summaryrefslogtreecommitdiff
path: root/modules/gdnative/nativescript/nativescript.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.cpp')
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp31
1 files changed, 22 insertions, 9 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 61b59f92e8..e9e3180835 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -790,8 +790,13 @@ NativeScriptInstance::~NativeScriptInstance() {
NativeScriptLanguage *NativeScriptLanguage::singleton;
-void NativeScriptLanguage::_unload_stuff() {
+void NativeScriptLanguage::_unload_stuff(bool p_reload) {
for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
+
+ if (p_reload && !library_gdnatives[L->key()]->get_library()->is_reloadable()) {
+ continue;
+ }
+
for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
// free property stuff first
@@ -1108,10 +1113,16 @@ void NativeReloadNode::_notification(int p_what) {
#ifndef NO_THREADS
MutexLock lock(NSL->mutex);
#endif
- NSL->_unload_stuff();
+ NSL->_unload_stuff(true);
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- L->get()->terminate();
+ Ref<GDNative> gdn = L->get();
+
+ if (!gdn->get_library()->is_reloadable()) {
+ continue;
+ }
+
+ gdn->terminate();
NSL->library_classes.erase(L->key());
}
@@ -1129,21 +1140,23 @@ void NativeReloadNode::_notification(int p_what) {
Set<StringName> libs_to_remove;
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- if (!L->get()->initialize()) {
+ Ref<GDNative> gdn = L->get();
+
+ if (!gdn->get_library()->is_reloadable()) {
+ continue;
+ }
+
+ if (!gdn->initialize()) {
libs_to_remove.insert(L->key());
continue;
}
NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
- void *args[1] = {
- (void *)&L->key()
- };
-
// here the library registers all the classes and stuff.
void *proc_ptr;
- Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
+ Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
if (err != OK) {
ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
} else {