 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::Call } if (!owner) { - r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; return Variant(); } @@ -703,7 +964,7 @@ bool NativeScriptInstance::has_method(const StringName &p_method) const { return script->has_method(p_method); } -Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { NativeScriptDesc *script_data = GET_SCRIPT_DESC(); @@ -728,14 +989,14 @@ Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p Variant res = *(Variant *)&result; godot_variant_destroy(&result); - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; return res; } script_data = script_data->base_data; } - r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; + r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); } @@ -743,7 +1004,7 @@ void NativeScriptInstance::notification(int p_notification) { #ifdef DEBUG_ENABLED if (p_notification == MainLoop::NOTIFICATION_CRASH) { if (current_method_call != StringName("")) { - ERR_PRINTS("NativeScriptInstance detected crash on method: " + current_method_call); + ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call); current_method_call = ""; } } @@ -756,9 +1017,9 @@ void NativeScriptInstance::notification(int p_notification) { String NativeScriptInstance::to_string(bool *r_valid) { if (has_method(CoreStringNames::get_singleton()->_to_string)) { - Variant::CallError ce; + Callable::CallError ce; Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce); - if (ce.error == Variant::CallError::CALL_OK) { + if (ce.error == Callable::CallError::CALL_OK) { if (ret.get_type() != Variant::STRING) { if (r_valid) *r_valid = false; @@ -775,21 +1036,21 @@ String NativeScriptInstance::to_string(bool *r_valid) { } void NativeScriptInstance::refcount_incremented() { - Variant::CallError err; + Callable::CallError err; call("_refcount_incremented", NULL, 0, err); - if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) { + if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) { ERR_PRINT("Failed to invoke _refcount_incremented - should not happen"); } } bool NativeScriptInstance::refcount_decremented() { - Variant::CallError err; + Callable::CallError err; Variant ret = call("_refcount_decremented", NULL, 0, err); - if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) { + if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) { ERR_PRINT("Failed to invoke _refcount_decremented - should not happen"); return true; // assume we can destroy the object } - if (err.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) { + if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) { // the method does not exist, default is true return true; } @@ -800,72 +1061,44 @@ Ref<Script> NativeScriptInstance::get_script() const { return script; } -MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { - - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); - - while (script_data) { +Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const { + return script->get_rpc_methods(); +} - Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); - if (E) { - switch (E->get().rpc_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return MultiplayerAPI::RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_MASTER: - return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_PUPPET: - return MultiplayerAPI::RPC_MODE_PUPPET; - case GODOT_METHOD_RPC_MODE_REMOTESYNC: - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - case GODOT_METHOD_RPC_MODE_MASTERSYNC: - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_PUPPETSYNC: - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; - default: - return MultiplayerAPI::RPC_MODE_DISABLED; - } - } +uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const { + return script->get_rpc_method_id(p_method); +} - script_data = script_data->base_data; - } +StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const { + return script->get_rpc_method(p_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const { + return script->get_rpc_mode_by_id(p_id); } -MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { +MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { + return script->get_rpc_mode(p_method); +} - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); +Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const { + return script->get_rset_properties(); +} - while (script_data) { +uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const { + return script->get_rset_property_id(p_variable); +} - OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); - if (E) { - switch (E.get().rset_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return MultiplayerAPI::RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_MASTER: - return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_PUPPET: - return MultiplayerAPI::RPC_MODE_PUPPET; - case GODOT_METHOD_RPC_MODE_REMOTESYNC: - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - case GODOT_METHOD_RPC_MODE_MASTERSYNC: - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_PUPPETSYNC: - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; - default: - return MultiplayerAPI::RPC_MODE_DISABLED; - } - } +StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const { + return script->get_rset_property(p_id); +} - script_data = script_data->base_data; - } +MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const { + return script->get_rset_mode_by_id(p_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { + return script->get_rset_mode(p_variable); } ScriptLanguage *NativeScriptInstance::get_language() { @@ -1128,7 +1361,7 @@ bool NativeScriptLanguage::supports_builtin_mode() const { int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const { return -1; } -String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { +String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const { return ""; } void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const { |