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Diffstat (limited to 'modules/gdnative/include/text/godot_text.h')
-rw-r--r-- | modules/gdnative/include/text/godot_text.h | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h new file mode 100644 index 0000000000..200a822e6d --- /dev/null +++ b/modules/gdnative/include/text/godot_text.h @@ -0,0 +1,231 @@ +/*************************************************************************/ +/* godot_text.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_NATIVETEXT_H +#define GODOT_NATIVETEXT_H + +#include <gdnative/gdnative.h> + +#ifdef __cplusplus +extern "C" { +#endif + +#define GODOT_TEXT_API_MAJOR 1 +#define GODOT_TEXT_API_MINOR 0 + +#define GODOT_GLYPH_SIZE 40 + +#ifndef GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED +#define GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_GLYPH_SIZE]; +} godot_glyph; +#endif + +#define GODOT_PACKED_GLYPH_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED +#define GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_GLYPH_ARRAY_SIZE]; +} godot_packed_glyph_array; +#endif + +typedef struct { + godot_gdnative_api_version version; + void *(*constructor)(godot_object *); + void (*destructor)(void *); + godot_string (*get_name)(const void *); + godot_bool (*has_feature)(const void *, godot_int); + bool (*load_support_data)(void *, const godot_string *); + godot_string (*get_support_data_filename)(const void *); + godot_string (*get_support_data_info)(const void *); + bool (*save_support_data)(void *, const godot_string *); + bool (*is_locale_right_to_left)(void *, const godot_string *); + void (*free)(void *, godot_rid *); + bool (*has)(void *, godot_rid *); + godot_rid (*create_font_system)(void *, const godot_string *, int); + godot_rid (*create_font_resource)(void *, const godot_string *, int); + godot_rid (*create_font_memory)(void *, const uint8_t *, size_t, godot_string *, int); + float (*font_get_height)(void *, godot_rid *, int); + float (*font_get_ascent)(void *, godot_rid *, int); + float (*font_get_descent)(void *, godot_rid *, int); + float (*font_get_underline_position)(void *, godot_rid *, int); + float (*font_get_underline_thickness)(void *, godot_rid *, int); + void (*font_set_antialiased)(void *, godot_rid *, bool); + bool (*font_get_antialiased)(void *, godot_rid *); + godot_dictionary (*font_get_feature_list)(void *, godot_rid *); + godot_dictionary (*font_get_variation_list)(void *, godot_rid *); + void (*font_set_variation)(void *, godot_rid *, const godot_string *, double); + double (*font_get_variation)(void *, godot_rid *, const godot_string *); + void (*font_set_distance_field_hint)(void *, godot_rid *, bool); + bool (*font_get_distance_field_hint)(void *, godot_rid *); + void (*font_set_hinting)(void *, godot_rid *, godot_int); + godot_int (*font_get_hinting)(void *, godot_rid *); + void (*font_set_force_autohinter)(void *, godot_rid *, bool); + bool (*font_get_force_autohinter)(void *, godot_rid *); + bool (*font_has_char)(void *, godot_rid *, char32_t); + godot_string (*font_get_supported_chars)(void *, godot_rid *); + bool (*font_has_outline)(void *, godot_rid *); + int (*font_get_base_size)(void *, godot_rid *); + bool (*font_is_language_supported)(void *, godot_rid *, const godot_string *); + void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool); + bool (*font_get_language_support_override)(void *, godot_rid *, const godot_string *); + void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *); + godot_packed_string_array (*font_get_language_support_overrides)(void *, godot_rid *); + bool (*font_is_script_supported)(void *, godot_rid *, const godot_string *); + void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool); + bool (*font_get_script_support_override)(void *, godot_rid *, const godot_string *); + void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *); + godot_packed_string_array (*font_get_script_support_overrides)(void *, godot_rid *); + uint32_t (*font_get_glyph_index)(void *, godot_rid *, char32_t, char32_t); + godot_vector2 (*font_get_glyph_advance)(void *, godot_rid *, uint32_t, int); + godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int); + godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *); + godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *); + float (*font_get_oversampling)(void *); + void (*font_set_oversampling)(void *, float); + godot_packed_string_array (*get_system_fonts)(void *); + godot_rid (*create_shaped_text)(void *, godot_int, godot_int); + void (*shaped_text_clear)(void *, godot_rid *); + void (*shaped_text_set_direction)(void *, godot_rid *, godot_int); + godot_int (*shaped_text_get_direction)(void *, godot_rid *); + void (*shaped_text_set_bidi_override)(void *, godot_rid *, const godot_packed_vector2i_array *); + void (*shaped_text_set_orientation)(void *, godot_rid *, godot_int); + godot_int (*shaped_text_get_orientation)(void *, godot_rid *); + void (*shaped_text_set_preserve_invalid)(void *, godot_rid *, bool); + bool (*shaped_text_get_preserve_invalid)(void *, godot_rid *); + void (*shaped_text_set_preserve_control)(void *, godot_rid *, bool); + bool (*shaped_text_get_preserve_control)(void *, godot_rid *); + bool (*shaped_text_add_string)(void *, godot_rid *, const godot_string *, const godot_rid **, int, const godot_dictionary *, const godot_string *); + bool (*shaped_text_add_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int, godot_int); + bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int); + godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int); + godot_rid (*shaped_text_get_parent)(void *, godot_rid *); + float (*shaped_text_fit_to_width)(void *, godot_rid *, float, uint8_t); + float (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *); + bool (*shaped_text_shape)(void *, godot_rid *); + bool (*shaped_text_update_breaks)(void *, godot_rid *); + bool (*shaped_text_update_justification_ops)(void *, godot_rid *); + bool (*shaped_text_is_ready)(void *, godot_rid *); + godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *); + godot_vector2i (*shaped_text_get_range)(void *, godot_rid *); + godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *); + godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t); + godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, float, int, uint8_t); + godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *); + godot_array (*shaped_text_get_objects)(void *, godot_rid *); + godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *); + godot_vector2 (*shaped_text_get_size)(void *, godot_rid *); + float (*shaped_text_get_ascent)(void *, godot_rid *); + float (*shaped_text_get_descent)(void *, godot_rid *); + float (*shaped_text_get_width)(void *, godot_rid *); + float (*shaped_text_get_underline_position)(void *, godot_rid *); + float (*shaped_text_get_underline_thickness)(void *, godot_rid *); + godot_string (*format_number)(void *, const godot_string *, const godot_string *); + godot_string (*parse_number)(void *, const godot_string *, const godot_string *); + godot_string (*percent_sign)(void *, const godot_string *); +} godot_text_interface_gdnative; + +void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features); + +// Glyph + +void GDAPI godot_glyph_new(godot_glyph *r_dest); + +godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self); +void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range); + +godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self); +void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count); + +godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self); +void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat); + +godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self); +void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags); + +godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self); +void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset); + +godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self); +void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance); + +godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self); +void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font); + +godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self); +void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size); + +godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self); +void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index); + +// GlyphArray + +void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest); +void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src); + +const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self); +godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data); + +void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array); + +godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data); + +godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value); + +void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data); + +void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, godot_int p_idx); + +void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, godot_int p_size); + +void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, godot_int p_idx, const godot_glyph *p_data); +godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, godot_int p_idx); + +godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self); + +godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self); + +// Grapheme + +#ifdef __cplusplus +} +#endif + +#endif /* !GODOT_NATIVETEXT_H */ |