diff options
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.cpp')
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 90 |
1 files changed, 61 insertions, 29 deletions
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index cf8977f3ea..23747af86b 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -149,7 +149,10 @@ Ref<Script> NativeScript::get_base_script() const { if (!script_data) return Ref<Script>(); - Ref<NativeScript> ns = Ref<NativeScript>(NSL->create_script()); + NativeScript *script = (NativeScript *)NSL->create_script(); + Ref<NativeScript> ns = Ref<NativeScript>(script); + ERR_FAIL_COND_V(!ns.is_valid(), Ref<Script>()); + ns->set_class_name(script_data->base); ns->set_library(get_library()); return ns; @@ -553,12 +556,17 @@ bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) Variant name = p_name; const Variant *args[2] = { &name, &p_value }; - E->get().method.method((godot_object *)owner, + godot_variant result; + result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, 2, (godot_variant **)args); - return true; + bool handled = *(Variant *)&result; + godot_variant_destroy(&result); + if (handled) { + return true; + } } script_data = script_data->base_data; @@ -593,10 +601,9 @@ bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const { (godot_variant **)args); r_ret = *(Variant *)&result; godot_variant_destroy(&result); - if (r_ret.get_type() == Variant::NIL) { - return false; + if (r_ret.get_type() != Variant::NIL) { + return true; } - return true; } script_data = script_data->base_data; @@ -697,11 +704,21 @@ Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); if (E) { godot_variant result; + +#ifdef DEBUG_ENABLED + current_method_call = p_method; +#endif + result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); + +#ifdef DEBUG_ENABLED + current_method_call = ""; +#endif + Variant res = *(Variant *)&result; godot_variant_destroy(&result); r_error.error = Variant::CallError::CALL_OK; @@ -716,6 +733,15 @@ Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p } void NativeScriptInstance::notification(int p_notification) { +#ifdef DEBUG_ENABLED + if (p_notification == MainLoop::NOTIFICATION_CRASH) { + if (current_method_call != StringName("")) { + ERR_PRINTS("NativeScriptInstance detected crash on method: " + current_method_call); + current_method_call = ""; + } + } +#endif + Variant value = p_notification; const Variant *args[1] = { &value }; call_multilevel("_notification", args, 1); @@ -747,7 +773,7 @@ Ref<Script> NativeScriptInstance::get_script() const { return script; } -NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { +MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { NativeScriptDesc *script_data = GET_SCRIPT_DESC(); @@ -757,27 +783,33 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringNam if (E) { switch (E->get().rpc_mode) { case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; + return MultiplayerAPI::RPC_MODE_REMOTE; case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; + return MultiplayerAPI::RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; + return MultiplayerAPI::RPC_MODE_MASTER; case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; + return MultiplayerAPI::RPC_MODE_SLAVE; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_SLAVESYNC: + return MultiplayerAPI::RPC_MODE_SLAVESYNC; default: - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } } script_data = script_data->base_data; } - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } -NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { +MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { NativeScriptDesc *script_data = GET_SCRIPT_DESC(); @@ -787,24 +819,24 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringNa if (E) { switch (E.get().rset_mode) { case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; + return MultiplayerAPI::RPC_MODE_REMOTE; case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; + return MultiplayerAPI::RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; + return MultiplayerAPI::RPC_MODE_MASTER; case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; + return MultiplayerAPI::RPC_MODE_SLAVE; default: - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } } script_data = script_data->base_data; } - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } ScriptLanguage *NativeScriptInstance::get_language() { @@ -1028,7 +1060,7 @@ Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const s->set_class_name(p_class_name); return Ref<NativeScript>(s); } -bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { +bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, Set<int> *r_safe_lines) const { return true; } @@ -1129,8 +1161,8 @@ int NativeScriptLanguage::register_binding_functions(godot_instance_binding_func } // set the functions - binding_functions[idx].first = true; - binding_functions[idx].second = p_binding_functions; + binding_functions.write[idx].first = true; + binding_functions.write[idx].second = p_binding_functions; return idx; } @@ -1145,7 +1177,7 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) { binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]); } - binding_functions[p_idx].first = false; + binding_functions.write[p_idx].first = false; if (binding_functions[p_idx].second.free_func) binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data); @@ -1171,7 +1203,7 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec binding_data->resize(p_idx + 1); for (int i = old_size; i <= p_idx; i++) { - (*binding_data)[i] = NULL; + (*binding_data).write[i] = NULL; } } @@ -1180,7 +1212,7 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec const void *global_type_tag = global_type_tags[p_idx].get(p_object->get_class_name()); // no binding data yet, soooooo alloc new one \o/ - (*binding_data)[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object); + (*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object); } return (*binding_data)[p_idx]; @@ -1193,7 +1225,7 @@ void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) { binding_data->resize(binding_functions.size()); for (int i = 0; i < binding_functions.size(); i++) { - (*binding_data)[i] = NULL; + (*binding_data).write[i] = NULL; } binding_instances.insert(binding_data); |