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Diffstat (limited to 'modules/gdnative/nativearvr/arvr_interface_gdnative.cpp')
-rw-r--r--modules/gdnative/nativearvr/arvr_interface_gdnative.cpp33
1 files changed, 9 insertions, 24 deletions
diff --git a/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp b/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
index 2f60339afa..ff8bda162f 100644
--- a/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
+++ b/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
@@ -33,10 +33,6 @@
#include "servers/arvr/arvr_positional_tracker.h"
#include "servers/visual/visual_server_global.h"
-#include "oa_hash_map.h"
-
-extern OAHashMap<StringName, godot_arvr_interface_gdnative *> *_registered_interfaces;
-
ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
// testing
printf("Construct gdnative interface\n");
@@ -66,23 +62,16 @@ void ARVRInterfaceGDNative::cleanup() {
}
}
-void ARVRInterfaceGDNative::set_interface(StringName p_name) {
-
- godot_arvr_interface_gdnative *new_interface;
-
- if (!_registered_interfaces->lookup(p_name, &new_interface)) {
- ERR_PRINT((String("ARVR interface \"") + p_name + "\" does not exist.").utf8().get_data());
- return;
- }
-
+void ARVRInterfaceGDNative::set_interface(const godot_arvr_interface_gdnative *p_interface) {
+ // this should only be called once, just being paranoid..
if (interface) {
cleanup();
}
- interface = new_interface;
+ // bind to our interface
+ interface = p_interface;
// Now we do our constructing...
-
data = interface->constructor((godot_object *)this);
}
@@ -222,20 +211,16 @@ void ARVRInterfaceGDNative::process() {
interface->process(data);
}
-void ARVRInterfaceGDNative::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_interface", "name"), &ARVRInterfaceGDNative::set_interface);
-}
-
/////////////////////////////////////////////////////////////////////////////////////
// some helper callbacks
extern "C" {
-void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface) {
- // this method is supposed to only be called by GDNative singletons
- // which are initialized in a thread safe way, so using a global map is fine here
-
- _registered_interfaces->set(StringName(p_name), (godot_arvr_interface_gdnative * const)p_interface);
+void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface) {
+ Ref<ARVRInterfaceGDNative> new_interface;
+ new_interface.instance();
+ new_interface->set_interface((godot_arvr_interface_gdnative * const)p_interface);
+ ARVRServer::get_singleton()->add_interface(new_interface);
}
godot_real GDAPI godot_arvr_get_worldscale() {