diff options
Diffstat (limited to 'modules/gdnative/nativescript/godot_nativescript.cpp')
-rw-r--r-- | modules/gdnative/nativescript/godot_nativescript.cpp | 344 |
1 files changed, 0 insertions, 344 deletions
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp deleted file mode 100644 index 992eeba8f4..0000000000 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ /dev/null @@ -1,344 +0,0 @@ -/*************************************************************************/ -/* godot_nativescript.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "nativescript/godot_nativescript.h" - -#include "core/config/project_settings.h" -#include "core/core_constants.h" -#include "core/error/error_macros.h" -#include "core/object/class_db.h" -#include "core/variant/variant.h" -#include "gdnative/gdnative.h" -#include <stdint.h> - -#include "nativescript.h" - -#ifdef __cplusplus -extern "C" { -#endif - -extern "C" void _native_script_hook() { -} - -#define NSL NativeScriptLanguage::get_singleton() - -// Script API - -void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; - - NativeScriptDesc desc; - - desc.create_func = p_create_func; - desc.destroy_func = p_destroy_func; - desc.is_tool = false; - - desc.base = p_base; - - if (classes->has(p_base)) { - desc.base_data = &(*classes)[p_base]; - desc.base_native_type = desc.base_data->base_native_type; - - const NativeScriptDesc *b = desc.base_data; - while (b) { - desc.rpc_methods.append_array(b->rpc_methods); - b = b->base_data; - } - - } else { - desc.base_data = nullptr; - desc.base_native_type = p_base; - } - - classes->insert(p_name, desc); -} - -void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; - - NativeScriptDesc desc; - - desc.create_func = p_create_func; - desc.destroy_func = p_destroy_func; - desc.is_tool = true; - desc.base = p_base; - - if (classes->has(p_base)) { - desc.base_data = &(*classes)[p_base]; - desc.base_native_type = desc.base_data->base_native_type; - - const NativeScriptDesc *b = desc.base_data; - while (b) { - desc.rpc_methods.append_array(b->rpc_methods); - b = b->base_data; - } - - } else { - desc.base_data = nullptr; - desc.base_native_type = p_base; - } - - classes->insert(p_name, desc); -} - -void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class."); - - NativeScriptDesc::Method method; - method.method = p_method; - method.rpc_mode = p_attr.rpc_type; - method.rpc_method_id = UINT16_MAX; - method.info = MethodInfo(p_function_name); - - E->get().methods.insert(p_function_name, method); - - if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) { - Multiplayer::RPCConfig nd; - nd.name = String(p_name); - nd.rpc_mode = Multiplayer::RPCMode(p_attr.rpc_type); - E->get().rpc_methods.push_back(nd); - } -} - -void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class."); - - NativeScriptDesc::Property property; - property.default_value = *(Variant *)&p_attr->default_value; - property.getter = p_get_func; - property.setter = p_set_func; - property.info = PropertyInfo((Variant::Type)p_attr->type, - p_path, - (PropertyHint)p_attr->hint, - *(String *)&p_attr->hint_string, - (PropertyUsageFlags)p_attr->usage); - - E->get().properties.insert(p_path, property); -} - -void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class."); - - List<PropertyInfo> args; - Vector<Variant> default_args; - - for (int i = 0; i < p_signal->num_args; i++) { - PropertyInfo info; - - godot_nativescript_signal_argument arg = p_signal->args[i]; - - info.hint = (PropertyHint)arg.hint; - info.hint_string = *(String *)&arg.hint_string; - info.name = *(String *)&arg.name; - info.type = (Variant::Type)arg.type; - info.usage = (PropertyUsageFlags)arg.usage; - - args.push_back(info); - } - - for (int i = 0; i < p_signal->num_default_args; i++) { - Variant *v; - godot_nativescript_signal_argument attrib = p_signal->args[i]; - - v = (Variant *)&attrib.default_value; - - default_args.push_back(*v); - } - - MethodInfo method_info; - method_info.name = *(String *)&p_signal->name; - method_info.arguments = args; - method_info.default_arguments = default_args; - - NativeScriptDesc::Signal signal; - signal.signal = method_info; - - E->get().signals_.insert(*(String *)&p_signal->name, signal); -} - -void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) { - Object *instance = (Object *)p_instance; - if (!instance) { - return nullptr; - } - if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) { - return ((NativeScriptInstance *)instance->get_script_instance())->userdata; - } - return nullptr; -} - -/* - * - * - * NativeScript 1.1 - * - * - */ - -void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to add argument information for a method on a non-existent class."); - - Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name); - ERR_FAIL_COND_MSG(!method, "Attempted to add argument information to non-existent method."); - - MethodInfo *method_information = &method->get().info; - - List<PropertyInfo> args; - - for (int i = 0; i < p_num_args; i++) { - godot_nativescript_method_argument arg = p_args[i]; - String name = *(String *)&arg.name; - String hint_string = *(String *)&arg.hint_string; - - Variant::Type type = (Variant::Type)arg.type; - PropertyHint hint = (PropertyHint)arg.hint; - - args.push_back(PropertyInfo(type, p_name, hint, hint_string)); - } - - method_information->arguments = args; -} - -void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a non-existent class."); - - E->get().documentation = *(String *)&p_documentation; -} - -void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a method on a non-existent class."); - - Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name); - ERR_FAIL_COND_MSG(!method, "Attempted to add documentation to non-existent method."); - - method->get().documentation = *(String *)&p_documentation; -} - -void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a property on a non-existent class."); - - OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = E->get().properties.find(p_path); - ERR_FAIL_COND_MSG(!property, "Attempted to add documentation to non-existent property."); - - property.get().documentation = *(String *)&p_documentation; -} - -void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a signal on a non-existent class."); - - Map<StringName, NativeScriptDesc::Signal>::Element *signal = E->get().signals_.find(p_signal_name); - ERR_FAIL_COND_MSG(!signal, "Attempted to add documentation to non-existent signal."); - - signal->get().documentation = *(String *)&p_documentation; -} - -void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag) { - NativeScriptLanguage::get_singleton()->set_global_type_tag(p_idx, StringName(p_name), p_type_tag); -} - -const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name) { - return NativeScriptLanguage::get_singleton()->get_global_type_tag(p_idx, StringName(p_name)); -} - -void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) { - String *s = (String *)p_gdnative_handle; - - Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to set type tag on a non-existent class."); - - E->get().type_tag = p_type_tag; -} - -const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) { - const Object *o = (Object *)p_object; - - if (!o->get_script_instance()) { - return nullptr; - } else { - NativeScript *script = Object::cast_to<NativeScript>(o->get_script_instance()->get_script().ptr()); - if (!script) { - return nullptr; - } - - if (script->get_script_desc()) { - return script->get_script_desc()->type_tag; - } - } - - return nullptr; -} - -int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions) { - return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions); -} - -void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx) { - NativeScriptLanguage::get_singleton()->unregister_binding_functions(p_idx); -} - -void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) { - return nullptr; -} - -void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) { - NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time); -} - -#ifdef __cplusplus -} -#endif |