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-rw-r--r--modules/gdnative/include/xr/godot_xr.h98
1 files changed, 0 insertions, 98 deletions
diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h
deleted file mode 100644
index 53cb830cbb..0000000000
--- a/modules/gdnative/include/xr/godot_xr.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*************************************************************************/
-/* godot_xr.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_NATIVEXR_H
-#define GODOT_NATIVEXR_H
-
-#include <gdnative/gdnative.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// For future versions of the API we should only add new functions at the end of the structure and use the
-// version info to detect whether a call is available
-
-// Use these to populate version in your plugin
-#define GODOTVR_API_MAJOR 4
-#define GODOTVR_API_MINOR 0
-
-typedef struct {
- godot_gdnative_api_version version; /* version of our API */
- void *(*constructor)(godot_object *);
- void (*destructor)(void *);
- godot_string (*get_name)(const void *);
- godot_int (*get_capabilities)(const void *);
- godot_bool (*get_anchor_detection_is_enabled)(const void *);
- void (*set_anchor_detection_is_enabled)(void *, godot_bool);
- godot_int (*get_view_count)(const void *);
- godot_bool (*is_initialized)(const void *);
- godot_bool (*initialize)(void *);
- void (*uninitialize)(void *);
- godot_vector2 (*get_render_targetsize)(const void *);
-
- godot_transform3d (*get_camera_transform)(void *);
- godot_transform3d (*get_transform_for_view)(void *, godot_int, godot_transform3d *);
- void (*fill_projection_for_view)(void *, godot_real_t *, godot_int, godot_real_t, godot_real_t, godot_real_t);
- void (*commit_views)(void *, godot_rid *, godot_rect2 *);
-
- void (*process)(void *);
- void (*notification)(void *, godot_int);
- godot_int (*get_camera_feed_id)(void *);
-
- // possibly deprecate but adding/keeping as a reminder these are in Godot 3
- void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
- godot_int (*get_external_texture_for_eye)(void *, godot_int);
- godot_int (*get_external_depth_for_eye)(void *, godot_int);
-} godot_xr_interface_gdnative;
-
-void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface);
-
-// helper functions to access XRServer data
-godot_real_t GDAPI godot_xr_get_worldscale();
-godot_transform3d GDAPI godot_xr_get_reference_frame();
-
-// helper functions for rendering
-void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
-godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target);
-
-// helper functions for updating XR controllers
-godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
-void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
-void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
-void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real_t p_value, godot_bool p_can_be_negative);
-godot_real_t GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* !GODOT_NATIVEXR_H */