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Diffstat (limited to 'modules/gdnative/include/pluginscript/godot_pluginscript.h')
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index fca29b67ca..d1671c014e 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* godot_nativescript.h */
+/* godot_pluginscript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_PLUGINSCRIPT_H
#define GODOT_PLUGINSCRIPT_H
@@ -63,7 +64,7 @@ typedef struct {
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script.
- // Note: You can set thoses function pointer to NULL if not needed.
+ // Note: You can set those function pointer to NULL if not needed.
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
} godot_pluginscript_instance_desc;