diff options
Diffstat (limited to 'modules/gdnative/nativescript/godot_nativescript.cpp')
-rw-r--r-- | modules/gdnative/nativescript/godot_nativescript.cpp | 40 |
1 files changed, 17 insertions, 23 deletions
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index e47548f3e9..70b14836bf 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +30,11 @@ #include "nativescript/godot_nativescript.h" -#include "core/class_db.h" -#include "core/error_macros.h" -#include "core/global_constants.h" -#include "core/project_settings.h" -#include "core/variant.h" +#include "core/config/project_settings.h" +#include "core/core_constants.h" +#include "core/error/error_macros.h" +#include "core/object/class_db.h" +#include "core/variant/variant.h" #include "gdnative/gdnative.h" #include <stdint.h> @@ -70,8 +70,7 @@ void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char const NativeScriptDesc *b = desc.base_data; while (b) { - desc.rpc_count += b->rpc_count; - desc.rset_count += b->rset_count; + desc.rpc_methods.append_array(b->rpc_methods); b = b->base_data; } @@ -94,8 +93,6 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const desc.destroy_func = p_destroy_func; desc.is_tool = true; desc.base = p_base; - desc.rpc_count = 0; - desc.rset_count = 0; if (classes->has(p_base)) { desc.base_data = &(*classes)[p_base]; @@ -103,8 +100,7 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const const NativeScriptDesc *b = desc.base_data; while (b) { - desc.rpc_count += b->rpc_count; - desc.rset_count += b->rset_count; + desc.rpc_methods.append_array(b->rpc_methods); b = b->base_data; } @@ -126,13 +122,16 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha method.method = p_method; method.rpc_mode = p_attr.rpc_type; method.rpc_method_id = UINT16_MAX; - if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) { - method.rpc_method_id = E->get().rpc_count; - E->get().rpc_count += 1; - } method.info = MethodInfo(p_function_name); E->get().methods.insert(p_function_name, method); + + if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) { + MultiplayerAPI::RPCConfig nd; + nd.name = String(p_name); + nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type); + E->get().rpc_methods.push_back(nd); + } } void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) { @@ -144,11 +143,6 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c NativeScriptDesc::Property property; property.default_value = *(Variant *)&p_attr->default_value; property.getter = p_get_func; - property.rset_mode = p_attr->rset_type; - if (p_attr->rset_type != GODOT_METHOD_RPC_MODE_DISABLED) { - property.rset_property_id = E->get().rset_count; - E->get().rset_count += 1; - } property.setter = p_set_func; property.info = PropertyInfo((Variant::Type)p_attr->type, p_path, @@ -338,7 +332,7 @@ void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_i } void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) { - return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object); + return nullptr; } void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) { |