diff options
Diffstat (limited to 'modules/gdnative/nativearvr')
-rw-r--r-- | modules/gdnative/nativearvr/SCsub | 13 | ||||
-rw-r--r-- | modules/gdnative/nativearvr/arvr_interface_gdnative.cpp | 394 | ||||
-rw-r--r-- | modules/gdnative/nativearvr/arvr_interface_gdnative.h | 88 | ||||
-rw-r--r-- | modules/gdnative/nativearvr/config.py | 5 | ||||
-rw-r--r-- | modules/gdnative/nativearvr/register_types.cpp | 414 | ||||
-rw-r--r-- | modules/gdnative/nativearvr/register_types.h | 32 |
6 files changed, 946 insertions, 0 deletions
diff --git a/modules/gdnative/nativearvr/SCsub b/modules/gdnative/nativearvr/SCsub new file mode 100644 index 0000000000..ecc5996108 --- /dev/null +++ b/modules/gdnative/nativearvr/SCsub @@ -0,0 +1,13 @@ +#!/usr/bin/env python + +import os +import methods + +Import('env') +Import('env_modules') + +env_arvr_gdnative = env_modules.Clone() + +env_arvr_gdnative.Append(CPPPATH=['#modules/gdnative/include/']) +env_arvr_gdnative.add_source_files(env.modules_sources, '*.cpp') + diff --git a/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp b/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp new file mode 100644 index 0000000000..78b0d1eadd --- /dev/null +++ b/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp @@ -0,0 +1,394 @@ +/*************************************************************************/ +/* arvr_interface_gdnative.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "arvr_interface_gdnative.h" +#include "main/input_default.h" +#include "servers/arvr/arvr_positional_tracker.h" +#include "servers/visual/visual_server_global.h" + +ARVRInterfaceGDNative::ARVRInterfaceGDNative() { + // testing + printf("Construct gdnative interface\n"); + + // we won't have our data pointer until our library gets set + data = NULL; +} + +ARVRInterfaceGDNative::~ARVRInterfaceGDNative() { + printf("Destruct gdnative interface\n"); + + if (is_initialized()) { + uninitialize(); + }; + + // cleanup after ourselves + cleanup(); +} + +void ARVRInterfaceGDNative::cleanup() { + if (data != NULL) { + library->call_native_raw("arvr_call_destructor", "godot_arvr_destructor", data, 0, NULL, NULL); + data = NULL; + }; + + if (library.is_valid()) { + library->terminate(); + }; +}; + +void ARVRInterfaceGDNative::set_gdnative_library(Ref<GDNativeLibrary> p_library) { + if (library.is_null()) { + library.instance(); + } else { + cleanup(); + }; + + library->set_library(p_library); + library->initialize(); + + // Now we do our constructing... + void *parameters[1]; + parameters[0] = (void *)this; + library->call_native_raw("arvr_call_constructor", "godot_arvr_constructor", NULL, 1, parameters, &data); +} + +StringName ARVRInterfaceGDNative::get_name() const { + StringName name; + + ERR_FAIL_COND_V(data == NULL, StringName()); + + const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_string", "godot_arvr_get_name", data, 0, NULL, &name); + + return name; +} + +int ARVRInterfaceGDNative::get_capabilities() const { + int capabilities; + + ERR_FAIL_COND_V(data == NULL, 0); // 0 = None + + const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_int", "godot_arvr_get_capabilities", data, 0, NULL, &capabilities); + + return capabilities; +}; + +bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const { + bool enabled; + + ERR_FAIL_COND_V(data == NULL, false); + + const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_bool", "godot_arvr_get_anchor_detection_is_enabled", data, 0, NULL, &enabled); + + return enabled; +}; + +void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) { + void *parameters[1]; + + ERR_FAIL_COND(data == NULL); + + parameters[0] = (void *)&p_enable; + library->call_native_raw("arvr_set_bool", "godot_arvr_set_anchor_detection_is_enabled", data, 1, parameters, NULL); +}; + +bool ARVRInterfaceGDNative::is_stereo() { + bool stereo; + + ERR_FAIL_COND_V(data == NULL, false); + + library->call_native_raw("arvr_return_bool", "godot_arvr_is_stereo", data, 0, NULL, &stereo); + + return stereo; +}; + +bool ARVRInterfaceGDNative::is_initialized() { + bool initialized; + + ERR_FAIL_COND_V(data == NULL, false); + + library->call_native_raw("arvr_return_bool", "godot_arvr_is_initialized", data, 0, NULL, &initialized); + + return initialized; +}; + +bool ARVRInterfaceGDNative::initialize() { + bool initialized; + + ERR_FAIL_COND_V(data == NULL, false); + + library->call_native_raw("arvr_return_bool", "godot_arvr_initialize", data, 0, NULL, &initialized); + + if (initialized) { + // if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface + + ARVRServer *arvr_server = ARVRServer::get_singleton(); + if ((arvr_server != NULL) && (arvr_server->get_primary_interface() == NULL)) { + arvr_server->set_primary_interface(this); + }; + }; + + return initialized; +} + +void ARVRInterfaceGDNative::uninitialize() { + ERR_FAIL_COND(data == NULL); + + ARVRServer *arvr_server = ARVRServer::get_singleton(); + if (arvr_server != NULL) { + // Whatever happens, make sure this is no longer our primary interface + arvr_server->clear_primary_interface_if(this); + } + + library->call_native_raw("arvr_call_method", "godot_arvr_uninitialize", data, 0, NULL, NULL); +} + +Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() { + Size2 size; + + ERR_FAIL_COND_V(data == NULL, Size2()); + + library->call_native_raw("arvr_return_vector2", "godot_arvr_get_recommended_render_targetsize", data, 0, NULL, &size); + + return size; +} + +Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) { + void *parameters[2]; + Transform ret; + + ERR_FAIL_COND_V(data == NULL, Transform()); + + parameters[0] = (void *)&p_eye; + parameters[1] = (void *)&p_cam_transform; + library->call_native_raw("arvr_return_transform_for_eye", "godot_arvr_get_transform_for_eye", data, 2, parameters, &ret); + + return ret; +} + +CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) { + void *parameters[5]; + CameraMatrix cm; + + ERR_FAIL_COND_V(data == NULL, CameraMatrix()); + + parameters[0] = (void *)cm.matrix; + parameters[1] = (void *)&p_eye; + parameters[2] = (void *)&p_aspect; + parameters[3] = (void *)&p_z_near; + parameters[4] = (void *)&p_z_far; + library->call_native_raw("arvr_call_fill_projection_for_eye", "godot_arvr_fill_projection_for_eye", data, 5, parameters, NULL); + + return cm; +} + +void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) { + void *parameters[3]; + + ERR_FAIL_COND(data == NULL); + + parameters[0] = (void *)&p_eye; + parameters[1] = (void *)&p_render_target; + parameters[2] = (void *)&p_screen_rect; + library->call_native_raw("arvr_call_commit_for_eye", "godot_arvr_commit_for_eye", data, 3, parameters, NULL); +} + +void ARVRInterfaceGDNative::process() { + ERR_FAIL_COND(data == NULL); + + library->call_native_raw("arvr_call_method", "godot_arvr_process", data, 0, NULL, NULL); +} + +void ARVRInterfaceGDNative::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_gdnative_library", "library"), &ARVRInterfaceGDNative::set_gdnative_library); +} + +///////////////////////////////////////////////////////////////////////////////////// +// some helper callbacks + +godot_real GDAPI godot_arvr_get_worldscale() { + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, 1.0); + + return arvr_server->get_world_scale(); +}; + +godot_transform GDAPI godot_arvr_get_reference_frame() { + godot_transform reference_frame; + Transform *reference_frame_ptr = (Transform *)&reference_frame; + + ARVRServer *arvr_server = ARVRServer::get_singleton(); + if (arvr_server != NULL) { + *reference_frame_ptr = arvr_server->get_reference_frame(); + } else { + godot_transform_new_identity(&reference_frame); + }; + + return reference_frame; +}; + +void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) { + // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD + ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye; + RID *render_target = (RID *)p_render_target; + Rect2 screen_rect = *(Rect2 *)p_rect; + + if (eye == ARVRInterface::EYE_LEFT) { + screen_rect.size.x /= 2.0; + } else if (p_eye == ARVRInterface::EYE_RIGHT) { + screen_rect.size.x /= 2.0; + screen_rect.position.x += screen_rect.size.x; + } + + VSG::rasterizer->set_current_render_target(RID()); + VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0); +}; + +godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) { + // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID + // This is a handy function to expose that. + RID *render_target = (RID *)p_render_target; + + RID eye_texture = VSG::storage->render_target_get_texture(*render_target); + uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture); + + return texid; +}; + +godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, 0); + + InputDefault *input = (InputDefault *)Input::get_singleton(); + ERR_FAIL_NULL_V(input, 0); + + ARVRPositionalTracker *new_tracker = memnew(ARVRPositionalTracker); + new_tracker->set_name(p_device_name); + new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER); + if (p_hand == 1) { + new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND); + } else if (p_hand == 2) { + new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND); + }; + + // also register as joystick... + int joyid = input->get_unused_joy_id(); + if (joyid != -1) { + new_tracker->set_joy_id(joyid); + input->joy_connection_changed(joyid, true, p_device_name, ""); + }; + + if (p_tracks_orientation) { + Basis orientation; + new_tracker->set_orientation(orientation); + }; + if (p_tracks_position) { + Vector3 position; + new_tracker->set_position(position); + }; + + // add our tracker to our server and remember its pointer + arvr_server->add_tracker(new_tracker); + + // note, this ID is only unique within controllers! + return new_tracker->get_tracker_id(); +}; + +void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) { + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL(arvr_server); + + InputDefault *input = (InputDefault *)Input::get_singleton(); + ERR_FAIL_NULL(input); + + ARVRPositionalTracker *remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); + if (remove_tracker != NULL) { + // unset our joystick if applicable + int joyid = remove_tracker->get_joy_id(); + if (joyid != -1) { + input->joy_connection_changed(joyid, false, "", ""); + remove_tracker->set_joy_id(-1); + }; + + // remove our tracker from our server + arvr_server->remove_tracker(remove_tracker); + memdelete(remove_tracker); + }; +}; + +void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL(arvr_server); + + ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker != NULL) { + Transform *transform = (Transform *)p_transform; + if (p_tracks_orientation) { + tracker->set_orientation(transform->basis); + }; + if (p_tracks_position) { + tracker->set_position(transform->origin); + }; + }; +}; + +void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) { + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL(arvr_server); + + InputDefault *input = (InputDefault *)Input::get_singleton(); + ERR_FAIL_NULL(input); + + ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker != NULL) { + int joyid = tracker->get_joy_id(); + if (joyid != -1) { + input->joy_button(joyid, p_button, p_is_pressed); + }; + }; +}; + +void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) { + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL(arvr_server); + + InputDefault *input = (InputDefault *)Input::get_singleton(); + ERR_FAIL_NULL(input); + + ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker != NULL) { + int joyid = tracker->get_joy_id(); + if (joyid != -1) { + InputDefault::JoyAxis jx; + jx.min = p_can_be_negative ? -1 : 0; + jx.value = p_value; + input->joy_axis(joyid, p_axis, jx); + }; + }; +}; diff --git a/modules/gdnative/nativearvr/arvr_interface_gdnative.h b/modules/gdnative/nativearvr/arvr_interface_gdnative.h new file mode 100644 index 0000000000..6995e85c73 --- /dev/null +++ b/modules/gdnative/nativearvr/arvr_interface_gdnative.h @@ -0,0 +1,88 @@ +/*************************************************************************/ +/* arvr_interface_gdnative.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ARVR_INTERFACE_GDNATIVE_H +#define ARVR_INTERFACE_GDNATIVE_H + +#include "modules/gdnative/gdnative.h" +#include "servers/arvr/arvr_interface.h" + +/** + @authors Hinsbart & Karroffel & Mux213 + + This subclass of our AR/VR interface forms a bridge to GDNative. +*/ + +class ARVRInterfaceGDNative : public ARVRInterface { + GDCLASS(ARVRInterfaceGDNative, ARVRInterface); + + void cleanup(); + +protected: + Ref<GDNative> library; + void *data; + + static void _bind_methods(); + +public: + /** general interface information **/ + ARVRInterfaceGDNative(); + ~ARVRInterfaceGDNative(); + + void set_gdnative_library(Ref<GDNativeLibrary> p_library); + + virtual StringName get_name() const; + virtual int get_capabilities() const; + + virtual bool is_initialized(); + virtual bool initialize(); + virtual void uninitialize(); + + /** specific to AR **/ + virtual bool get_anchor_detection_is_enabled() const; + virtual void set_anchor_detection_is_enabled(bool p_enable); + + /** rendering and internal **/ + virtual Size2 get_recommended_render_targetsize(); + virtual bool is_stereo(); + virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform); + + // we expose a PoolVector<float> version of this function to GDNative + PoolVector<float> _get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); + + // and a CameraMatrix version to ARVRServer + virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); + + virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect); + + virtual void process(); +}; + +#endif // ARVR_INTERFACE_GDNATIVE_H diff --git a/modules/gdnative/nativearvr/config.py b/modules/gdnative/nativearvr/config.py new file mode 100644 index 0000000000..4d1bdfe4d1 --- /dev/null +++ b/modules/gdnative/nativearvr/config.py @@ -0,0 +1,5 @@ +def can_build(platform): + return True + +def configure(env): + pass diff --git a/modules/gdnative/nativearvr/register_types.cpp b/modules/gdnative/nativearvr/register_types.cpp new file mode 100644 index 0000000000..f4dc13ed55 --- /dev/null +++ b/modules/gdnative/nativearvr/register_types.cpp @@ -0,0 +1,414 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#include "arvr_interface_gdnative.h" +#include "core/os/os.h" + +void arvr_call_constructor( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + void *(*proc)(godot_object *); + proc = (void *(*)(godot_object *))library_proc; + + godot_object *this_object = (godot_object *)p_args[0]; + void *p = proc(this_object); + + void **return_ptr = (void **)r_return; + + *return_ptr = p; +}; + +void arvr_call_destructor( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + void (*proc)(void *); + proc = (void (*)(void *))library_proc; + + proc(p_data); +}; + +void arvr_return_string( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + godot_string (*proc)(void *); + proc = (godot_string(*)(void *))library_proc; + + godot_string s = proc(p_data); + + StringName *return_ptr = (StringName *)r_return; + + String *returned_string = (String *)&s; + + *return_ptr = *returned_string; + + godot_string_destroy(&s); +}; + +void arvr_return_int( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + godot_int (*proc)(void *); + proc = (godot_int(*)(void *))library_proc; + + godot_int i = proc(p_data); + + int *return_ptr = (int *)r_return; + + *return_ptr = i; +}; + +void arvr_return_bool( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + godot_bool (*proc)(void *); + proc = (godot_bool(*)(void *))library_proc; + + godot_bool b = proc(p_data); + + int *return_ptr = (int *)r_return; + + *return_ptr = b; +}; + +void arvr_set_bool( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + void (*proc)(void *, bool); + proc = (void (*)(void *, bool))library_proc; + + bool *set_bool = (bool *)p_args[0]; + proc(p_data, *set_bool); +}; + +void arvr_call_method( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + godot_bool (*proc)(void *); + proc = (godot_bool(*)(void *))library_proc; + + proc(p_data); +}; + +void arvr_return_vector2( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + godot_vector2 (*proc)(void *); + proc = (godot_vector2(*)(void *))library_proc; + + godot_vector2 v = proc(p_data); + + godot_vector2 *return_ptr = (godot_vector2 *)r_return; + + *return_ptr = v; +}; + +void arvr_return_transform_for_eye( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + godot_transform (*proc)(void *, int, godot_transform *); + proc = (godot_transform(*)(void *, int, godot_transform *))library_proc; + + int *eye = (int *)p_args[0]; + godot_transform *camera_transform = (godot_transform *)p_args[1]; + godot_transform t = proc(p_data, *eye, camera_transform); + + godot_transform *return_ptr = (godot_transform *)r_return; + + *return_ptr = t; +}; + +void arvr_call_fill_projection_for_eye( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + void (*proc)(void *, real_t *, int, real_t, real_t, real_t); + proc = (void (*)(void *, real_t *, int, real_t, real_t, real_t))library_proc; + + real_t *projection = (real_t *)p_args[0]; // <-- we'll be writing into this buffer, must have enough space for 16 floats! + int *eye = (int *)p_args[1]; + real_t *aspect = (real_t *)p_args[2]; + real_t *zn = (real_t *)p_args[3]; + real_t *zf = (real_t *)p_args[4]; + + proc(p_data, projection, *eye, *aspect, *zn, *zf); +}; + +void arvr_call_commit_for_eye( + void *p_handle, + godot_string *p_proc_name, + void *p_data, + int p_num_args, + void **p_args, + void *r_return) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc, + true); // we roll our own message + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + void (*proc)(void *, int, godot_rid *, godot_rect2 *); + proc = (void (*)(void *, int, godot_rid *, godot_rect2 *))library_proc; + + int *eye = (int *)p_args[0]; + godot_rid *rid = (godot_rid *)p_args[1]; + godot_rect2 *screen_rect = (godot_rect2 *)p_args[2]; + + proc(p_data, *eye, rid, screen_rect); +}; + +void register_nativearvr_types() { + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_constructor", arvr_call_constructor); + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_destructor", arvr_call_destructor); + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_string", arvr_return_string); + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_int", arvr_return_int); + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_bool", arvr_return_bool); + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_set_bool", arvr_set_bool); + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_method", arvr_call_method); + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_vector2", arvr_return_vector2); + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_transform_for_eye", arvr_return_transform_for_eye); + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_fill_projection_for_eye", arvr_call_fill_projection_for_eye); + GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_commit_for_eye", arvr_call_commit_for_eye); + + ClassDB::register_class<ARVRInterfaceGDNative>(); +} + +void unregister_nativearvr_types() { +} diff --git a/modules/gdnative/nativearvr/register_types.h b/modules/gdnative/nativearvr/register_types.h new file mode 100644 index 0000000000..5e7557c7e9 --- /dev/null +++ b/modules/gdnative/nativearvr/register_types.h @@ -0,0 +1,32 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +void register_nativearvr_types(); +void unregister_nativearvr_types(); |