diff options
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.cpp')
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 159 |
1 files changed, 91 insertions, 68 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 0370060937..7c313c983f 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -32,6 +32,7 @@ #include "gdnative/gdnative.h" +#include "core/core_string_names.h" #include "core/global_constants.h" #include "core/io/file_access_encrypted.h" #include "core/os/file_access.h" @@ -39,7 +40,7 @@ #include "core/project_settings.h" #include "scene/main/scene_tree.h" -#include "scene/resources/scene_format_text.h" +#include "scene/resources/resource_format_text.h" #include <stdlib.h> @@ -78,7 +79,7 @@ void NativeScript::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path"); - ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo(Variant::OBJECT, "new")); + ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo("new")); } #define NSL NativeScriptLanguage::get_singleton() @@ -160,8 +161,10 @@ bool NativeScript::can_instance() const { NativeScriptDesc *script_data = get_script_desc(); #ifdef TOOLS_ENABLED - - return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); + // Only valid if this is either a tool script or a "regular" script. + // (so an environment whre scripting is disabled (and not the editor) would not + // create objects). + return script_data && (is_tool() || ScriptServer::is_scripting_enabled()); #else return script_data; #endif @@ -199,25 +202,6 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) { return NULL; } -#ifdef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled() && !is_tool()) { - // placeholder for nodes. For tools we want the rool thing. - - PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this)); - placeholders.insert(sins); - - if (script_data->create_func.create_func) { - script_data->create_func.create_func( - (godot_object *)p_this, - script_data->create_func.method_data); - } - - _update_placeholder(sins); - - return sins; - } -#endif - NativeScriptInstance *nsi = memnew(NativeScriptInstance); nsi->owner = p_this; @@ -246,6 +230,19 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) { return nsi; } +PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) { +#ifdef TOOLS_ENABLED + PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this)); + placeholders.insert(sins); + + _update_placeholder(sins); + + return sins; +#else + return NULL; +#endif +} + bool NativeScript::instance_has(const Object *p_this) const { return instance_owners.has((Object *)p_this); } @@ -405,10 +402,7 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { String NativeScript::get_class_documentation() const { NativeScriptDesc *script_data = get_script_desc(); - if (!script_data) { - ERR_EXPLAIN("Attempt to get class documentation on invalid NativeScript"); - ERR_FAIL_V(""); - } + ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get class documentation on invalid NativeScript."); return script_data->documentation; } @@ -416,10 +410,7 @@ String NativeScript::get_class_documentation() const { String NativeScript::get_method_documentation(const StringName &p_method) const { NativeScriptDesc *script_data = get_script_desc(); - if (!script_data) { - ERR_EXPLAIN("Attempt to get method documentation on invalid NativeScript"); - ERR_FAIL_V(""); - } + ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript."); while (script_data) { @@ -432,17 +423,13 @@ String NativeScript::get_method_documentation(const StringName &p_method) const script_data = script_data->base_data; } - ERR_EXPLAIN("Attempt to get method documentation for non-existent method"); - ERR_FAIL_V(""); + ERR_FAIL_V_MSG("", "Attempt to get method documentation for non-existent method."); } String NativeScript::get_signal_documentation(const StringName &p_signal_name) const { NativeScriptDesc *script_data = get_script_desc(); - if (!script_data) { - ERR_EXPLAIN("Attempt to get signal documentation on invalid NativeScript"); - ERR_FAIL_V(""); - } + ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript."); while (script_data) { @@ -455,17 +442,13 @@ String NativeScript::get_signal_documentation(const StringName &p_signal_name) c script_data = script_data->base_data; } - ERR_EXPLAIN("Attempt to get signal documentation for non-existent signal"); - ERR_FAIL_V(""); + ERR_FAIL_V_MSG("", "Attempt to get signal documentation for non-existent signal."); } String NativeScript::get_property_documentation(const StringName &p_path) const { NativeScriptDesc *script_data = get_script_desc(); - if (!script_data) { - ERR_EXPLAIN("Attempt to get property documentation on invalid NativeScript"); - ERR_FAIL_V(""); - } + ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript."); while (script_data) { @@ -478,8 +461,7 @@ String NativeScript::get_property_documentation(const StringName &p_path) const script_data = script_data->base_data; } - ERR_EXPLAIN("Attempt to get property documentation for non-existent signal"); - ERR_FAIL_V(""); + ERR_FAIL_V_MSG("", "Attempt to get property documentation for non-existent signal."); } Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { @@ -658,10 +640,7 @@ void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c Variant res = *(Variant *)&result; godot_variant_destroy(&result); - if (res.get_type() != Variant::ARRAY) { - ERR_EXPLAIN("_get_property_list must return an array of dictionaries"); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(res.get_type() != Variant::ARRAY, "_get_property_list must return an array of dictionaries."); Array arr = res; for (int i = 0; i < arr.size(); i++) { @@ -775,6 +754,26 @@ void NativeScriptInstance::notification(int p_notification) { call_multilevel("_notification", args, 1); } +String NativeScriptInstance::to_string(bool *r_valid) { + if (has_method(CoreStringNames::get_singleton()->_to_string)) { + Variant::CallError ce; + Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce); + if (ce.error == Variant::CallError::CALL_OK) { + if (ret.get_type() != Variant::STRING) { + if (r_valid) + *r_valid = false; + ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String."); + } + if (r_valid) + *r_valid = true; + return ret.operator String(); + } + } + if (r_valid) + *r_valid = false; + return String(); +} + void NativeScriptInstance::refcount_incremented() { Variant::CallError err; call("_refcount_incremented", NULL, 0, err); @@ -1036,8 +1035,16 @@ NativeScriptLanguage::~NativeScriptLanguage() { for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - if (L->get().is_valid()) - L->get()->terminate(); + Ref<GDNative> lib = L->get(); + // only shut down valid libs, duh! + if (lib.is_valid()) { + + // If it's a singleton-library then the gdnative module + // manages the destruction at engine shutdown, not NativeScript. + if (!lib->get_library()->is_singleton()) { + lib->terminate(); + } + } } NSL->library_classes.clear(); @@ -1305,7 +1312,7 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) { for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) { Vector<void *> &binding_data = *E->get(); - if (binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) + if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]); } @@ -1318,10 +1325,7 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) { void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) { ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), NULL); - if (!binding_functions[p_idx].first) { - ERR_EXPLAIN("Tried to get binding data for a nativescript binding that does not exist"); - ERR_FAIL_V(NULL); - } + ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, NULL, "Tried to get binding data for a nativescript binding that does not exist."); Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx); @@ -1341,7 +1345,7 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec if (!(*binding_data)[p_idx]) { - const void *global_type_tag = global_type_tags[p_idx].get(p_object->get_class_name()); + const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name()); // no binding data yet, soooooo alloc new one \o/ (*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object); @@ -1450,6 +1454,9 @@ const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_cl const HashMap<StringName, const void *> &tags = global_type_tags[p_idx]; + if (!tags.has(p_class_name)) + return NULL; + const void *tag = tags.get(p_class_name); return tag; @@ -1470,8 +1477,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) { #endif // See if this library was "registered" already. const String &lib_path = lib->get_current_library_path(); - ERR_EXPLAIN(lib->get_name() + " does not have a library for the current platform"); - ERR_FAIL_COND(lib_path.length() == 0); + ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform."); Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path); if (!E) { @@ -1599,18 +1605,20 @@ bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const } String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const { - Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript"); - if (script.is_valid()) { + if (!p_path.empty()) { + Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript"); + if (script.is_valid()) { + if (r_base_type) + *r_base_type = script->get_instance_base_type(); + if (r_icon_path) + *r_icon_path = script->get_script_class_icon_path(); + return script->get_script_class_name(); + } if (r_base_type) - *r_base_type = script->get_instance_base_type(); + *r_base_type = String(); if (r_icon_path) - *r_icon_path = script->get_script_class_icon_path(); - return script->get_script_class_name(); + *r_icon_path = String(); } - if (r_base_type) - *r_base_type = String(); - if (r_icon_path) - *r_icon_path = String(); return String(); } @@ -1639,10 +1647,19 @@ void NativeReloadNode::_notification(int p_what) { continue; } + // Don't unload what should not be reloaded! if (!gdn->get_library()->is_reloadable()) { continue; } + // singleton libraries might have alive pointers living inside the + // editor. Also reloading a singleton library would mean that + // the singleton entry will not be called again, as this only + // happens at engine startup. + if (gdn->get_library()->is_singleton()) { + continue; + } + gdn->terminate(); } @@ -1670,6 +1687,12 @@ void NativeReloadNode::_notification(int p_what) { continue; } + // since singleton libraries are not unloaded there is no point + // in loading them again. + if (gdn->get_library()->is_singleton()) { + continue; + } + if (!gdn->initialize()) { libs_to_remove.insert(L->key()); continue; |