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-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h171
1 files changed, 0 insertions, 171 deletions
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
deleted file mode 100644
index 02ee4066d0..0000000000
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ /dev/null
@@ -1,171 +0,0 @@
-/*************************************************************************/
-/* godot_pluginscript.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_PLUGINSCRIPT_H
-#define GODOT_PLUGINSCRIPT_H
-
-#include <gdnative/gdnative.h>
-#include <nativescript/godot_nativescript.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef void godot_pluginscript_instance_data;
-typedef void godot_pluginscript_script_data;
-typedef void godot_pluginscript_language_data;
-
-// --- Instance ---
-
-typedef struct {
- godot_pluginscript_instance_data *(*init)(godot_pluginscript_script_data *p_data, godot_object *p_owner);
- void (*finish)(godot_pluginscript_instance_data *p_data);
-
- godot_bool (*set_prop)(godot_pluginscript_instance_data *p_data, const godot_string_name *p_name, const godot_variant *p_value);
- godot_bool (*get_prop)(godot_pluginscript_instance_data *p_data, const godot_string_name *p_name, godot_variant *r_ret);
-
- godot_variant (*call_method)(godot_pluginscript_instance_data *p_data,
- const godot_string_name *p_method, const godot_variant **p_args,
- int p_argcount, godot_variant_call_error *r_error);
-
- void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
- godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid);
-
- //this is used by script languages that keep a reference counter of their own
- //you can make make Ref<> not die when it reaches zero, so deleting the reference
- //depends entirely from the script.
- // Note: You can set those function pointer to nullptr if not needed.
- void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
- bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
-} godot_pluginscript_instance_desc;
-
-// --- Script ---
-
-typedef struct {
- godot_pluginscript_script_data *data;
- godot_string_name name;
- godot_bool is_tool;
- godot_string_name base;
- godot_string icon_path;
-
- // Member lines format: {<string>: <int>}
- godot_dictionary member_lines;
- // Method info dictionary format
- // {
- // name: <string>
- // args: [<dict:property>]
- // default_args: [<variant>]
- // return: <dict:property>
- // flags: <int>
- // rpc_mode: <int:godot_method_rpc_mode>
- // }
- godot_array methods;
- // Same format than for methods
- godot_array signals;
- // Property info dictionary format
- // {
- // name: <string>
- // type: <int:godot_variant_type>
- // hint: <int:godot_property_hint>
- // hint_string: <string>
- // usage: <int:godot_property_usage_flags>
- // default_value: <variant>
- // rset_mode: <int:godot_method_rpc_mode>
- // }
- godot_array properties;
-} godot_pluginscript_script_manifest;
-
-typedef struct {
- godot_pluginscript_script_manifest (*init)(godot_pluginscript_language_data *p_data, const godot_string *p_path, const godot_string *p_source, godot_error *r_error);
- void (*finish)(godot_pluginscript_script_data *p_data);
- godot_pluginscript_instance_desc instance_desc;
-} godot_pluginscript_script_desc;
-
-// --- Language ---
-
-typedef struct {
- godot_string_name signature;
- godot_int call_count;
- godot_int total_time; // In microseconds
- godot_int self_time; // In microseconds
-} godot_pluginscript_profiling_data;
-
-typedef struct {
- const char *name;
- const char *type;
- const char *extension;
- const char **recognized_extensions; // nullptr terminated array
- godot_pluginscript_language_data *(*init)();
- void (*finish)(godot_pluginscript_language_data *p_data);
- const char **reserved_words; // nullptr terminated array
- const char **comment_delimiters; // nullptr terminated array
- const char **string_delimiters; // nullptr terminated array
- godot_bool has_named_classes;
- godot_bool supports_builtin_mode;
- godot_bool can_inherit_from_file;
-
- godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name);
- godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, const godot_string *p_path, godot_packed_string_array *r_functions, godot_array *r_errors); // errors = Array of Dictionary with "line", "column", "message" keys
- int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be nullptr
- godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_packed_string_array *p_args);
- godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
- void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line);
-
- void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string_name *p_variable, const godot_variant *p_value);
- godot_string (*debug_get_error)(godot_pluginscript_language_data *p_data);
- int (*debug_get_stack_level_count)(godot_pluginscript_language_data *p_data);
- int (*debug_get_stack_level_line)(godot_pluginscript_language_data *p_data, int p_level);
- godot_string (*debug_get_stack_level_function)(godot_pluginscript_language_data *p_data, int p_level);
- godot_string (*debug_get_stack_level_source)(godot_pluginscript_language_data *p_data, int p_level);
- void (*debug_get_stack_level_locals)(godot_pluginscript_language_data *p_data, int p_level, godot_packed_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
- void (*debug_get_stack_level_members)(godot_pluginscript_language_data *p_data, int p_level, godot_packed_string_array *p_members, godot_array *p_values, int p_max_subitems, int p_max_depth);
- void (*debug_get_globals)(godot_pluginscript_language_data *p_data, godot_packed_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
- godot_string (*debug_parse_stack_level_expression)(godot_pluginscript_language_data *p_data, int p_level, const godot_string *p_expression, int p_max_subitems, int p_max_depth);
-
- // TODO: could this stuff be moved to the godot_pluginscript_language_desc ?
- void (*get_public_functions)(godot_pluginscript_language_data *p_data, godot_array *r_functions);
- void (*get_public_constants)(godot_pluginscript_language_data *p_data, godot_dictionary *r_constants);
-
- void (*profiling_start)(godot_pluginscript_language_data *p_data);
- void (*profiling_stop)(godot_pluginscript_language_data *p_data);
- int (*profiling_get_accumulated_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
- int (*profiling_get_frame_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
- void (*profiling_frame)(godot_pluginscript_language_data *p_data);
-
- godot_pluginscript_script_desc script_desc;
-} godot_pluginscript_language_desc;
-
-void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_PLUGINSCRIPT_H