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Diffstat (limited to 'modules/gdnative/include/text/godot_text.h')
-rw-r--r-- | modules/gdnative/include/text/godot_text.h | 283 |
1 files changed, 0 insertions, 283 deletions
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h deleted file mode 100644 index 940cfd11f8..0000000000 --- a/modules/gdnative/include/text/godot_text.h +++ /dev/null @@ -1,283 +0,0 @@ -/*************************************************************************/ -/* godot_text.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_NATIVETEXT_H -#define GODOT_NATIVETEXT_H - -#include <gdnative/gdnative.h> - -#ifdef __cplusplus -extern "C" { -#endif - -#define GODOT_TEXT_API_MAJOR 1 -#define GODOT_TEXT_API_MINOR 0 - -#define GODOT_GLYPH_SIZE 40 - -#ifndef GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED -#define GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_GLYPH_SIZE]; -} godot_glyph; -#endif - -#define GODOT_PACKED_GLYPH_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED -#define GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_GLYPH_ARRAY_SIZE]; -} godot_packed_glyph_array; -#endif - -typedef struct { - godot_gdnative_api_version version; - - void *(*constructor)(godot_object *); - void (*destructor)(void *); - - godot_string (*get_name)(const void *); - godot_bool (*has_feature)(const void *, godot_int); - - void (*free)(void *, godot_rid *); - bool (*has)(void *, godot_rid *); - - bool (*load_support_data)(void *, const godot_string *); - godot_string (*get_support_data_filename)(const void *); - godot_string (*get_support_data_info)(const void *); - bool (*save_support_data)(void *, const godot_string *); - - bool (*is_locale_right_to_left)(void *, const godot_string *); - int32_t (*name_to_tag)(const void *, const godot_string *); - godot_string (*tag_to_name)(const void *, int32_t); - - godot_rid (*create_font)(void *); - void (*font_set_data)(void *, godot_rid *, const godot_packed_byte_array *); - void (*font_set_data_ptr)(void *, godot_rid *, const uint8_t *, size_t); - void (*font_set_antialiased)(void *, godot_rid *, bool); - bool (*font_is_antialiased)(const void *, godot_rid *); - void (*font_set_multichannel_signed_distance_field)(void *, godot_rid *, bool); - bool (*font_is_multichannel_signed_distance_field)(const void *, godot_rid *); - void (*font_set_msdf_pixel_range)(void *, godot_rid *, godot_int); - godot_int (*font_get_msdf_pixel_range)(const void *, godot_rid *); - void (*font_set_msdf_size)(void *, godot_rid *, godot_int); - godot_int (*font_get_msdf_size)(const void *, godot_rid *); - void (*font_set_fixed_size)(void *, godot_rid *, godot_int); - godot_int (*font_get_fixed_size)(const void *, godot_rid *); - void (*font_set_force_autohinter)(void *, godot_rid *, bool); - bool (*font_is_force_autohinter)(const void *, godot_rid *); - void (*font_set_hinting)(void *, godot_rid *, godot_int); - godot_int (*font_get_hinting)(const void *, godot_rid *); - void (*font_set_variation_coordinates)(void *, godot_rid *, const godot_dictionary *); - godot_dictionary (*font_get_variation_coordinates)(const void *, godot_rid *); - void (*font_set_oversampling)(void *, godot_rid *, godot_real_t); - godot_real_t (*font_get_oversampling)(const void *, godot_rid *); - godot_array (*font_get_size_cache_list)(const void *, godot_rid *); - void (*font_clear_size_cache)(void *, godot_rid *); - void (*font_remove_size_cache)(void *, godot_rid *, const godot_vector2i *); - void (*font_set_ascent)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_ascent)(const void *, godot_rid *, godot_int); - void (*font_set_descent)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_descent)(const void *, godot_rid *, godot_int); - void (*font_set_underline_position)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_underline_position)(const void *, godot_rid *, godot_int); - void (*font_set_underline_thickness)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_underline_thickness)(const void *, godot_rid *, godot_int); - void (*font_set_scale)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_scale)(const void *, godot_rid *, godot_int); - void (*font_set_spacing)(void *, godot_rid *, godot_int, godot_int, godot_int); - godot_int (*font_get_spacing)(const void *, godot_rid *, godot_int, godot_int); - godot_int (*font_get_texture_count)(const void *, godot_rid *, const godot_vector2i *); - void (*font_clear_textures)(void *, godot_rid *, const godot_vector2i *); - void (*font_remove_texture)(void *, godot_rid *, const godot_vector2i *, godot_int); - void (*font_set_texture_image)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_object *); - godot_object *(*font_get_texture_image)(const void *, godot_rid *, const godot_vector2i *, godot_int); - void (*font_set_texture_offsets)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_packed_int32_array *); - godot_packed_int32_array (*font_get_texture_offsets)(const void *, godot_rid *, const godot_vector2i *, godot_int); - godot_array (*font_get_glyph_list)(const void *, godot_rid *, const godot_vector2i *); - void (*font_clear_glyphs)(void *, godot_rid *, const godot_vector2i *); - void (*font_remove_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t); - godot_vector2 (*font_get_glyph_advance)(const void *, godot_rid *, godot_int, int32_t); - void (*font_set_glyph_advance)(void *, godot_rid *, godot_int, int32_t, const godot_vector2 *); - godot_vector2 (*font_get_glyph_offset)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_offset)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *); - godot_vector2 (*font_get_glyph_size)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_size)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *); - godot_rect2 (*font_get_glyph_uv_rect)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_uv_rect)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_rect2 *); - godot_int (*font_get_glyph_texture_idx)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_texture_idx)(void *, godot_rid *, const godot_vector2i *, int32_t, godot_int); - bool (*font_get_glyph_contours)(const void *, godot_rid *, godot_int, int32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *); - godot_array (*font_get_kerning_list)(const void *, godot_rid *, godot_int); - void (*font_clear_kerning_map)(void *, godot_rid *, godot_int); - void (*font_remove_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *); - void (*font_set_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *, const godot_vector2 *); - godot_vector2 (*font_get_kerning)(const void *, godot_rid *, godot_int, const godot_vector2i *); - int32_t (*font_get_glyph_index)(const void *, godot_rid *, godot_int, char32_t, char32_t); - bool (*font_has_char)(const void *, godot_rid *, char32_t); - godot_string (*font_get_supported_chars)(const void *, godot_rid *); - void (*font_render_range)(void *, godot_rid *, const godot_vector2i *, char32_t, char32_t); - void (*font_render_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_draw_glyph)(const void *, godot_rid *, godot_rid *, godot_int, const godot_vector2 *, int32_t, const godot_color *); - void (*font_draw_glyph_outline)(const void *, godot_rid *, godot_rid *, godot_int, godot_int, const godot_vector2 *, int32_t, const godot_color *); - bool (*font_is_language_supported)(const void *, godot_rid *, const godot_string *); - void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool); - bool (*font_get_language_support_override)(const void *, godot_rid *, const godot_string *); - void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *); - godot_packed_string_array (*font_get_language_support_overrides)(const void *, godot_rid *); - bool (*font_is_script_supported)(const void *, godot_rid *, const godot_string *); - void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool); - bool (*font_get_script_support_override)(const void *, godot_rid *, const godot_string *); - void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *); - godot_packed_string_array (*font_get_script_support_overrides)(const void *, godot_rid *); - godot_dictionary (*font_supported_feature_list)(const void *, godot_rid *); - godot_dictionary (*font_supported_variation_list)(const void *, godot_rid *); - godot_real_t (*font_get_global_oversampling)(const void *); - void (*font_set_global_oversampling)(void *, godot_real_t); - - godot_rid (*create_shaped_text)(void *, godot_int, godot_int); - void (*shaped_text_clear)(void *, godot_rid *); - void (*shaped_text_set_direction)(void *, godot_rid *, godot_int); - godot_int (*shaped_text_get_direction)(void *, godot_rid *); - void (*shaped_text_set_bidi_override)(void *, godot_rid *, const godot_packed_vector2i_array *); - void (*shaped_text_set_orientation)(void *, godot_rid *, godot_int); - godot_int (*shaped_text_get_orientation)(void *, godot_rid *); - void (*shaped_text_set_preserve_invalid)(void *, godot_rid *, bool); - bool (*shaped_text_get_preserve_invalid)(void *, godot_rid *); - void (*shaped_text_set_preserve_control)(void *, godot_rid *, bool); - bool (*shaped_text_get_preserve_control)(void *, godot_rid *); - bool (*shaped_text_add_string)(void *, godot_rid *, const godot_string *, const godot_rid **, int, const godot_dictionary *, const godot_string *); - bool (*shaped_text_add_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int, godot_int); - bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int); - godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int); - godot_rid (*shaped_text_get_parent)(void *, godot_rid *); - godot_real_t (*shaped_text_fit_to_width)(void *, godot_rid *, godot_real_t, uint8_t); - godot_real_t (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *); - bool (*shaped_text_shape)(void *, godot_rid *); - bool (*shaped_text_update_breaks)(void *, godot_rid *); - bool (*shaped_text_update_justification_ops)(void *, godot_rid *); - void (*shaped_text_overrun_trim_to_width)(void *, godot_rid *, godot_real_t, uint8_t); - bool (*shaped_text_is_ready)(void *, godot_rid *); - godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *); - godot_vector2i (*shaped_text_get_range)(void *, godot_rid *); - godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *); - godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t); - godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, godot_real_t, int, uint8_t); - godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *, int); - godot_array (*shaped_text_get_objects)(void *, godot_rid *); - godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *); - godot_vector2 (*shaped_text_get_size)(void *, godot_rid *); - godot_real_t (*shaped_text_get_ascent)(void *, godot_rid *); - godot_real_t (*shaped_text_get_descent)(void *, godot_rid *); - godot_real_t (*shaped_text_get_width)(void *, godot_rid *); - godot_real_t (*shaped_text_get_underline_position)(void *, godot_rid *); - godot_real_t (*shaped_text_get_underline_thickness)(void *, godot_rid *); - - godot_string (*format_number)(void *, const godot_string *, const godot_string *); - godot_string (*parse_number)(void *, const godot_string *, const godot_string *); - godot_string (*percent_sign)(void *, const godot_string *); -} godot_text_interface_gdnative; - -void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features); - -// Glyph - -void GDAPI godot_glyph_new(godot_glyph *r_dest); - -godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self); -void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range); - -godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self); -void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count); - -godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self); -void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat); - -godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self); -void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags); - -godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self); -void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset); - -godot_real_t GDAPI godot_glyph_get_advance(const godot_glyph *p_self); -void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real_t p_advance); - -godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self); -void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font); - -godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self); -void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size); - -godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self); -void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index); - -// GlyphArray - -void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest); -void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src); - -const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self); -godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data); - -void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array); - -godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data); - -godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value); - -void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data); - -void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, godot_int p_idx); - -void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, godot_int p_size); - -void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, godot_int p_idx, const godot_glyph *p_data); -godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, godot_int p_idx); - -godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self); - -godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self); - -// Grapheme - -#ifdef __cplusplus -} -#endif - -#endif /* !GODOT_NATIVETEXT_H */ |