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-rw-r--r--modules/gdnative/include/net/godot_net.h122
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diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
deleted file mode 100644
index 3fb7b9e1cc..0000000000
--- a/modules/gdnative/include/net/godot_net.h
+++ /dev/null
@@ -1,122 +0,0 @@
-/*************************************************************************/
-/* godot_net.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_NATIVENET_H
-#define GODOT_NATIVENET_H
-
-#include <gdnative/gdnative.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// For future versions of the API we should only add new functions at the end of the structure and use the
-// version info to detect whether a call is available
-
-// Use these to populate version in your plugin
-#define GODOT_NET_API_MAJOR 3
-#define GODOT_NET_API_MINOR 1
-
-typedef struct {
- godot_gdnative_api_version version; /* version of our API */
- godot_object *data; /* User reference */
-
- /* This is StreamPeer */
- godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes);
- godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int *r_received);
- godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes);
- godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int *r_sent);
-
- int (*get_available_bytes)(const void *user);
-
- void *next; /* For extension? */
-} godot_net_stream_peer;
-
-/* Binds a StreamPeerGDNative to the provided interface */
-void godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface);
-
-typedef struct {
- godot_gdnative_api_version version; /* version of our API */
-
- godot_object *data; /* User reference */
-
- /* This is PacketPeer */
- godot_error (*get_packet)(void *, const uint8_t **, int *);
- godot_error (*put_packet)(void *, const uint8_t *, int);
- godot_int (*get_available_packet_count)(const void *);
- godot_int (*get_max_packet_size)(const void *);
-
- void *next; /* For extension? */
-} godot_net_packet_peer;
-
-/* Binds a PacketPeerGDNative to the provided interface */
-void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *);
-
-typedef struct {
- godot_gdnative_api_version version; /* version of our API */
-
- godot_object *data; /* User reference */
-
- /* This is PacketPeer */
- godot_error (*get_packet)(void *, const uint8_t **, int *);
- godot_error (*put_packet)(void *, const uint8_t *, int);
- godot_int (*get_available_packet_count)(const void *);
- godot_int (*get_max_packet_size)(const void *);
-
- /* This is MultiplayerPeer */
- void (*set_transfer_channel)(void *, godot_int);
- godot_int (*get_transfer_channel)(void *);
- void (*set_transfer_mode)(void *, godot_int);
- godot_int (*get_transfer_mode)(const void *);
- // 0 = broadcast, 1 = server, <0 = all but abs(value)
- void (*set_target_peer)(void *, godot_int);
- godot_int (*get_packet_peer)(const void *);
- godot_bool (*is_server)(const void *);
- void (*poll)(void *);
- // Must be > 0, 1 is for server
- int32_t (*get_unique_id)(const void *);
- void (*set_refuse_new_connections)(void *, godot_bool);
- godot_bool (*is_refusing_new_connections)(const void *);
- godot_int (*get_connection_status)(const void *);
-
- void *next; /* For extension? Or maybe not... */
-} godot_net_multiplayer_peer;
-
-/* Binds a MultiplayerPeerGDNative to the provided interface */
-void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *);
-
-#ifdef __cplusplus
-}
-#endif
-
-// WebRTC Bindings
-#include "net/godot_webrtc.h"
-
-#endif /* GODOT_NATIVENET_H */