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+/*************************************************************************/
+/* godot_xr.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_NATIVEXR_H
+#define GODOT_NATIVEXR_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// For future versions of the API we should only add new functions at the end of the structure and use the
+// version info to detect whether a call is available
+
+// Use these to populate version in your plugin
+#define GODOTVR_API_MAJOR 1
+#define GODOTVR_API_MINOR 1
+
+typedef struct {
+ godot_gdnative_api_version version; /* version of our API */
+ void *(*constructor)(godot_object *);
+ void (*destructor)(void *);
+ godot_string (*get_name)(const void *);
+ godot_int (*get_capabilities)(const void *);
+ godot_bool (*get_anchor_detection_is_enabled)(const void *);
+ void (*set_anchor_detection_is_enabled)(void *, godot_bool);
+ godot_bool (*is_stereo)(const void *);
+ godot_bool (*is_initialized)(const void *);
+ godot_bool (*initialize)(void *);
+ void (*uninitialize)(void *);
+ godot_vector2 (*get_render_targetsize)(const void *);
+ godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
+ void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
+ void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
+ void (*process)(void *);
+ godot_int (*get_external_texture_for_eye)(void *, godot_int);
+ void (*notification)(void *, godot_int);
+ godot_int (*get_camera_feed_id)(void *);
+} godot_xr_interface_gdnative;
+
+void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface);
+
+// helper functions to access XRServer data
+godot_real GDAPI godot_xr_get_worldscale();
+godot_transform GDAPI godot_xr_get_reference_frame();
+
+// helper functions for rendering
+void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
+godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target);
+
+// helper functions for updating XR controllers
+godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
+void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
+void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
+void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
+godot_real GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* !GODOT_NATIVEXR_H */