summaryrefslogtreecommitdiff
path: root/modules/gdnative/nativescript/nativescript.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.cpp')
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp531
1 files changed, 173 insertions, 358 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 632f4e5fee..fb46bafb3c 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,12 +34,14 @@
#include "gdnative/gdnative.h"
+#include "core/config/project_settings.h"
+#include "core/core_constants.h"
#include "core/core_string_names.h"
-#include "core/global_constants.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
+
+#include "main/main.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/resource_format_text.h"
@@ -96,10 +98,10 @@ void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder)
List<PropertyInfo> info;
get_script_property_list(&info);
Map<StringName, Variant> values;
- for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
+ for (const PropertyInfo &E : info) {
Variant value;
- get_property_default_value(E->get().name, value);
- values[E->get().name] = value;
+ get_property_default_value(E.name, value);
+ values[E.name] = value;
}
p_placeholder->update(info, values);
@@ -112,9 +114,25 @@ void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder)
#endif
bool NativeScript::inherits_script(const Ref<Script> &p_script) const {
-#ifndef _MSC_VER
-#warning inheritance needs to be implemented in NativeScript
-#endif
+ Ref<NativeScript> ns = p_script;
+ if (ns.is_null()) {
+ return false;
+ }
+
+ const NativeScriptDesc *other_s = ns->get_script_desc();
+ if (!other_s) {
+ return false;
+ }
+
+ const NativeScriptDesc *s = get_script_desc();
+
+ while (s) {
+ if (s == other_s) {
+ return true;
+ }
+ s = s->base_data;
+ }
+
return false;
}
@@ -168,12 +186,12 @@ String NativeScript::get_script_class_icon_path() const {
return script_class_icon_path;
}
-bool NativeScript::can_instance() const {
+bool NativeScript::can_instantiate() const {
NativeScriptDesc *script_data = get_script_desc();
#ifdef TOOLS_ENABLED
// Only valid if this is either a tool script or a "regular" script.
- // (so an environment whre scripting is disabled (and not the editor) would not
+ // (so, an environment where scripting is disabled (and not the editor) would not
// create objects).
return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else
@@ -342,8 +360,8 @@ void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
Set<MethodInfo> signals_;
while (script_data) {
- for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
- signals_.insert(S->get().signal);
+ for (const KeyValue<StringName, NativeScriptDesc::Signal> &S : script_data->signals_) {
+ signals_.insert(S.value.signal);
}
script_data = script_data->base_data;
@@ -383,8 +401,8 @@ void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
Set<MethodInfo> methods;
while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- methods.insert(E->get().info);
+ for (const KeyValue<StringName, NativeScriptDesc::Method> &E : script_data->methods) {
+ methods.insert(E.value.info);
}
script_data = script_data->base_data;
@@ -413,245 +431,11 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
}
-Vector<ScriptNetData> NativeScript::get_rpc_methods() const {
- Vector<ScriptNetData> v;
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode);
- v.push_back(nd);
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return v;
-}
-
-uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- return E->get().rpc_method_id;
- }
-
- script_data = script_data->base_data;
- }
-
- return UINT16_MAX;
-}
-
-StringName NativeScript::get_rpc_method(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_method_id == p_id) {
- return E->key();
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return StringName();
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_method_id == p_id) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const {
+const Vector<Multiplayer::RPCConfig> NativeScript::get_rpc_methods() const {
NativeScriptDesc *script_data = get_script_desc();
+ ERR_FAIL_COND_V(!script_data, Vector<Multiplayer::RPCConfig>());
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-Vector<ScriptNetData> NativeScript::get_rset_properties() const {
- Vector<ScriptNetData> v;
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E.key();
- nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode);
- v.push_back(nd);
- }
- }
- script_data = script_data->base_data;
- }
-
- return v;
-}
-
-uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- return E.get().rset_property_id;
- }
-
- script_data = script_data->base_data;
- }
-
- return UINT16_MAX;
-}
-
-StringName NativeScript::get_rset_property(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_property_id == p_id) {
- return E.key();
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return StringName();
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_property_id == p_id) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return script_data->rpc_methods;
}
String NativeScript::get_class_documentation() const {
@@ -717,7 +501,7 @@ String NativeScript::get_property_documentation(const StringName &p_path) const
}
Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (lib_path.empty() || class_name.empty() || library.is_null()) {
+ if (lib_path.is_empty() || class_name.is_empty() || library.is_null()) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
@@ -735,9 +519,9 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
Object *owner = nullptr;
if (!(script_data->base_native_type == "")) {
- owner = ClassDB::instance(script_data->base_native_type);
+ owner = ClassDB::instantiate(script_data->base_native_type);
} else {
- owner = memnew(Reference);
+ owner = memnew(RefCounted);
}
if (!owner) {
@@ -745,7 +529,7 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
return Variant();
}
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
@@ -1044,46 +828,10 @@ Ref<Script> NativeScriptInstance::get_script() const {
return script;
}
-Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> NativeScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const {
- return script->get_rpc_method(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
- return script->get_rpc_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const {
- return script->get_rset_property(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
- return script->get_rset_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
ScriptLanguage *NativeScriptInstance::get_language() {
return NativeScriptLanguage::get_singleton();
}
@@ -1109,9 +857,9 @@ NativeScriptLanguage *NativeScriptLanguage::singleton;
void NativeScriptLanguage::_unload_stuff(bool p_reload) {
Map<String, Ref<GDNative>> erase_and_unload;
- for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) {
- String lib_path = L->key();
- Map<StringName, NativeScriptDesc> classes = L->get();
+ for (KeyValue<String, Map<StringName, NativeScriptDesc>> &L : library_classes) {
+ String lib_path = L.key;
+ Map<StringName, NativeScriptDesc> classes = L.value;
if (p_reload) {
Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
@@ -1142,9 +890,9 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
gdn = E->get();
}
- for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
+ for (KeyValue<StringName, NativeScriptDesc> &C : classes) {
// free property stuff first
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
+ for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C.value.properties.front(); P; P = P.next()) {
if (P.get().getter.free_func) {
P.get().getter.free_func(P.get().getter.method_data);
}
@@ -1155,28 +903,28 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
}
// free method stuff
- for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
- if (M->get().method.free_func) {
- M->get().method.free_func(M->get().method.method_data);
+ for (const KeyValue<StringName, NativeScriptDesc::Method> &M : C.value.methods) {
+ if (M.value.method.free_func) {
+ M.value.method.free_func(M.value.method.method_data);
}
}
// free constructor/destructor
- if (C->get().create_func.free_func) {
- C->get().create_func.free_func(C->get().create_func.method_data);
+ if (C.value.create_func.free_func) {
+ C.value.create_func.free_func(C.value.create_func.method_data);
}
- if (C->get().destroy_func.free_func) {
- C->get().destroy_func.free_func(C->get().destroy_func.method_data);
+ if (C.value.destroy_func.free_func) {
+ C.value.destroy_func.free_func(C.value.destroy_func.method_data);
}
}
erase_and_unload.insert(lib_path, gdn);
}
- for (Map<String, Ref<GDNative>>::Element *E = erase_and_unload.front(); E; E = E->next()) {
- String lib_path = E->key();
- Ref<GDNative> gdn = E->get();
+ for (KeyValue<String, Ref<GDNative>> &E : erase_and_unload) {
+ String lib_path = E.key;
+ Ref<GDNative> gdn = E.value;
library_classes.erase(lib_path);
@@ -1196,13 +944,6 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
-#ifndef NO_THREADS
- has_objects_to_register = false;
-#endif
-
-#ifdef DEBUG_ENABLED
- profiling = false;
-#endif
_init_call_type = "nativescript_init";
_init_call_name = "nativescript_init";
@@ -1216,8 +957,8 @@ NativeScriptLanguage::NativeScriptLanguage() {
}
NativeScriptLanguage::~NativeScriptLanguage() {
- for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- Ref<GDNative> lib = L->get();
+ for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) {
+ Ref<GDNative> lib = L.value;
// only shut down valid libs, duh!
if (lib.is_valid()) {
// If it's a singleton-library then the gdnative module
@@ -1255,6 +996,17 @@ void NativeScriptLanguage::init() {
if (generate_c_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C API\n");
}
+ Main::cleanup(true);
+ exit(0);
+ }
+
+ E = args.find("--gdnative-generate-json-builtin-api");
+
+ if (E && E->next()) {
+ if (generate_c_builtin_api(E->next()->get()) != OK) {
+ ERR_PRINT("Failed to generate C builtin API\n");
+ }
+ Main::cleanup(true);
exit(0);
}
#endif
@@ -1283,6 +1035,10 @@ void NativeScriptLanguage::finish() {
void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
+bool NativeScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return false;
+}
+
void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
}
@@ -1295,7 +1051,7 @@ Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const
return Ref<NativeScript>(s);
}
-bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
+bool NativeScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
return true;
}
@@ -1401,15 +1157,15 @@ int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_a
int current = 0;
- for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
+ for (const KeyValue<StringName, ProfileData> &d : profile_data) {
if (current >= p_info_max) {
break;
}
- p_info_arr[current].call_count = d->get().call_count;
- p_info_arr[current].self_time = d->get().self_time;
- p_info_arr[current].total_time = d->get().total_time;
- p_info_arr[current].signature = d->get().signature;
+ p_info_arr[current].call_count = d.value.call_count;
+ p_info_arr[current].self_time = d.value.self_time;
+ p_info_arr[current].total_time = d.value.total_time;
+ p_info_arr[current].signature = d.value.signature;
current++;
}
@@ -1425,16 +1181,16 @@ int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, in
int current = 0;
- for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
+ for (const KeyValue<StringName, ProfileData> &d : profile_data) {
if (current >= p_info_max) {
break;
}
- if (d->get().last_frame_call_count) {
- p_info_arr[current].call_count = d->get().last_frame_call_count;
- p_info_arr[current].self_time = d->get().last_frame_self_time;
- p_info_arr[current].total_time = d->get().last_frame_total_time;
- p_info_arr[current].signature = d->get().signature;
+ if (d.value.last_frame_call_count) {
+ p_info_arr[current].call_count = d.value.last_frame_call_count;
+ p_info_arr[current].self_time = d.value.last_frame_self_time;
+ p_info_arr[current].total_time = d.value.last_frame_total_time;
+ p_info_arr[current].signature = d.value.signature;
current++;
}
}
@@ -1518,6 +1274,8 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
}
void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
+ return nullptr;
+#if 0
ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr);
ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist.");
@@ -1547,9 +1305,12 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec
}
return (*binding_data)[p_idx];
+#endif
}
void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
+ return nullptr;
+#if 0
Vector<void *> *binding_data = new Vector<void *>;
binding_data->resize(binding_functions.size());
@@ -1561,9 +1322,11 @@ void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
binding_instances.insert(binding_data);
return (void *)binding_data;
+#endif
}
void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
+#if 0
if (!p_data) {
return;
}
@@ -1583,9 +1346,11 @@ void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
binding_instances.erase(&binding_data);
delete &binding_data;
+#endif
}
void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
+#if 0
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data) {
@@ -1607,9 +1372,11 @@ void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_objec
binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);
}
}
+#endif
}
bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
+#if 0
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data) {
@@ -1635,6 +1402,8 @@ bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_objec
}
return can_die;
+#endif
+ return false;
}
void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {
@@ -1668,7 +1437,7 @@ void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeSc
MutexLock lock(mutex);
libs_to_init.insert(lib);
scripts_to_register.insert(script);
- has_objects_to_register = true;
+ has_objects_to_register.set();
}
#endif
@@ -1682,7 +1451,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
if (!E) {
Ref<GDNative> gdn;
- gdn.instance();
+ gdn.instantiate();
gdn->set_library(lib);
// TODO check the return value?
@@ -1724,6 +1493,52 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
S->get().erase(script);
if (S->get().size() == 0) {
library_script_users.erase(S);
+
+ Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
+ if (G && G->get()->get_library()->is_reloadable()) {
+ // ONLY if the library is marked as reloadable, and no more instances of its scripts exist do we unload the library
+
+ // First remove meta data related to the library
+ Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.find(script->lib_path);
+ if (L) {
+ Map<StringName, NativeScriptDesc> classes = L->get();
+
+ for (KeyValue<StringName, NativeScriptDesc> &C : classes) {
+ // free property stuff first
+ for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C.value.properties.front(); P; P = P.next()) {
+ if (P.get().getter.free_func) {
+ P.get().getter.free_func(P.get().getter.method_data);
+ }
+
+ if (P.get().setter.free_func) {
+ P.get().setter.free_func(P.get().setter.method_data);
+ }
+ }
+
+ // free method stuff
+ for (const KeyValue<StringName, NativeScriptDesc::Method> &M : C.value.methods) {
+ if (M.value.method.free_func) {
+ M.value.method.free_func(M.value.method.method_data);
+ }
+ }
+
+ // free constructor/destructor
+ if (C.value.create_func.free_func) {
+ C.value.create_func.free_func(C.value.create_func.method_data);
+ }
+
+ if (C.value.destroy_func.free_func) {
+ C.value.destroy_func.free_func(C.value.destroy_func.method_data);
+ }
+ }
+
+ library_classes.erase(script->lib_path);
+ }
+
+ // now unload the library
+ G->get()->terminate();
+ library_gdnatives.erase(G);
+ }
}
}
#ifndef NO_THREADS
@@ -1733,14 +1548,14 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
- for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) {
- if (L->get().is_null()) {
+ for (KeyValue<String, Ref<GDNative>> &L : library_gdnatives) {
+ if (L.value.is_null()) {
continue;
}
- if (L->get()->is_initialized()) {
+ if (L.value->is_initialized()) {
void *proc_ptr;
- Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
+ Error err = L.value->get_symbol(L.value->get_library()->get_symbol_prefix() + name, proc_ptr);
if (!err) {
((void (*)())proc_ptr)();
@@ -1751,7 +1566,7 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
void NativeScriptLanguage::frame() {
#ifndef NO_THREADS
- if (has_objects_to_register) {
+ if (has_objects_to_register.is_set()) {
MutexLock lock(mutex);
for (Set<Ref<GDNativeLibrary>>::Element *L = libs_to_init.front(); L; L = L->next()) {
init_library(L->get());
@@ -1761,7 +1576,7 @@ void NativeScriptLanguage::frame() {
register_script(S->get());
}
scripts_to_register.clear();
- has_objects_to_register = false;
+ has_objects_to_register.clear();
}
#endif
@@ -1769,13 +1584,13 @@ void NativeScriptLanguage::frame() {
{
MutexLock lock(mutex);
- for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
- d->get().last_frame_call_count = d->get().frame_call_count;
- d->get().last_frame_self_time = d->get().frame_self_time;
- d->get().last_frame_total_time = d->get().frame_total_time;
- d->get().frame_call_count = 0;
- d->get().frame_self_time = 0;
- d->get().frame_total_time = 0;
+ for (KeyValue<StringName, ProfileData> &d : profile_data) {
+ d.value.last_frame_call_count = d.value.frame_call_count;
+ d.value.last_frame_self_time = d.value.frame_self_time;
+ d.value.last_frame_total_time = d.value.frame_total_time;
+ d.value.frame_call_count = 0;
+ d.value.frame_self_time = 0;
+ d.value.frame_total_time = 0;
}
}
#endif
@@ -1800,7 +1615,7 @@ bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const
}
String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
- if (!p_path.empty()) {
+ if (!p_path.is_empty()) {
Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
if (script.is_valid()) {
if (r_base_type) {
@@ -1836,8 +1651,8 @@ void NativeReloadNode::_notification(int p_what) {
MutexLock lock(NSL->mutex);
NSL->_unload_stuff(true);
- for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- Ref<GDNative> gdn = L->get();
+ for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) {
+ Ref<GDNative> gdn = L.value;
if (gdn.is_null()) {
continue;
@@ -1870,8 +1685,8 @@ void NativeReloadNode::_notification(int p_what) {
MutexLock lock(NSL->mutex);
Set<StringName> libs_to_remove;
- for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- Ref<GDNative> gdn = L->get();
+ for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) {
+ Ref<GDNative> gdn = L.value;
if (gdn.is_null()) {
continue;
@@ -1888,24 +1703,24 @@ void NativeReloadNode::_notification(int p_what) {
}
if (!gdn->initialize()) {
- libs_to_remove.insert(L->key());
+ libs_to_remove.insert(L.key);
continue;
}
- NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
+ NSL->library_classes.insert(L.key, Map<StringName, NativeScriptDesc>());
// here the library registers all the classes and stuff.
void *proc_ptr;
Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
if (err != OK) {
- ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
+ ERR_PRINT(String("No godot_nativescript_init in \"" + L.key + "\" found").utf8().get_data());
} else {
- ((void (*)(void *))proc_ptr)((void *)&L->key());
+ ((void (*)(void *))proc_ptr)((void *)&L.key);
}
- for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
- for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
+ for (KeyValue<String, Set<NativeScript *>> &U : NSL->library_script_users) {
+ for (Set<NativeScript *>::Element *S = U.value.front(); S; S = S->next()) {
NativeScript *script = S->get();
if (script->placeholders.size() == 0) {
@@ -1932,7 +1747,7 @@ void NativeReloadNode::_notification(int p_what) {
#endif
}
-RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_no_cache) {
return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
}