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-rw-r--r--modules/gdnative/include/gdnative/variant.h2
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h49
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h2
3 files changed, 51 insertions, 2 deletions
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index d2e8246bfb..6779dc4092 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -135,7 +135,7 @@ void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_
void GDAPI godot_variant_new_nil(godot_variant *r_dest);
-void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
+void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b);
void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index 11017ae78d..cfbe16fa7d 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -185,6 +185,55 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
+/*
+ *
+ *
+ * NativeScript 1.1
+ *
+ *
+ */
+
+// method registering with argument names
+
+typedef struct {
+ godot_string name;
+
+ godot_variant_type type;
+ godot_property_hint hint;
+ godot_string hint_string;
+} godot_method_arg;
+
+void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args);
+
+// documentation
+
+void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation);
+void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation);
+void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation);
+void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation);
+
+// type tag API
+
+void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag);
+const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name);
+
+void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag);
+const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object);
+
+// instance binding API
+
+typedef struct {
+ GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, const void *, godot_object *);
+ GDCALLINGCONV void (*free_instance_binding_data)(void *, void *);
+ void *data;
+ GDCALLINGCONV void (*free_func)(void *);
+} godot_instance_binding_functions;
+
+int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions);
+void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx);
+
+void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index 671be3bbb9..d1671c014e 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -64,7 +64,7 @@ typedef struct {
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script.
- // Note: You can set thoses function pointer to NULL if not needed.
+ // Note: You can set those function pointer to NULL if not needed.
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
} godot_pluginscript_instance_desc;