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Diffstat (limited to 'modules/gdnative/nativescript/nativescript.cpp')
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp88
1 files changed, 72 insertions, 16 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 0939cfd06a..46af70f73c 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,8 @@
#include "core/os/file_access.h"
#include "core/os/os.h"
+#include "main/main.h"
+
#include "scene/main/scene_tree.h"
#include "scene/resources/resource_format_text.h"
@@ -173,7 +175,7 @@ bool NativeScript::can_instance() const {
#ifdef TOOLS_ENABLED
// Only valid if this is either a tool script or a "regular" script.
- // (so an environment whre scripting is disabled (and not the editor) would not
+ // (so, an environment where scripting is disabled (and not the editor) would not
// create objects).
return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else
@@ -717,7 +719,7 @@ String NativeScript::get_property_documentation(const StringName &p_path) const
}
Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (lib_path.empty() || class_name.empty() || library.is_null()) {
+ if (lib_path.is_empty() || class_name.is_empty() || library.is_null()) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
@@ -1196,13 +1198,6 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
-#ifndef NO_THREADS
- has_objects_to_register = false;
-#endif
-
-#ifdef DEBUG_ENABLED
- profiling = false;
-#endif
_init_call_type = "nativescript_init";
_init_call_name = "nativescript_init";
@@ -1255,6 +1250,17 @@ void NativeScriptLanguage::init() {
if (generate_c_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C API\n");
}
+ Main::cleanup(true);
+ exit(0);
+ }
+
+ E = args.find("--gdnative-generate-json-builtin-api");
+
+ if (E && E->next()) {
+ if (generate_c_builtin_api(E->next()->get()) != OK) {
+ ERR_PRINT("Failed to generate C builtin API\n");
+ }
+ Main::cleanup(true);
exit(0);
}
#endif
@@ -1283,6 +1289,10 @@ void NativeScriptLanguage::finish() {
void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
+bool NativeScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return false;
+}
+
void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
}
@@ -1668,7 +1678,7 @@ void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeSc
MutexLock lock(mutex);
libs_to_init.insert(lib);
scripts_to_register.insert(script);
- has_objects_to_register = true;
+ has_objects_to_register.set();
}
#endif
@@ -1724,6 +1734,52 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
S->get().erase(script);
if (S->get().size() == 0) {
library_script_users.erase(S);
+
+ Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
+ if (G && G->get()->get_library()->is_reloadable()) {
+ // ONLY if the library is marked as reloadable, and no more instances of its scripts exist do we unload the library
+
+ // First remove meta data related to the library
+ Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.find(script->lib_path);
+ if (L) {
+ Map<StringName, NativeScriptDesc> classes = L->get();
+
+ for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
+ // free property stuff first
+ for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
+ if (P.get().getter.free_func) {
+ P.get().getter.free_func(P.get().getter.method_data);
+ }
+
+ if (P.get().setter.free_func) {
+ P.get().setter.free_func(P.get().setter.method_data);
+ }
+ }
+
+ // free method stuff
+ for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
+ if (M->get().method.free_func) {
+ M->get().method.free_func(M->get().method.method_data);
+ }
+ }
+
+ // free constructor/destructor
+ if (C->get().create_func.free_func) {
+ C->get().create_func.free_func(C->get().create_func.method_data);
+ }
+
+ if (C->get().destroy_func.free_func) {
+ C->get().destroy_func.free_func(C->get().destroy_func.method_data);
+ }
+ }
+
+ library_classes.erase(script->lib_path);
+ }
+
+ // now unload the library
+ G->get()->terminate();
+ library_gdnatives.erase(G);
+ }
}
}
#ifndef NO_THREADS
@@ -1751,7 +1807,7 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
void NativeScriptLanguage::frame() {
#ifndef NO_THREADS
- if (has_objects_to_register) {
+ if (has_objects_to_register.is_set()) {
MutexLock lock(mutex);
for (Set<Ref<GDNativeLibrary>>::Element *L = libs_to_init.front(); L; L = L->next()) {
init_library(L->get());
@@ -1761,7 +1817,7 @@ void NativeScriptLanguage::frame() {
register_script(S->get());
}
scripts_to_register.clear();
- has_objects_to_register = false;
+ has_objects_to_register.clear();
}
#endif
@@ -1800,7 +1856,7 @@ bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const
}
String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
- if (!p_path.empty()) {
+ if (!p_path.is_empty()) {
Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
if (script.is_valid()) {
if (r_base_type) {
@@ -1932,7 +1988,7 @@ void NativeReloadNode::_notification(int p_what) {
#endif
}
-RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_no_cache) {
return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
}