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-rw-r--r--modules/gdnative/include/gdnative/aabb.h69
-rw-r--r--modules/gdnative/include/gdnative/array.h97
-rw-r--r--modules/gdnative/include/gdnative/basis.h87
-rw-r--r--modules/gdnative/include/gdnative/callable.h70
-rw-r--r--modules/gdnative/include/gdnative/color.h68
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h52
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h27
-rw-r--r--modules/gdnative/include/gdnative/math_defs.h66
-rw-r--r--modules/gdnative/include/gdnative/node_path.h33
-rw-r--r--modules/gdnative/include/gdnative/packed_arrays.h400
-rw-r--r--modules/gdnative/include/gdnative/plane.h50
-rw-r--r--modules/gdnative/include/gdnative/quat.h69
-rw-r--r--modules/gdnative/include/gdnative/rect2.h107
-rw-r--r--modules/gdnative/include/gdnative/rid.h19
-rw-r--r--modules/gdnative/include/gdnative/signal.h58
-rw-r--r--modules/gdnative/include/gdnative/string.h231
-rw-r--r--modules/gdnative/include/gdnative/string_name.h24
-rw-r--r--modules/gdnative/include/gdnative/transform.h60
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h60
-rw-r--r--modules/gdnative/include/gdnative/variant.h230
-rw-r--r--modules/gdnative/include/gdnative/variant_struct.h53
-rw-r--r--modules/gdnative/include/gdnative/vector2.h144
-rw-r--r--modules/gdnative/include/gdnative/vector3.h149
-rw-r--r--modules/gdnative/include/text/godot_text.h12
-rw-r--r--modules/gdnative/include/videodecoder/godot_videodecoder.h8
-rw-r--r--modules/gdnative/include/xr/godot_xr.h8
26 files changed, 513 insertions, 1738 deletions
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
index daf5ebfdd8..be0235221f 100644
--- a/modules/gdnative/include/gdnative/aabb.h
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_AABB_SIZE 24
+#define GODOT_AABB_SIZE (sizeof(godot_real_t) * 6)
#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
@@ -46,72 +46,9 @@ typedef struct {
} godot_aabb;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/plane.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-
-godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self);
-void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self);
-void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v);
-
-godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self);
-
-godot_aabb GDAPI godot_aabb_abs(const godot_aabb *p_self);
-
-godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self);
-
-godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self);
-
-godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self);
-
-godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane);
-
-godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
-
-godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point);
-
-godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir);
-
-godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self);
-
-godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self);
-
-godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self);
-
-godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self);
-
-godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self);
-
-godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self);
-
-godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point);
-
-godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by);
-
-godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx);
-godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b);
+void GDAPI godot_aabb_new(godot_aabb *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 9cc5bdfad5..7603edaa73 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -46,102 +46,13 @@ typedef struct {
} godot_array;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/packed_arrays.h>
-#include <gdnative/variant.h>
-
#include <gdnative/gdnative.h>
+#include <gdnative/variant_struct.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_array_new(godot_array *r_dest);
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
-void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca);
-void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a);
-void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a);
-void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a);
-void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa);
-void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra);
-void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra);
-void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia);
-void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia);
-void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba);
-
-void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
-
-godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
-
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
-
-const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_clear(godot_array *p_self);
-
-godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
-
-godot_bool GDAPI godot_array_is_empty(const godot_array *p_self);
-
-void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
-
-godot_variant GDAPI godot_array_front(const godot_array *p_self);
-
-godot_variant GDAPI godot_array_back(const godot_array *p_self);
-
-godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-
-godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
-
-godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
-
-godot_int GDAPI godot_array_hash(const godot_array *p_self);
-
-void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
-
-void GDAPI godot_array_invert(godot_array *p_self);
-
-godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
-
-godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
-
-void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
-
-godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-
-godot_int GDAPI godot_array_size(const godot_array *p_self);
-
-void GDAPI godot_array_sort(godot_array *p_self);
-
-void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
-
-godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before);
-
-godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before);
-
+void GDAPI godot_array_new(godot_array *p_self);
void GDAPI godot_array_destroy(godot_array *p_self);
-
-godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
-
-godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
-
-godot_variant GDAPI godot_array_max(const godot_array *p_self);
-
-godot_variant GDAPI godot_array_min(const godot_array *p_self);
-
-void GDAPI godot_array_shuffle(godot_array *p_self);
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index);
+const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index c6dab4c3c1..af8d7cbdd3 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_BASIS_SIZE 36
+#define GODOT_BASIS_SIZE (sizeof(godot_real_t) * 9)
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
@@ -46,88 +46,11 @@ typedef struct {
} godot_basis;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/quat.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
-void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
-
-godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
-
-godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
-
-godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
-
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
-
-godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self);
-
-void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat);
-
-void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale);
-
-void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale);
-
-void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale);
-
-godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
-
-godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
-
-void GDAPI godot_basis_new(godot_basis *r_dest);
-
-// p_elements is a pointer to an array of 3 (!!) vector3
-void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements);
-
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
-
-void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
-
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
-
-void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
-
-godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
-godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t);
+void GDAPI godot_basis_new(godot_basis *p_self);
+godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index);
+const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h
index b3daaa7d0c..6f359ada5e 100644
--- a/modules/gdnative/include/gdnative/callable.h
+++ b/modules/gdnative/include/gdnative/callable.h
@@ -46,79 +46,11 @@ typedef struct {
} godot_callable;
#endif
-#define GODOT_SIGNAL_SIZE (16)
-
-#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
-} godot_signal;
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/string_name.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Callable
-
-void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method);
-void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method);
-void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src);
+void GDAPI godot_callable_new(godot_callable *p_self);
void GDAPI godot_callable_destroy(godot_callable *p_self);
-godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value);
-void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount);
-
-godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self);
-godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self);
-godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self);
-
-godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self);
-uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self);
-godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self);
-
-uint32_t GDAPI godot_callable_hash(const godot_callable *p_self);
-
-godot_string GDAPI godot_callable_as_string(const godot_callable *p_self);
-
-godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other);
-godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other);
-
-// Signal
-
-void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name);
-void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name);
-void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src);
-
-void GDAPI godot_signal_destroy(godot_signal *p_self);
-
-godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount);
-
-godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags);
-void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable);
-
-godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self);
-godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable);
-
-godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self);
-
-godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self);
-uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self);
-godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self);
-
-godot_string GDAPI godot_signal_as_string(const godot_signal *p_self);
-
-godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other);
-godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index c6ef921ad9..17a021e6ea 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -35,9 +35,10 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_COLOR_SIZE 16
+// Colors should always use 32-bit floats, so don't use real_t here.
+#define GODOT_COLOR_SIZE (sizeof(float) * 4)
#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
@@ -46,68 +47,11 @@ typedef struct {
} godot_color;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/string.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
-void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
-
-godot_real godot_color_get_r(const godot_color *p_self);
-void godot_color_set_r(godot_color *p_self, const godot_real r);
-
-godot_real godot_color_get_g(const godot_color *p_self);
-void godot_color_set_g(godot_color *p_self, const godot_real g);
-
-godot_real godot_color_get_b(const godot_color *p_self);
-void godot_color_set_b(godot_color *p_self, const godot_real b);
-
-godot_real godot_color_get_a(const godot_color *p_self);
-void godot_color_set_a(godot_color *p_self, const godot_real a);
-
-godot_real godot_color_get_h(const godot_color *p_self);
-godot_real godot_color_get_s(const godot_color *p_self);
-godot_real godot_color_get_v(const godot_color *p_self);
-
-godot_string GDAPI godot_color_as_string(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_argb64(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_argb32(const godot_color *p_self);
-
-godot_color GDAPI godot_color_inverted(const godot_color *p_self);
-
-godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
-
-godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
-
-godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount);
-
-godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a);
-
-godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount);
-
-godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
-
-godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
-godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
+void GDAPI godot_color_new(godot_color *p_self);
+float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index);
+const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index 3f664567d8..d2afbc4c94 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -46,62 +46,14 @@ typedef struct {
} godot_dictionary;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/array.h>
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
+#include <gdnative/variant_struct.h>
-void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
-void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
+void GDAPI godot_dictionary_new(godot_dictionary *p_self);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
-
-godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep);
-
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
-
-godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self);
-
-void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
-
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
-
-void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
-
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
-
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
-
-godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
-void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
-
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
-
const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
-godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
-
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
-
-// GDNative core 1.1
-
-godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index cc8bf52fe4..a4ed7ebb8c 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -62,8 +62,6 @@ extern "C" {
#include <stdbool.h>
#include <stdint.h>
-#define GODOT_API_VERSION 1
-
////// Error
typedef enum {
@@ -118,21 +116,6 @@ typedef enum {
GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
} godot_error;
-////// bool
-
-typedef bool godot_bool;
-
-#define GODOT_TRUE 1
-#define GODOT_FALSE 0
-
-/////// int
-
-typedef int64_t godot_int;
-
-/////// real
-
-typedef float godot_real;
-
/////// Object (forward declared)
typedef void godot_object;
@@ -215,7 +198,7 @@ void GDAPI godot_object_destroy(godot_object *p_o);
////// Singleton API
-godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
+godot_object GDAPI *godot_global_get_singleton(char *p_name); // Result shouldn't be freed.
////// MethodBind API
@@ -281,12 +264,10 @@ void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
void GDAPI godot_free(void *p_ptr);
-//print using Godot's error handler list
+// Helper print functions.
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print(const godot_string *p_message);
-
-// GDNATIVE CORE 1.0.2?
+void GDAPI godot_print_script_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
//tags used for safe dynamic casting
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
@@ -301,4 +282,4 @@ uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object);
}
#endif
-#endif // GODOT_C_H
+#endif // GODOT_GDNATIVE_H
diff --git a/modules/gdnative/include/gdnative/math_defs.h b/modules/gdnative/include/gdnative/math_defs.h
new file mode 100644
index 0000000000..b5cf389506
--- /dev/null
+++ b/modules/gdnative/include/gdnative/math_defs.h
@@ -0,0 +1,66 @@
+/*************************************************************************/
+/* math_defs.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_GDNATIVE_MATH_DEFS_H
+#define GODOT_GDNATIVE_MATH_DEFS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdbool.h>
+#include <stdint.h>
+
+////// bool
+
+typedef bool godot_bool;
+
+#define GODOT_TRUE 1
+#define GODOT_FALSE 0
+
+/////// int
+
+typedef int64_t godot_int;
+
+/////// float
+
+typedef double godot_float;
+
+#ifdef REAL_T_IS_DOUBLE
+typedef double godot_real_t;
+#else
+typedef float godot_real_t;
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_C_H
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 052e4469a2..3c31b9a98f 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -46,42 +46,11 @@ typedef struct {
} godot_node_path;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/string.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
-void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
+void GDAPI godot_node_path_new(godot_node_path *p_self);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
-
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
-
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
-
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
-
-godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
-
-godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h
index f5b95eadd3..621ed60cdf 100644
--- a/modules/gdnative/include/gdnative/packed_arrays.h
+++ b/modules/gdnative/include/gdnative/packed_arrays.h
@@ -136,6 +136,17 @@ typedef struct {
} godot_packed_vector3_array;
#endif
+/////// PackedVector3iArray
+
+#define GODOT_PACKED_VECTOR3I_ARRAY_SIZE (2 * sizeof(void *))
+
+#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3I_ARRAY_SIZE];
+} godot_packed_vector3i_array;
+#endif
+
/////// PackedColorArray
#define GODOT_PACKED_COLOR_ARRAY_SIZE (2 * sizeof(void *))
@@ -147,384 +158,87 @@ typedef struct {
} godot_packed_color_array;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/array.h>
-#include <gdnative/color.h>
-#include <gdnative/vector2.h>
-#include <gdnative/vector3.h>
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// byte
-
-void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest);
-void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src);
-void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a);
-
-const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self);
-uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self);
-
-void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data);
-
-void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array);
-
-godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-
-godot_bool GDAPI godot_packed_byte_array_has(godot_packed_byte_array *p_self, const uint8_t p_value);
-
-void GDAPI godot_packed_byte_array_sort(godot_packed_byte_array *p_self);
-
-void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self);
-
-void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data);
-
-void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self);
-
-godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self);
+// Byte.
+void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self);
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
+uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index);
+const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index);
-// int32
-
-void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest);
-void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
-void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a);
-
-const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self);
-int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self);
-
-void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data);
-
-void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array);
-
-godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data);
-
-godot_bool GDAPI godot_packed_int32_array_has(godot_packed_int32_array *p_self, const int32_t p_value);
-
-void GDAPI godot_packed_int32_array_sort(godot_packed_int32_array *p_self);
-
-void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self);
-
-void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data);
-
-void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data);
-int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self);
-
-godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self);
+// Int32.
+void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self);
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
+int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index);
+const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index);
-// int64
-
-void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest);
-void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
-void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a);
-
-const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self);
-int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self);
-
-void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data);
-
-void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array);
-
-godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data);
-
-godot_bool GDAPI godot_packed_int64_array_has(godot_packed_int64_array *p_self, const int64_t p_value);
-
-void GDAPI godot_packed_int64_array_sort(godot_packed_int64_array *p_self);
-
-void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self);
-
-void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data);
-
-void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data);
-int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self);
-
-godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self);
+// Int64.
+void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self);
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
+int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index);
+const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index);
-// float32
-
-void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest);
-void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
-void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a);
-
-const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self);
-float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self);
-
-void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data);
-
-void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array);
-
-godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data);
-
-godot_bool GDAPI godot_packed_float32_array_has(godot_packed_float32_array *p_self, const float p_value);
-
-void GDAPI godot_packed_float32_array_sort(godot_packed_float32_array *p_self);
-
-void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self);
-
-void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data);
-
-void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data);
-float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self);
-
-godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self);
+// Float32.
+void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self);
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
+float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index);
+const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index);
-// float64
-
-void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest);
-void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
-void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a);
-
-const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self);
-double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self);
-
-void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data);
-
-void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array);
-
-godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data);
-
-godot_bool GDAPI godot_packed_float64_array_has(godot_packed_float64_array *p_self, const double p_value);
-
-void GDAPI godot_packed_float64_array_sort(godot_packed_float64_array *p_self);
-
-void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self);
-
-void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data);
-
-void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data);
-double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self);
-
-godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self);
+// Float64.
+void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self);
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
+double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index);
+const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index);
-// string
-
-void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest);
-void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src);
-void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a);
-
-const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self);
-godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self);
-
-void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data);
-
-void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array);
-
-godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-
-godot_bool GDAPI godot_packed_string_array_has(godot_packed_string_array *p_self, const godot_string *p_value);
-
-void GDAPI godot_packed_string_array_sort(godot_packed_string_array *p_self);
-
-void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self);
-
-void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data);
-
-void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self);
-
-godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self);
+// String.
+void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self);
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
+godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index);
+const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index);
-// vector2
-
-void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest);
-void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src);
-void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a);
-
-const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self);
-godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self);
-
-void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data);
-
-void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array);
-
-godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-
-godot_bool GDAPI godot_packed_vector2_array_has(godot_packed_vector2_array *p_self, const godot_vector2 *p_value);
-
-void GDAPI godot_packed_vector2_array_sort(godot_packed_vector2_array *p_self);
-
-void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self);
-
-void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data);
-
-void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self);
-
-godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self);
+// Vector2.
+void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self);
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
+godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index);
+const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index);
-// vector2i
-
-void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest);
-void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src);
-void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a);
-
-const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self);
-godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self);
-
-void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data);
-
-void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array);
-
-godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data);
-
-godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value);
-
-void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self);
-
-void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self);
-
-void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data);
-
-void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data);
-godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self);
-
-godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self);
+// Vector2i.
+void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self);
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
+godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index);
+const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index);
-// vector3
-
-void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest);
-void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src);
-void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a);
-
-const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self);
-godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self);
-
-void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data);
-
-void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array);
-
-godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-
-godot_bool GDAPI godot_packed_vector3_array_has(godot_packed_vector3_array *p_self, const godot_vector3 *p_value);
-
-void GDAPI godot_packed_vector3_array_sort(godot_packed_vector3_array *p_self);
-
-void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self);
-
-void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data);
-
-void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self);
-
-godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self);
+// Vector3.
+void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self);
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
+godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index);
+const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index);
-// color
-
-void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest);
-void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src);
-void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a);
-
-const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self);
-godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self);
-
-void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data);
-
-void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array);
-
-godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-
-godot_bool GDAPI godot_packed_color_array_has(godot_packed_color_array *p_self, const godot_color *p_value);
-
-void GDAPI godot_packed_color_array_sort(godot_packed_color_array *p_self);
-
-void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self);
-
-void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data);
-
-void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx);
+// Vector3i.
-godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self);
+void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self);
+void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self);
+godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index);
+const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index);
-godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self);
+// Color.
+void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self);
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
+godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index);
+const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_POOL_ARRAYS_H
+#endif // GODOT_PACKED_ARRAYS_H
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index a8625d4cd6..ed10955e5f 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_PLANE_SIZE 16
+#define GODOT_PLANE_SIZE (sizeof(godot_real_t) * 4)
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
@@ -46,53 +46,9 @@ typedef struct {
} godot_plane;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
-void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
-void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
-
-godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
-
-godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
-
-godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
-
-godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
-
-godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
-
-godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
-
-godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
-
-godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
-
-godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
-
-void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
-
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
-
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
-void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
+void GDAPI godot_plane_new(godot_plane *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 68ca1765dd..69bf427611 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_QUAT_SIZE 16
+#define GODOT_QUAT_SIZE (sizeof(godot_real_t) * 4)
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
@@ -46,70 +46,11 @@ typedef struct {
} godot_quat;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
-void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
-void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis);
-void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler);
-
-godot_real GDAPI godot_quat_get_x(const godot_quat *p_self);
-void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_y(const godot_quat *p_self);
-void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_z(const godot_quat *p_self);
-void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_w(const godot_quat *p_self);
-void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val);
-
-godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_length(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
-
-godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
-
-godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
-
-godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
-
-godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
-
-godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
-void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
+void GDAPI godot_quat_new(godot_quat *p_self);
+godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index d3cb276e14..9e51254cfe 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -35,119 +35,30 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
+
+#define GODOT_RECT2_SIZE (sizeof(godot_real_t) * 4)
#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
typedef struct godot_rect2 {
- uint8_t _dont_touch_that[16];
+ uint8_t _dont_touch_that[GODOT_RECT2_SIZE];
} godot_rect2;
#endif
+#define GODOT_RECT2I_SIZE (sizeof(int32_t) * 4)
+
#ifndef GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED
typedef struct godot_rect2i {
- uint8_t _dont_touch_that[16];
+ uint8_t _dont_touch_that[GODOT_RECT2I_SIZE];
} godot_rect2i;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/vector2.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Rect2
-
-void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
-void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
-
-godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
-
-godot_rect2i GDAPI godot_rect2_as_rect2i(const godot_rect2 *p_self);
-
-godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
-
-godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
-
-godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
-
-godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
-
-godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom);
-
-godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by);
-
-godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self);
-
-godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
-
-godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self);
-
-godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
-
-void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos);
-
-void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
-
-// Rect2I
-
-void GDAPI godot_rect2i_new_with_position_and_size(godot_rect2i *r_dest, const godot_vector2i *p_pos, const godot_vector2i *p_size);
-void GDAPI godot_rect2i_new(godot_rect2i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_width, const godot_int p_height);
-
-godot_string GDAPI godot_rect2i_as_string(const godot_rect2i *p_self);
-
-godot_rect2 GDAPI godot_rect2i_as_rect2(const godot_rect2i *p_self);
-
-godot_int GDAPI godot_rect2i_get_area(const godot_rect2i *p_self);
-
-godot_bool GDAPI godot_rect2i_intersects(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self);
-
-godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_bool GDAPI godot_rect2i_has_point(const godot_rect2i *p_self, const godot_vector2i *p_point);
-
-godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int p_by);
-
-godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom);
-
-godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by);
-
-godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self);
-
-godot_rect2i GDAPI godot_rect2i_expand(const godot_rect2i *p_self, const godot_vector2i *p_to);
-
-godot_bool GDAPI godot_rect2i_operator_equal(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_vector2i GDAPI godot_rect2i_get_position(const godot_rect2i *p_self);
-
-godot_vector2i GDAPI godot_rect2i_get_size(const godot_rect2i *p_self);
-
-void GDAPI godot_rect2i_set_position(godot_rect2i *p_self, const godot_vector2i *p_pos);
-void GDAPI godot_rect2i_set_size(godot_rect2i *p_self, const godot_vector2i *p_size);
+void GDAPI godot_rect2_new(godot_rect2 *p_self);
+void GDAPI godot_rect2i_new(godot_rect2i *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index cbf066d47f..7ea8cfd174 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -46,26 +46,9 @@ typedef struct {
} godot_rid;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_rid_new(godot_rid *r_dest);
-
-godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
-
-void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
-
-godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
-
-godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
+void GDAPI godot_rid_new(godot_rid *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h
new file mode 100644
index 0000000000..ad84542677
--- /dev/null
+++ b/modules/gdnative/include/gdnative/signal.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* signal.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_SIGNAL_H
+#define GODOT_SIGNAL_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_SIGNAL_SIZE (16)
+
+#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
+} godot_signal;
+#endif
+
+#include <gdnative/gdnative.h>
+
+void GDAPI godot_signal_new(godot_signal *p_self);
+void GDAPI godot_signal_destroy(godot_signal *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index e58be18b21..10fbb2c078 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -39,61 +39,26 @@ extern "C" {
#include <stdint.h>
#ifndef __cplusplus
-typedef uint32_t char32_t;
typedef uint16_t char16_t;
+typedef uint32_t char32_t;
#endif
typedef char32_t godot_char_type;
#define GODOT_STRING_SIZE sizeof(void *)
-#define GODOT_CHAR_STRING_SIZE sizeof(void *)
-#define GODOT_CHAR16_STRING_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_STRING_SIZE];
} godot_string;
-
-#endif
-
-#ifndef GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_CHAR_STRING_SIZE];
-} godot_char_string;
-#endif
-
-#ifndef GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_CHAR16_STRING_SIZE];
-} godot_char16_string;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/array.h>
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs);
-const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs);
-void GDAPI godot_char_string_destroy(godot_char_string *p_cs);
-
-godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs);
-const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs);
-void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs);
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
+void GDAPI godot_string_destroy(godot_string *p_self);
void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents);
void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents);
@@ -107,198 +72,6 @@ void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const
void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size);
void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
-const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
-godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx);
-const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self);
-
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
-godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
-
-/* Standard size stuff */
-
-/*+++*/ godot_int GDAPI godot_string_length(const godot_string *p_self);
-
-/* Helpers */
-
-signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str);
-signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str);
-signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str);
-
-godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array);
-godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self);
-godot_string GDAPI godot_string_chr(godot_char_type p_character);
-godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array);
-godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to);
-godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to);
-godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys);
-godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from);
-godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key);
-godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
-godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
-godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
-godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self);
-godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self);
-godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string);
-godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string);
-godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length);
-godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
-godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard);
-godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard);
-godot_string GDAPI godot_string_md5(const uint8_t *p_md5);
-godot_string GDAPI godot_string_num(double p_num);
-godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base);
-godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
-godot_string GDAPI godot_string_num_real(double p_num);
-godot_string GDAPI godot_string_num_scientific(double p_num);
-godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals);
-godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits);
-godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits);
-godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with);
-godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with);
-godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with);
-godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length);
-godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
-godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string);
-godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
-godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars);
-double GDAPI godot_string_to_float(const godot_string *p_self);
-godot_int GDAPI godot_string_to_int(const godot_string *p_self);
-
-godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self);
-godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self);
-godot_string GDAPI godot_string_capitalize(const godot_string *p_self);
-
-double GDAPI godot_string_char_to_float(const char *p_what);
-double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end);
-
-godot_int GDAPI godot_string_char_to_int(const char *p_what);
-godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str);
-
-godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len);
-godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len);
-
-godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter);
-godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice);
-godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice);
-
-godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit);
-
-godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit);
-
-godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-
-godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self);
-
-godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char);
-godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char);
-godot_string GDAPI godot_string_to_lower(const godot_string *p_self);
-godot_string GDAPI godot_string_to_upper(const godot_string *p_self);
-
-godot_string GDAPI godot_string_get_basename(const godot_string *p_self);
-godot_string GDAPI godot_string_get_extension(const godot_string *p_self);
-godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos);
-godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx);
-godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file);
-godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos);
-godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count);
-godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right);
-godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self);
-
-void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars);
-
-godot_char_string GDAPI godot_string_ascii(const godot_string *p_self);
-godot_char_string GDAPI godot_string_latin1(const godot_string *p_self);
-
-godot_char_string GDAPI godot_string_utf8(const godot_string *p_self);
-godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8);
-godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len);
-
-godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self);
-godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16);
-godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len);
-
-uint32_t GDAPI godot_string_hash(const godot_string *p_self);
-uint64_t GDAPI godot_string_hash64(const godot_string *p_self);
-
-uint32_t GDAPI godot_string_hash_chars(const char *p_cstr);
-uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len);
-uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str);
-uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len);
-
-godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_md5_text(const godot_string *p_self);
-godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_sha1_text(const godot_string *p_self);
-godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_sha256_text(const godot_string *p_self);
-
-godot_bool godot_string_is_empty(const godot_string *p_self);
-
-// path functions
-godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
-godot_string GDAPI godot_string_get_file(const godot_string *p_self);
-godot_string GDAPI godot_string_humanize_size(uint64_t p_size);
-godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);
-godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path);
-godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path);
-godot_string GDAPI godot_string_simplify_path(const godot_string *p_self);
-
-godot_string GDAPI godot_string_c_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self);
-godot_string GDAPI godot_string_c_unescape(const godot_string *p_self);
-godot_string GDAPI godot_string_http_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_http_unescape(const godot_string *p_self);
-godot_string GDAPI godot_string_json_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self);
-
-godot_string GDAPI godot_string_percent_decode(const godot_string *p_self);
-godot_string GDAPI godot_string_percent_encode(const godot_string *p_self);
-godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts);
-
-godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix);
-godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self);
-
-godot_string GDAPI godot_string_dedent(const godot_string *p_self);
-godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix);
-godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix);
-godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars);
-godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars);
-
-void GDAPI godot_string_destroy(godot_string *p_self);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h
index b468f716e1..346f626e81 100644
--- a/modules/gdnative/include/gdnative/string_name.h
+++ b/modules/gdnative/include/gdnative/string_name.h
@@ -47,30 +47,14 @@ typedef struct {
} godot_string_name;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name);
-void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name);
-
-godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self);
-
-uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self);
-const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self);
-
-godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other);
-godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other);
-
+void GDAPI godot_string_name_new(godot_string_name *r_dest);
+void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src);
void GDAPI godot_string_name_destroy(godot_string_name *p_self);
+void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index 948cb2ecfd..e67862d140 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_TRANSFORM_SIZE 48
+#define GODOT_TRANSFORM_SIZE (sizeof(godot_real_t) * 12)
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
@@ -46,63 +46,9 @@ typedef struct {
} godot_transform;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/basis.h>
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
-void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
-void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat);
-
-godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
-void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v);
-
-godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
-void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
-
-godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
-
-godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
-
-godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
-
-godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
-
-void GDAPI godot_transform_new_identity(godot_transform *r_dest);
-
-godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
-
-godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
-
-godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
-godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
+void GDAPI godot_transform_new(godot_transform *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index 51c5306c7d..4a2bca7cfc 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_TRANSFORM2D_SIZE 24
+#define GODOT_TRANSFORM2D_SIZE (sizeof(godot_real_t) * 6)
#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
@@ -46,61 +46,11 @@ typedef struct {
} godot_transform2d;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-#include <gdnative/vector2.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
-void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
-
-godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
-
-godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
-
-godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
-
-godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
-
-godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
-
-godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
-
-godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
-
-godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
-
-godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
-
-void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
-
-godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
-godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
+void GDAPI godot_transform2d_new(godot_transform2d *p_self);
+godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index);
+const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index a50947cb72..329a6faf51 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -35,16 +35,8 @@
extern "C" {
#endif
-#include <stdint.h>
-
-#define GODOT_VARIANT_SIZE (16 + sizeof(int64_t))
-
-#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
-} godot_variant;
-#endif
+#include <gdnative/math_defs.h>
+#include <gdnative/variant_struct.h>
typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_NIL,
@@ -146,10 +138,35 @@ typedef enum godot_variant_operator {
GODOT_VARIANT_OP_MAX,
} godot_variant_operator;
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
+typedef enum godot_variant_utility_function_type {
+ GODOT_UTILITY_FUNC_TYPE_MATH,
+ GODOT_UTILITY_FUNC_TYPE_RANDOM,
+ GODOT_UTILITY_FUNC_TYPE_GENERAL,
+} godot_variant_utility_function_type;
+
+// Types for function pointers.
+typedef void (*godot_validated_operator_evaluator)(const godot_variant *p_left, const godot_variant *p_right, godot_variant *r_result);
+typedef void (*godot_ptr_operator_evaluator)(const void *p_left, const void *p_right, void *r_result);
+typedef void (*godot_validated_builtin_method)(godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant *r_return);
+typedef void (*godot_ptr_builtin_method)(void *p_base, const void **p_args, void *r_return, int p_argument_count);
+typedef void (*godot_validated_constructor)(godot_variant *p_base, const godot_variant **p_args);
+typedef void (*godot_ptr_constructor)(void *p_base, const void **p_args);
+typedef void (*godot_validated_setter)(godot_variant *p_base, const godot_variant *p_value);
+typedef void (*godot_validated_getter)(const godot_variant *p_base, godot_variant *r_value);
+typedef void (*godot_ptr_setter)(void *p_base, const void *p_value);
+typedef void (*godot_ptr_getter)(const void *p_base, void *r_value);
+typedef void (*godot_validated_indexed_setter)(godot_variant *p_base, godot_int p_index, const godot_variant *p_value, bool *r_oob);
+typedef void (*godot_validated_indexed_getter)(const godot_variant *p_base, godot_int p_index, godot_variant *r_value, bool *r_oob);
+typedef void (*godot_ptr_indexed_setter)(void *p_base, godot_int p_index, const void *p_value);
+typedef void (*godot_ptr_indexed_getter)(const void *p_base, godot_int p_index, void *r_value);
+typedef void (*godot_validated_keyed_setter)(godot_variant *p_base, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
+typedef void (*godot_validated_keyed_getter)(const godot_variant *p_base, const godot_variant *p_key, godot_variant *r_value, bool *r_valid);
+typedef bool (*godot_validated_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key, bool *r_valid);
+typedef void (*godot_ptr_keyed_setter)(void *p_base, const void *p_key, const void *p_value);
+typedef void (*godot_ptr_keyed_getter)(const void *p_base, const void *p_key, void *r_value);
+typedef bool (*godot_ptr_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key);
+typedef void (*godot_validated_utility_function)(godot_variant *r_return, const godot_variant **p_arguments, int p_argument_count);
+typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_arguments, int p_argument_count);
#include <gdnative/aabb.h>
#include <gdnative/array.h>
@@ -163,6 +180,7 @@ typedef enum godot_variant_operator {
#include <gdnative/quat.h>
#include <gdnative/rect2.h>
#include <gdnative/rid.h>
+#include <gdnative/signal.h>
#include <gdnative/string.h>
#include <gdnative/string_name.h>
#include <gdnative/transform.h>
@@ -173,22 +191,15 @@ typedef enum godot_variant_operator {
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
+// Memory.
void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
void GDAPI godot_variant_new_nil(godot_variant *r_dest);
-
void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b);
-void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
-void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
-void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i);
+void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_f);
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
-void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2);
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
@@ -202,11 +213,12 @@ void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aab
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
+void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_callable);
void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal);
-void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba);
@@ -220,11 +232,9 @@ void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const g
void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca);
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
-double GDAPI godot_variant_as_real(const godot_variant *p_self);
+godot_int GDAPI godot_variant_as_int(const godot_variant *p_self);
+godot_float GDAPI godot_variant_as_float(const godot_variant *p_self);
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
-godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self);
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
@@ -238,11 +248,12 @@ godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
+godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self);
godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self);
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self);
@@ -255,24 +266,153 @@ godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const god
godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self);
godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self);
-godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
-
-godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
-
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
+void GDAPI godot_variant_destroy(godot_variant *p_self);
-uint32_t GDAPI godot_variant_hash(const godot_variant *p_self);
+// Dynamic interaction.
+
+void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid);
+void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_name, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob);
+godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob);
+/// Iteration.
+bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
+bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
+godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
+
+/// Variant functions.
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
-
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self);
-
-void GDAPI godot_variant_destroy(godot_variant *p_self);
-
-// GDNative core 1.1
-
-godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op);
-void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid);
+void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst);
+void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst);
+godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep);
+godot_string GDAPI godot_variant_stringify(const godot_variant *p_self);
+
+// Discovery API.
+
+/// Operators.
+godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
+godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
+godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
+godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator);
+
+/// Built-in methods.
+bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
+godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
+godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
+int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method);
+int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument);
+godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument);
+godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument);
+godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument);
+bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method);
+godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method);
+bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method);
+bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method);
+int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type);
+void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list);
+
+/// Constructors.
+int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type);
+godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor);
+godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor);
+int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor);
+godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument);
+godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument);
+void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
+
+/// Properties.
+godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member);
+godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member);
+int GDAPI godot_variant_get_member_count(godot_variant_type p_type);
+void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list);
+godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member);
+godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member);
+godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member);
+godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member);
+
+/// Indexing.
+bool GDAPI godot_variant_has_indexing(godot_variant_type p_type);
+godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type);
+godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type);
+godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type);
+godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type);
+godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type);
+uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self);
+
+/// Keying.
+bool GDAPI godot_variant_is_keyed(godot_variant_type p_type);
+godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type);
+godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type);
+godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type);
+godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type);
+godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type);
+godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type);
+
+/// Constants.
+int GDAPI godot_variant_get_constants_count(godot_variant_type p_type);
+void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list);
+bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant);
+bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant);
+godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant);
+godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant);
+
+/// Utilities.
+bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function);
+bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function);
+void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
+godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function(const godot_string_name *p_function);
+godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function_with_cstring(const char *p_function);
+godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function(const godot_string_name *p_function);
+godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function_with_cstring(const char *p_function);
+godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function);
+godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function);
+int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function);
+int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function);
+godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument);
+godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument);
+godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument);
+godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument);
+bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function);
+bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function);
+godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function);
+godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function);
+bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function);
+bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function);
+int GDAPI godot_variant_get_utility_function_count();
+void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions);
+
+// Introspection.
+
+godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self);
+bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method);
+bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member);
+bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
+
+godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type);
+bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to);
+bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/variant_struct.h b/modules/gdnative/include/gdnative/variant_struct.h
new file mode 100644
index 0000000000..321c76c206
--- /dev/null
+++ b/modules/gdnative/include/gdnative/variant_struct.h
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* variant_struct.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_VARIANT_STRUCT_H
+#define GODOT_VARIANT_STRUCT_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <gdnative/math_defs.h>
+
+#define GODOT_VARIANT_SIZE (sizeof(godot_real_t) * 4 + sizeof(int64_t))
+
+#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
+} godot_variant;
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index eb146a9232..5ebb705ba4 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_VECTOR2_SIZE 8
+#define GODOT_VECTOR2_SIZE (sizeof(godot_real_t) * 2)
#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
@@ -46,7 +46,7 @@ typedef struct {
} godot_vector2;
#endif
-#define GODOT_VECTOR2I_SIZE 8
+#define GODOT_VECTOR2I_SIZE (sizeof(int32_t) * 2)
#ifndef GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
@@ -55,140 +55,14 @@ typedef struct {
} godot_vector2i;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Vector2
-
-void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
-
-godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
-
-godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
-
-godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
-
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
-
-godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
-
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
-
-godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
-
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
-
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
-
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
-
-void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
-
-void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
-
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
-
-// Vector2i
-
-void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y);
-
-godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self);
-
-godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self);
-
-godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self);
-
-godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self);
-
-godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self);
-
-godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b);
-
-godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self);
-
-void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x);
-
-void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y);
-
-godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self);
-
-godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self);
+void GDAPI godot_vector2_new(godot_vector2 *p_self);
+void GDAPI godot_vector2i_new(godot_vector2i *p_self);
+godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index);
+int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index);
+const int32_t GDAPI *godot_vector2i_operator_index_const(const godot_vector2i *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index e0205c2fc7..d37ebd3cc9 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_VECTOR3_SIZE 12
+#define GODOT_VECTOR3_SIZE (sizeof(godot_real_t) * 3)
#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
@@ -46,7 +46,7 @@ typedef struct {
} godot_vector3;
#endif
-#define GODOT_VECTOR3I_SIZE 12
+#define GODOT_VECTOR3I_SIZE (sizeof(int32_t) * 3)
#ifndef GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED
@@ -55,145 +55,14 @@ typedef struct {
} godot_vector3i;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/basis.h>
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum {
- GODOT_VECTOR3_AXIS_X,
- GODOT_VECTOR3_AXIS_Y,
- GODOT_VECTOR3_AXIS_Z,
-} godot_vector3_axis;
-
-// Vector3
-
-void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
-
-godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
-
-godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self);
-
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
-
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
-
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
-
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
-
-godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by);
-
-godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_vector3 GDAPI godot_vector3_lerp(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
-
-godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
-
-godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta);
-
-godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
-
-godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
-
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
-
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
-
-// Vector3i
-
-void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z);
-
-godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self);
-
-godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self);
-
-godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self);
-
-godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self);
-
-godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self);
-
-godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self);
-
-godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b);
-
-godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self);
-
-void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val);
-
-godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis);
+void GDAPI godot_vector3_new(godot_vector3 *p_self);
+void GDAPI godot_vector3i_new(godot_vector3i *p_self);
+godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index);
+int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index);
+const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h
index 9de47edf87..86fc745134 100644
--- a/modules/gdnative/include/text/godot_text.h
+++ b/modules/gdnative/include/text/godot_text.h
@@ -74,11 +74,19 @@ typedef struct {
godot_rid (*create_font_system)(void *, const godot_string *, int);
godot_rid (*create_font_resource)(void *, const godot_string *, int);
godot_rid (*create_font_memory)(void *, const uint8_t *, size_t, godot_string *, int);
+ godot_rid (*create_font_bitmap)(void *, float, float, int);
+ void (*font_bitmap_add_texture)(void *, godot_rid *, const godot_object *);
+ void (*font_bitmap_add_char)(void *, godot_rid *, char32_t, int, const godot_rect2 *, const godot_vector2 *, float);
+ void (*font_bitmap_add_kerning_pair)(void *, godot_rid *, char32_t, char32_t, int);
float (*font_get_height)(void *, godot_rid *, int);
float (*font_get_ascent)(void *, godot_rid *, int);
float (*font_get_descent)(void *, godot_rid *, int);
float (*font_get_underline_position)(void *, godot_rid *, int);
float (*font_get_underline_thickness)(void *, godot_rid *, int);
+ int (*font_get_spacing_space)(void *, godot_rid *);
+ void (*font_set_spacing_space)(void *, godot_rid *, int);
+ int (*font_get_spacing_glyph)(void *, godot_rid *);
+ void (*font_set_spacing_glyph)(void *, godot_rid *, int);
void (*font_set_antialiased)(void *, godot_rid *, bool);
bool (*font_get_antialiased)(void *, godot_rid *);
godot_dictionary (*font_get_feature_list)(void *, godot_rid *);
@@ -175,8 +183,8 @@ void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags);
godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self);
void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset);
-godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self);
-void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance);
+godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance);
godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self);
void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font);
diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h
index e5a2657997..dc2cf5ec07 100644
--- a/modules/gdnative/include/videodecoder/godot_videodecoder.h
+++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h
@@ -49,11 +49,11 @@ typedef struct
const char *(*get_plugin_name)();
const char **(*get_supported_extensions)(int *count);
godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer
- godot_real (*get_length)(const void *);
- godot_real (*get_playback_position)(const void *);
- void (*seek)(void *, godot_real);
+ godot_float (*get_length)(const void *);
+ godot_float (*get_playback_position)(const void *);
+ void (*seek)(void *, godot_float);
void (*set_audio_track)(void *, godot_int);
- void (*update)(void *, godot_real);
+ void (*update)(void *, godot_float);
godot_packed_byte_array *(*get_videoframe)(void *);
godot_int (*get_audioframe)(void *, float *, int);
godot_int (*get_channels)(const void *);
diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h
index 235242bc84..7eaf1c7ec3 100644
--- a/modules/gdnative/include/xr/godot_xr.h
+++ b/modules/gdnative/include/xr/godot_xr.h
@@ -58,7 +58,7 @@ typedef struct {
void (*uninitialize)(void *);
godot_vector2 (*get_render_targetsize)(const void *);
godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
- void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
+ void (*fill_projection_for_eye)(void *, godot_float *, godot_int, godot_float, godot_float, godot_float);
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
void (*process)(void *);
godot_int (*get_external_texture_for_eye)(void *, godot_int);
@@ -69,7 +69,7 @@ typedef struct {
void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface);
// helper functions to access XRServer data
-godot_real GDAPI godot_xr_get_worldscale();
+godot_float GDAPI godot_xr_get_worldscale();
godot_transform GDAPI godot_xr_get_reference_frame();
// helper functions for rendering
@@ -81,8 +81,8 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g
void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
-godot_real GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative);
+godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
#ifdef __cplusplus
}