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-rw-r--r--modules/gdnative/nativearvr/SCsub13
-rw-r--r--modules/gdnative/nativearvr/arvr_interface_gdnative.cpp394
-rw-r--r--modules/gdnative/nativearvr/arvr_interface_gdnative.h88
-rw-r--r--modules/gdnative/nativearvr/config.py5
-rw-r--r--modules/gdnative/nativearvr/register_types.cpp414
-rw-r--r--modules/gdnative/nativearvr/register_types.h32
6 files changed, 946 insertions, 0 deletions
diff --git a/modules/gdnative/nativearvr/SCsub b/modules/gdnative/nativearvr/SCsub
new file mode 100644
index 0000000000..ecc5996108
--- /dev/null
+++ b/modules/gdnative/nativearvr/SCsub
@@ -0,0 +1,13 @@
+#!/usr/bin/env python
+
+import os
+import methods
+
+Import('env')
+Import('env_modules')
+
+env_arvr_gdnative = env_modules.Clone()
+
+env_arvr_gdnative.Append(CPPPATH=['#modules/gdnative/include/'])
+env_arvr_gdnative.add_source_files(env.modules_sources, '*.cpp')
+
diff --git a/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp b/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
new file mode 100644
index 0000000000..78b0d1eadd
--- /dev/null
+++ b/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
@@ -0,0 +1,394 @@
+/*************************************************************************/
+/* arvr_interface_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "arvr_interface_gdnative.h"
+#include "main/input_default.h"
+#include "servers/arvr/arvr_positional_tracker.h"
+#include "servers/visual/visual_server_global.h"
+
+ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
+ // testing
+ printf("Construct gdnative interface\n");
+
+ // we won't have our data pointer until our library gets set
+ data = NULL;
+}
+
+ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
+ printf("Destruct gdnative interface\n");
+
+ if (is_initialized()) {
+ uninitialize();
+ };
+
+ // cleanup after ourselves
+ cleanup();
+}
+
+void ARVRInterfaceGDNative::cleanup() {
+ if (data != NULL) {
+ library->call_native_raw("arvr_call_destructor", "godot_arvr_destructor", data, 0, NULL, NULL);
+ data = NULL;
+ };
+
+ if (library.is_valid()) {
+ library->terminate();
+ };
+};
+
+void ARVRInterfaceGDNative::set_gdnative_library(Ref<GDNativeLibrary> p_library) {
+ if (library.is_null()) {
+ library.instance();
+ } else {
+ cleanup();
+ };
+
+ library->set_library(p_library);
+ library->initialize();
+
+ // Now we do our constructing...
+ void *parameters[1];
+ parameters[0] = (void *)this;
+ library->call_native_raw("arvr_call_constructor", "godot_arvr_constructor", NULL, 1, parameters, &data);
+}
+
+StringName ARVRInterfaceGDNative::get_name() const {
+ StringName name;
+
+ ERR_FAIL_COND_V(data == NULL, StringName());
+
+ const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_string", "godot_arvr_get_name", data, 0, NULL, &name);
+
+ return name;
+}
+
+int ARVRInterfaceGDNative::get_capabilities() const {
+ int capabilities;
+
+ ERR_FAIL_COND_V(data == NULL, 0); // 0 = None
+
+ const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_int", "godot_arvr_get_capabilities", data, 0, NULL, &capabilities);
+
+ return capabilities;
+};
+
+bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
+ bool enabled;
+
+ ERR_FAIL_COND_V(data == NULL, false);
+
+ const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_bool", "godot_arvr_get_anchor_detection_is_enabled", data, 0, NULL, &enabled);
+
+ return enabled;
+};
+
+void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
+ void *parameters[1];
+
+ ERR_FAIL_COND(data == NULL);
+
+ parameters[0] = (void *)&p_enable;
+ library->call_native_raw("arvr_set_bool", "godot_arvr_set_anchor_detection_is_enabled", data, 1, parameters, NULL);
+};
+
+bool ARVRInterfaceGDNative::is_stereo() {
+ bool stereo;
+
+ ERR_FAIL_COND_V(data == NULL, false);
+
+ library->call_native_raw("arvr_return_bool", "godot_arvr_is_stereo", data, 0, NULL, &stereo);
+
+ return stereo;
+};
+
+bool ARVRInterfaceGDNative::is_initialized() {
+ bool initialized;
+
+ ERR_FAIL_COND_V(data == NULL, false);
+
+ library->call_native_raw("arvr_return_bool", "godot_arvr_is_initialized", data, 0, NULL, &initialized);
+
+ return initialized;
+};
+
+bool ARVRInterfaceGDNative::initialize() {
+ bool initialized;
+
+ ERR_FAIL_COND_V(data == NULL, false);
+
+ library->call_native_raw("arvr_return_bool", "godot_arvr_initialize", data, 0, NULL, &initialized);
+
+ if (initialized) {
+ // if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if ((arvr_server != NULL) && (arvr_server->get_primary_interface() == NULL)) {
+ arvr_server->set_primary_interface(this);
+ };
+ };
+
+ return initialized;
+}
+
+void ARVRInterfaceGDNative::uninitialize() {
+ ERR_FAIL_COND(data == NULL);
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if (arvr_server != NULL) {
+ // Whatever happens, make sure this is no longer our primary interface
+ arvr_server->clear_primary_interface_if(this);
+ }
+
+ library->call_native_raw("arvr_call_method", "godot_arvr_uninitialize", data, 0, NULL, NULL);
+}
+
+Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() {
+ Size2 size;
+
+ ERR_FAIL_COND_V(data == NULL, Size2());
+
+ library->call_native_raw("arvr_return_vector2", "godot_arvr_get_recommended_render_targetsize", data, 0, NULL, &size);
+
+ return size;
+}
+
+Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
+ void *parameters[2];
+ Transform ret;
+
+ ERR_FAIL_COND_V(data == NULL, Transform());
+
+ parameters[0] = (void *)&p_eye;
+ parameters[1] = (void *)&p_cam_transform;
+ library->call_native_raw("arvr_return_transform_for_eye", "godot_arvr_get_transform_for_eye", data, 2, parameters, &ret);
+
+ return ret;
+}
+
+CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+ void *parameters[5];
+ CameraMatrix cm;
+
+ ERR_FAIL_COND_V(data == NULL, CameraMatrix());
+
+ parameters[0] = (void *)cm.matrix;
+ parameters[1] = (void *)&p_eye;
+ parameters[2] = (void *)&p_aspect;
+ parameters[3] = (void *)&p_z_near;
+ parameters[4] = (void *)&p_z_far;
+ library->call_native_raw("arvr_call_fill_projection_for_eye", "godot_arvr_fill_projection_for_eye", data, 5, parameters, NULL);
+
+ return cm;
+}
+
+void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
+ void *parameters[3];
+
+ ERR_FAIL_COND(data == NULL);
+
+ parameters[0] = (void *)&p_eye;
+ parameters[1] = (void *)&p_render_target;
+ parameters[2] = (void *)&p_screen_rect;
+ library->call_native_raw("arvr_call_commit_for_eye", "godot_arvr_commit_for_eye", data, 3, parameters, NULL);
+}
+
+void ARVRInterfaceGDNative::process() {
+ ERR_FAIL_COND(data == NULL);
+
+ library->call_native_raw("arvr_call_method", "godot_arvr_process", data, 0, NULL, NULL);
+}
+
+void ARVRInterfaceGDNative::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_gdnative_library", "library"), &ARVRInterfaceGDNative::set_gdnative_library);
+}
+
+/////////////////////////////////////////////////////////////////////////////////////
+// some helper callbacks
+
+godot_real GDAPI godot_arvr_get_worldscale() {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, 1.0);
+
+ return arvr_server->get_world_scale();
+};
+
+godot_transform GDAPI godot_arvr_get_reference_frame() {
+ godot_transform reference_frame;
+ Transform *reference_frame_ptr = (Transform *)&reference_frame;
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if (arvr_server != NULL) {
+ *reference_frame_ptr = arvr_server->get_reference_frame();
+ } else {
+ godot_transform_new_identity(&reference_frame);
+ };
+
+ return reference_frame;
+};
+
+void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
+ // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
+ ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye;
+ RID *render_target = (RID *)p_render_target;
+ Rect2 screen_rect = *(Rect2 *)p_rect;
+
+ if (eye == ARVRInterface::EYE_LEFT) {
+ screen_rect.size.x /= 2.0;
+ } else if (p_eye == ARVRInterface::EYE_RIGHT) {
+ screen_rect.size.x /= 2.0;
+ screen_rect.position.x += screen_rect.size.x;
+ }
+
+ VSG::rasterizer->set_current_render_target(RID());
+ VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
+};
+
+godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
+ // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
+ // This is a handy function to expose that.
+ RID *render_target = (RID *)p_render_target;
+
+ RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
+ uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
+
+ return texid;
+};
+
+godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, 0);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL_V(input, 0);
+
+ ARVRPositionalTracker *new_tracker = memnew(ARVRPositionalTracker);
+ new_tracker->set_name(p_device_name);
+ new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER);
+ if (p_hand == 1) {
+ new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
+ } else if (p_hand == 2) {
+ new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
+ };
+
+ // also register as joystick...
+ int joyid = input->get_unused_joy_id();
+ if (joyid != -1) {
+ new_tracker->set_joy_id(joyid);
+ input->joy_connection_changed(joyid, true, p_device_name, "");
+ };
+
+ if (p_tracks_orientation) {
+ Basis orientation;
+ new_tracker->set_orientation(orientation);
+ };
+ if (p_tracks_position) {
+ Vector3 position;
+ new_tracker->set_position(position);
+ };
+
+ // add our tracker to our server and remember its pointer
+ arvr_server->add_tracker(new_tracker);
+
+ // note, this ID is only unique within controllers!
+ return new_tracker->get_tracker_id();
+};
+
+void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ ARVRPositionalTracker *remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (remove_tracker != NULL) {
+ // unset our joystick if applicable
+ int joyid = remove_tracker->get_joy_id();
+ if (joyid != -1) {
+ input->joy_connection_changed(joyid, false, "", "");
+ remove_tracker->set_joy_id(-1);
+ };
+
+ // remove our tracker from our server
+ arvr_server->remove_tracker(remove_tracker);
+ memdelete(remove_tracker);
+ };
+};
+
+void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != NULL) {
+ Transform *transform = (Transform *)p_transform;
+ if (p_tracks_orientation) {
+ tracker->set_orientation(transform->basis);
+ };
+ if (p_tracks_position) {
+ tracker->set_position(transform->origin);
+ };
+ };
+};
+
+void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != NULL) {
+ int joyid = tracker->get_joy_id();
+ if (joyid != -1) {
+ input->joy_button(joyid, p_button, p_is_pressed);
+ };
+ };
+};
+
+void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != NULL) {
+ int joyid = tracker->get_joy_id();
+ if (joyid != -1) {
+ InputDefault::JoyAxis jx;
+ jx.min = p_can_be_negative ? -1 : 0;
+ jx.value = p_value;
+ input->joy_axis(joyid, p_axis, jx);
+ };
+ };
+};
diff --git a/modules/gdnative/nativearvr/arvr_interface_gdnative.h b/modules/gdnative/nativearvr/arvr_interface_gdnative.h
new file mode 100644
index 0000000000..6995e85c73
--- /dev/null
+++ b/modules/gdnative/nativearvr/arvr_interface_gdnative.h
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* arvr_interface_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ARVR_INTERFACE_GDNATIVE_H
+#define ARVR_INTERFACE_GDNATIVE_H
+
+#include "modules/gdnative/gdnative.h"
+#include "servers/arvr/arvr_interface.h"
+
+/**
+ @authors Hinsbart & Karroffel & Mux213
+
+ This subclass of our AR/VR interface forms a bridge to GDNative.
+*/
+
+class ARVRInterfaceGDNative : public ARVRInterface {
+ GDCLASS(ARVRInterfaceGDNative, ARVRInterface);
+
+ void cleanup();
+
+protected:
+ Ref<GDNative> library;
+ void *data;
+
+ static void _bind_methods();
+
+public:
+ /** general interface information **/
+ ARVRInterfaceGDNative();
+ ~ARVRInterfaceGDNative();
+
+ void set_gdnative_library(Ref<GDNativeLibrary> p_library);
+
+ virtual StringName get_name() const;
+ virtual int get_capabilities() const;
+
+ virtual bool is_initialized();
+ virtual bool initialize();
+ virtual void uninitialize();
+
+ /** specific to AR **/
+ virtual bool get_anchor_detection_is_enabled() const;
+ virtual void set_anchor_detection_is_enabled(bool p_enable);
+
+ /** rendering and internal **/
+ virtual Size2 get_recommended_render_targetsize();
+ virtual bool is_stereo();
+ virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
+
+ // we expose a PoolVector<float> version of this function to GDNative
+ PoolVector<float> _get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ // and a CameraMatrix version to ARVRServer
+ virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
+
+ virtual void process();
+};
+
+#endif // ARVR_INTERFACE_GDNATIVE_H
diff --git a/modules/gdnative/nativearvr/config.py b/modules/gdnative/nativearvr/config.py
new file mode 100644
index 0000000000..4d1bdfe4d1
--- /dev/null
+++ b/modules/gdnative/nativearvr/config.py
@@ -0,0 +1,5 @@
+def can_build(platform):
+ return True
+
+def configure(env):
+ pass
diff --git a/modules/gdnative/nativearvr/register_types.cpp b/modules/gdnative/nativearvr/register_types.cpp
new file mode 100644
index 0000000000..f4dc13ed55
--- /dev/null
+++ b/modules/gdnative/nativearvr/register_types.cpp
@@ -0,0 +1,414 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+
+#include "arvr_interface_gdnative.h"
+#include "core/os/os.h"
+
+void arvr_call_constructor(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ void *(*proc)(godot_object *);
+ proc = (void *(*)(godot_object *))library_proc;
+
+ godot_object *this_object = (godot_object *)p_args[0];
+ void *p = proc(this_object);
+
+ void **return_ptr = (void **)r_return;
+
+ *return_ptr = p;
+};
+
+void arvr_call_destructor(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ void (*proc)(void *);
+ proc = (void (*)(void *))library_proc;
+
+ proc(p_data);
+};
+
+void arvr_return_string(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_string (*proc)(void *);
+ proc = (godot_string(*)(void *))library_proc;
+
+ godot_string s = proc(p_data);
+
+ StringName *return_ptr = (StringName *)r_return;
+
+ String *returned_string = (String *)&s;
+
+ *return_ptr = *returned_string;
+
+ godot_string_destroy(&s);
+};
+
+void arvr_return_int(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_int (*proc)(void *);
+ proc = (godot_int(*)(void *))library_proc;
+
+ godot_int i = proc(p_data);
+
+ int *return_ptr = (int *)r_return;
+
+ *return_ptr = i;
+};
+
+void arvr_return_bool(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_bool (*proc)(void *);
+ proc = (godot_bool(*)(void *))library_proc;
+
+ godot_bool b = proc(p_data);
+
+ int *return_ptr = (int *)r_return;
+
+ *return_ptr = b;
+};
+
+void arvr_set_bool(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ void (*proc)(void *, bool);
+ proc = (void (*)(void *, bool))library_proc;
+
+ bool *set_bool = (bool *)p_args[0];
+ proc(p_data, *set_bool);
+};
+
+void arvr_call_method(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_bool (*proc)(void *);
+ proc = (godot_bool(*)(void *))library_proc;
+
+ proc(p_data);
+};
+
+void arvr_return_vector2(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_vector2 (*proc)(void *);
+ proc = (godot_vector2(*)(void *))library_proc;
+
+ godot_vector2 v = proc(p_data);
+
+ godot_vector2 *return_ptr = (godot_vector2 *)r_return;
+
+ *return_ptr = v;
+};
+
+void arvr_return_transform_for_eye(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_transform (*proc)(void *, int, godot_transform *);
+ proc = (godot_transform(*)(void *, int, godot_transform *))library_proc;
+
+ int *eye = (int *)p_args[0];
+ godot_transform *camera_transform = (godot_transform *)p_args[1];
+ godot_transform t = proc(p_data, *eye, camera_transform);
+
+ godot_transform *return_ptr = (godot_transform *)r_return;
+
+ *return_ptr = t;
+};
+
+void arvr_call_fill_projection_for_eye(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ void (*proc)(void *, real_t *, int, real_t, real_t, real_t);
+ proc = (void (*)(void *, real_t *, int, real_t, real_t, real_t))library_proc;
+
+ real_t *projection = (real_t *)p_args[0]; // <-- we'll be writing into this buffer, must have enough space for 16 floats!
+ int *eye = (int *)p_args[1];
+ real_t *aspect = (real_t *)p_args[2];
+ real_t *zn = (real_t *)p_args[3];
+ real_t *zf = (real_t *)p_args[4];
+
+ proc(p_data, projection, *eye, *aspect, *zn, *zf);
+};
+
+void arvr_call_commit_for_eye(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ void (*proc)(void *, int, godot_rid *, godot_rect2 *);
+ proc = (void (*)(void *, int, godot_rid *, godot_rect2 *))library_proc;
+
+ int *eye = (int *)p_args[0];
+ godot_rid *rid = (godot_rid *)p_args[1];
+ godot_rect2 *screen_rect = (godot_rect2 *)p_args[2];
+
+ proc(p_data, *eye, rid, screen_rect);
+};
+
+void register_nativearvr_types() {
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_constructor", arvr_call_constructor);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_destructor", arvr_call_destructor);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_string", arvr_return_string);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_int", arvr_return_int);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_bool", arvr_return_bool);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_set_bool", arvr_set_bool);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_method", arvr_call_method);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_vector2", arvr_return_vector2);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_transform_for_eye", arvr_return_transform_for_eye);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_fill_projection_for_eye", arvr_call_fill_projection_for_eye);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_commit_for_eye", arvr_call_commit_for_eye);
+
+ ClassDB::register_class<ARVRInterfaceGDNative>();
+}
+
+void unregister_nativearvr_types() {
+}
diff --git a/modules/gdnative/nativearvr/register_types.h b/modules/gdnative/nativearvr/register_types.h
new file mode 100644
index 0000000000..5e7557c7e9
--- /dev/null
+++ b/modules/gdnative/nativearvr/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_nativearvr_types();
+void unregister_nativearvr_types();