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-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h82
1 files changed, 36 insertions, 46 deletions
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index dcf2ddb9ca..825033c99c 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -45,7 +45,7 @@ typedef enum {
GODOT_METHOD_RPC_MODE_REMOTESYNC,
GODOT_METHOD_RPC_MODE_MASTERSYNC,
GODOT_METHOD_RPC_MODE_PUPPETSYNC,
-} godot_method_rpc_mode;
+} godot_nativescript_method_rpc_mode;
typedef enum {
GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
@@ -82,7 +82,7 @@ typedef enum {
GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
GODOT_PROPERTY_HINT_MAX,
-} godot_property_hint;
+} godot_nativescript_property_hint;
typedef enum {
@@ -95,6 +95,7 @@ typedef enum {
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
GODOT_PROPERTY_USAGE_CATEGORY = 256,
+ GODOT_PROPERTY_USAGE_SUBGROUP = 512,
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
@@ -105,106 +106,95 @@ typedef enum {
GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
-} godot_property_usage_flags;
+} godot_nativescript_property_usage_flags;
typedef struct {
- godot_method_rpc_mode rset_type;
+ godot_nativescript_method_rpc_mode rset_type;
godot_int type;
- godot_property_hint hint;
+ godot_nativescript_property_hint hint;
godot_string hint_string;
- godot_property_usage_flags usage;
+ godot_nativescript_property_usage_flags usage;
godot_variant default_value;
-} godot_property_attributes;
+} godot_nativescript_property_attributes;
typedef struct {
// instance pointer, method_data - return user data
GDCALLINGCONV void *(*create_func)(godot_object *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
-} godot_instance_create_func;
+} godot_nativescript_instance_create_func;
typedef struct {
// instance pointer, method data, user data
GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
-} godot_instance_destroy_func;
+} godot_nativescript_instance_destroy_func;
-void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func);
-void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func);
typedef struct {
- godot_method_rpc_mode rpc_type;
-} godot_method_attributes;
+ godot_nativescript_method_rpc_mode rpc_type;
+} godot_nativescript_method_attributes;
+
+typedef struct {
+ godot_string name;
+
+ godot_variant_type type;
+ godot_nativescript_property_hint hint;
+ godot_string hint_string;
+} godot_nativescript_method_argument;
typedef struct {
// instance pointer, method data, user data, num args, args - return result as varaint
GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
-} godot_instance_method;
+} godot_nativescript_instance_method;
-void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
+void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method);
+void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args);
typedef struct {
// instance pointer, method data, user data, value
GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
-} godot_property_set_func;
+} godot_nativescript_property_set_func;
typedef struct {
// instance pointer, method data, user data, value
GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
-} godot_property_get_func;
+} godot_nativescript_property_get_func;
-void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
+void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func);
typedef struct {
godot_string name;
godot_int type;
- godot_property_hint hint;
+ godot_nativescript_property_hint hint;
godot_string hint_string;
- godot_property_usage_flags usage;
+ godot_nativescript_property_usage_flags usage;
godot_variant default_value;
-} godot_signal_argument;
+} godot_nativescript_signal_argument;
typedef struct {
godot_string name;
int num_args;
- godot_signal_argument *args;
+ godot_nativescript_signal_argument *args;
int num_default_args;
godot_variant *default_args;
-} godot_signal;
+} godot_nativescript_signal;
-void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
+void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal);
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
-/*
- *
- *
- * NativeScript 1.1
- *
- *
- */
-
-// method registering with argument names
-
-typedef struct {
- godot_string name;
-
- godot_variant_type type;
- godot_property_hint hint;
- godot_string hint_string;
-} godot_method_arg;
-
-void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args);
-
// documentation
void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation);
@@ -229,9 +219,9 @@ typedef struct {
GDCALLINGCONV bool (*refcount_decremented_instance_binding)(void *, godot_object *);
void *data;
GDCALLINGCONV void (*free_func)(void *);
-} godot_instance_binding_functions;
+} godot_nativescript_instance_binding_functions;
-int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions);
+int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions);
void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx);
void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object);