diff options
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r-- | modules/gdnative/include/gdnative/aabb.h | 117 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/array.h | 4 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/basis.h | 2 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/gdnative.h | 32 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/node_path.h | 2 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/quat.h | 2 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/rect3.h | 117 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/string.h | 2 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/transform.h | 4 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/variant.h | 8 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/vector2.h | 2 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/vector3.h | 2 |
12 files changed, 155 insertions, 139 deletions
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h new file mode 100644 index 0000000000..34339fa242 --- /dev/null +++ b/modules/gdnative/include/gdnative/aabb.h @@ -0,0 +1,117 @@ +/*************************************************************************/ +/* aabb.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_AABB_H +#define GODOT_AABB_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#define GODOT_AABB_SIZE 24 + +#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_AABB_SIZE]; +} godot_aabb; +#endif + +// reduce extern "C" nesting for VS2013 +#ifdef __cplusplus +} +#endif + +#include <gdnative/gdnative.h> +#include <gdnative/plane.h> +#include <gdnative/vector3.h> + +#ifdef __cplusplus +extern "C" { +#endif + +void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); + +godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self); +void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self); +void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v); + +godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self); + +godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self); + +godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self); + +godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self); + +godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane); + +godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); + +godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point); + +godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir); + +godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self); + +godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self); + +godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self); + +godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self); + +godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self); + +godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self); + +godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point); + +godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by); + +godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx); + +godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_AABB_H diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 01ae61e280..484ffd10ba 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -124,6 +124,10 @@ void GDAPI godot_array_sort(godot_array *p_self); void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func); +godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before); + +godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before); + void GDAPI godot_array_destroy(godot_array *p_self); #ifdef __cplusplus diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index 49ca765a01..4898eab24c 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -111,7 +111,7 @@ godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const god godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b); -godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b); +godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b); godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b); diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index a479eced16..9d7829a51f 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -53,7 +53,7 @@ extern "C" { // This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! #ifdef _WIN32 -#define GDN_EXPORT +#define GDN_EXPORT __declspec(dllexport) #else #define GDN_EXPORT #endif @@ -115,8 +115,6 @@ typedef enum { GODOT_ERR_HELP, ///< user requested help!! GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames - GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though - GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above } godot_error; ////// bool @@ -169,9 +167,9 @@ typedef void godot_object; #include <gdnative/quat.h> -/////// Rect3 +/////// AABB -#include <gdnative/rect3.h> +#include <gdnative/aabb.h> /////// Basis @@ -214,10 +212,6 @@ void GDAPI godot_object_destroy(godot_object *p_o); godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed -////// OS API - -void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread - ////// MethodBind API typedef struct { @@ -229,13 +223,28 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); ////// Script API -struct godot_gdnative_api_struct; // Forward declaration +typedef struct godot_gdnative_api_version { + unsigned int major; + unsigned int minor; +} godot_gdnative_api_version; + +typedef struct godot_gdnative_api_struct godot_gdnative_api_struct; + +struct godot_gdnative_api_struct { + unsigned int type; + godot_gdnative_api_version version; + const godot_gdnative_api_struct *next; +}; + +#define GDNATIVE_VERSION_COMPATIBLE(want, have) (want.major == have.major && want.minor <= have.minor) typedef struct { godot_bool in_editor; uint64_t core_api_hash; uint64_t editor_api_hash; uint64_t no_api_hash; + void (*report_version_mismatch)(const godot_object *p_library, const char *p_what, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have); + void (*report_loading_error)(const godot_object *p_library, const char *p_what); godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized const struct godot_gdnative_core_api_struct *api_struct; const godot_string *active_library_path; @@ -259,6 +268,9 @@ typedef godot_variant (*godot_gdnative_procedure_fn)(godot_array *); ////// System Functions +typedef godot_variant (*native_call_cb)(void *, godot_array *); +void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback); + //using these will help Godot track how much memory is in use in debug mode void GDAPI *godot_alloc(int p_bytes); void GDAPI *godot_realloc(void *p_ptr, int p_bytes); diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index 42446175d8..b5a59fd325 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -73,7 +73,7 @@ godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx); -godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self); +godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self); godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self); diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h index acae6e3e90..2be9d8849d 100644 --- a/modules/gdnative/include/gdnative/quat.h +++ b/modules/gdnative/include/gdnative/quat.h @@ -98,7 +98,7 @@ godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const go godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b); -godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b); +godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b); godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b); diff --git a/modules/gdnative/include/gdnative/rect3.h b/modules/gdnative/include/gdnative/rect3.h deleted file mode 100644 index f603a9268a..0000000000 --- a/modules/gdnative/include/gdnative/rect3.h +++ /dev/null @@ -1,117 +0,0 @@ -/*************************************************************************/ -/* rect3.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_RECT3_H -#define GODOT_RECT3_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#define GODOT_RECT3_SIZE 24 - -#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_RECT3_SIZE]; -} godot_rect3; -#endif - -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - -#include <gdnative/gdnative.h> -#include <gdnative/plane.h> -#include <gdnative/vector3.h> - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); - -godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self); -void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v); - -godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self); -void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v); - -godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self); - -godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self); - -godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self); - -godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self); - -godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane); - -godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); - -godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point); - -godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir); - -godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self); - -godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self); - -godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self); - -godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self); - -godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self); - -godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self); - -godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point); - -godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by); - -godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx); - -godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_RECT3_H diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 29510313c9..10358ceade 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -51,6 +51,7 @@ typedef struct { } #endif +#include <gdnative/array.h> #include <gdnative/gdnative.h> #include <gdnative/variant.h> @@ -67,7 +68,6 @@ void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int * wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx); -const char GDAPI *godot_string_c_str(const godot_string *p_self); const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self); godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b); diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index 8f50b01fb5..3b5c189bdf 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -98,9 +98,9 @@ godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v); -godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v); +godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v); -godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v); +godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 3d744ef1f2..06cafcfa63 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -62,7 +62,7 @@ typedef enum godot_variant_type { GODOT_VARIANT_TYPE_TRANSFORM2D, GODOT_VARIANT_TYPE_PLANE, GODOT_VARIANT_TYPE_QUAT, // 10 - GODOT_VARIANT_TYPE_RECT3, + GODOT_VARIANT_TYPE_AABB, GODOT_VARIANT_TYPE_BASIS, GODOT_VARIANT_TYPE_TRANSFORM, @@ -104,6 +104,7 @@ typedef struct godot_variant_call_error { } #endif +#include <gdnative/aabb.h> #include <gdnative/array.h> #include <gdnative/basis.h> #include <gdnative/color.h> @@ -113,7 +114,6 @@ typedef struct godot_variant_call_error { #include <gdnative/pool_arrays.h> #include <gdnative/quat.h> #include <gdnative/rect2.h> -#include <gdnative/rect3.h> #include <gdnative/rid.h> #include <gdnative/string.h> #include <gdnative/transform.h> @@ -145,7 +145,7 @@ void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d); void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane); void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat); -void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3); +void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb); void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis); void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans); void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); @@ -173,7 +173,7 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self); godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self); godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self); godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self); -godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self); +godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self); godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self); godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self); godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 07105abaf2..4d1117e3aa 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -106,7 +106,7 @@ godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const god godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b); -godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b); +godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b); godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index 3ed23778ec..135a13acc8 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -117,7 +117,7 @@ godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const god godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b); -godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b); +godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b); godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); |