diff options
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.cpp')
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 342 |
1 files changed, 286 insertions, 56 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 8b06af6c7b..df85155ff5 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -30,6 +30,8 @@ #include "nativescript.h" +#include <stdint.h> + #include "gdnative/gdnative.h" #include "core/core_string_names.h" @@ -402,6 +404,262 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { } } +Vector<ScriptNetData> NativeScript::get_rpc_methods() const { + + Vector<ScriptNetData> v; + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E->key(); + nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode); + v.push_back(nd); + } + } + + script_data = script_data->base_data; + } + + return v; +} + +uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const { + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + return E->get().rpc_method_id; + } + + script_data = script_data->base_data; + } + + return UINT16_MAX; +} + +StringName NativeScript::get_rpc_method(uint16_t p_id) const { + ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName()); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + if (E->get().rpc_method_id == p_id) { + return E->key(); + } + } + + script_data = script_data->base_data; + } + + return StringName(); +} + +MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const { + + ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + if (E->get().rpc_method_id == p_id) { + switch (E->get().rpc_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const { + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + switch (E->get().rpc_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +Vector<ScriptNetData> NativeScript::get_rset_properties() const { + Vector<ScriptNetData> v; + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { + if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E.key(); + nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode); + v.push_back(nd); + } + } + script_data = script_data->base_data; + } + + return v; +} + +uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const { + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); + if (E) { + return E.get().rset_property_id; + } + + script_data = script_data->base_data; + } + + return UINT16_MAX; +} + +StringName NativeScript::get_rset_property(uint16_t p_id) const { + ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName()); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { + if (E.get().rset_property_id == p_id) { + return E.key(); + } + } + + script_data = script_data->base_data; + } + + return StringName(); +} + +MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const { + + ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { + if (E.get().rset_property_id == p_id) { + switch (E.get().rset_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const { + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); + if (E) { + switch (E.get().rset_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + String NativeScript::get_class_documentation() const { NativeScriptDesc *script_data = get_script_desc(); @@ -803,72 +1061,44 @@ Ref<Script> NativeScriptInstance::get_script() const { return script; } -MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { - - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); - - while (script_data) { +Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const { + return script->get_rpc_methods(); +} - Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); - if (E) { - switch (E->get().rpc_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return MultiplayerAPI::RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_MASTER: - return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_PUPPET: - return MultiplayerAPI::RPC_MODE_PUPPET; - case GODOT_METHOD_RPC_MODE_REMOTESYNC: - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - case GODOT_METHOD_RPC_MODE_MASTERSYNC: - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_PUPPETSYNC: - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; - default: - return MultiplayerAPI::RPC_MODE_DISABLED; - } - } +uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const { + return script->get_rpc_method_id(p_method); +} - script_data = script_data->base_data; - } +StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const { + return script->get_rpc_method(p_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const { + return script->get_rpc_mode_by_id(p_id); } -MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { +MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { + return script->get_rpc_mode(p_method); +} - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); +Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const { + return script->get_rset_properties(); +} - while (script_data) { +uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const { + return script->get_rset_property_id(p_variable); +} - OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); - if (E) { - switch (E.get().rset_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return MultiplayerAPI::RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_MASTER: - return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_PUPPET: - return MultiplayerAPI::RPC_MODE_PUPPET; - case GODOT_METHOD_RPC_MODE_REMOTESYNC: - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - case GODOT_METHOD_RPC_MODE_MASTERSYNC: - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_PUPPETSYNC: - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; - default: - return MultiplayerAPI::RPC_MODE_DISABLED; - } - } +StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const { + return script->get_rset_property(p_id); +} - script_data = script_data->base_data; - } +MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const { + return script->get_rset_mode_by_id(p_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { + return script->get_rset_mode(p_variable); } ScriptLanguage *NativeScriptInstance::get_language() { |