diff options
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.cpp')
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 47 |
1 files changed, 36 insertions, 11 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 9fd0a2e8ec..2da9d6bfdc 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -1036,8 +1036,16 @@ NativeScriptLanguage::~NativeScriptLanguage() { for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - if (L->get().is_valid()) - L->get()->terminate(); + Ref<GDNative> lib = L->get(); + // only shut down valid libs, duh! + if (lib.is_valid()) { + + // If it's a singleton-library then the gdnative module + // manages the destruction at engine shutdown, not NativeScript. + if (!lib->get_library()->is_singleton()) { + lib->terminate(); + } + } } NSL->library_classes.clear(); @@ -1599,18 +1607,20 @@ bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const } String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const { - Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript"); - if (script.is_valid()) { + if (!p_path.empty()) { + Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript"); + if (script.is_valid()) { + if (r_base_type) + *r_base_type = script->get_instance_base_type(); + if (r_icon_path) + *r_icon_path = script->get_script_class_icon_path(); + return script->get_script_class_name(); + } if (r_base_type) - *r_base_type = script->get_instance_base_type(); + *r_base_type = String(); if (r_icon_path) - *r_icon_path = script->get_script_class_icon_path(); - return script->get_script_class_name(); + *r_icon_path = String(); } - if (r_base_type) - *r_base_type = String(); - if (r_icon_path) - *r_icon_path = String(); return String(); } @@ -1639,10 +1649,19 @@ void NativeReloadNode::_notification(int p_what) { continue; } + // Don't unload what should not be reloaded! if (!gdn->get_library()->is_reloadable()) { continue; } + // singleton libraries might have alive pointers living inside the + // editor. Also reloading a singleton library would mean that + // the singleton entry will not be called again, as this only + // happens at engine startup. + if (gdn->get_library()->is_singleton()) { + continue; + } + gdn->terminate(); } @@ -1670,6 +1689,12 @@ void NativeReloadNode::_notification(int p_what) { continue; } + // since singleton libraries are not unloaded there is no point + // in loading them again. + if (!gdn->get_library()->is_singleton()) { + continue; + } + if (!gdn->initialize()) { libs_to_remove.insert(L->key()); continue; |