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Diffstat (limited to 'modules/gdnative/include/nativescript/godot_nativescript.h')
-rw-r--r-- | modules/gdnative/include/nativescript/godot_nativescript.h | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h new file mode 100644 index 0000000000..96f213ead7 --- /dev/null +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -0,0 +1,227 @@ +/*************************************************************************/ +/* godot_nativescript.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_NATIVESCRIPT_H +#define GODOT_NATIVESCRIPT_H + +#include <gdnative/gdnative.h> + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef GDAPI_BUILT_IN +#define GDAPI_EXPORT +#endif + +#ifdef _WIN32 +#if defined(GDAPI_EXPORT) +#define GDCALLINGCONV +#define GDAPI __declspec(dllexport) GDCALLINGCONV +#else +#define GDCALLINGCONV +#define GDAPI __declspec(dllimport) GDCALLINGCONV +#endif +#elif defined(__APPLE__) +#include "TargetConditionals.h" +#if TARGET_OS_IPHONE +#define GDCALLINGCONV +#define GDAPI +#elif TARGET_OS_MAC +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif +#else +#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default"))) +#define GDAPI GDCALLINGCONV +#endif + +// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! +#ifdef _WIN32 +#define GDN_EXPORT __declspec(dllexport) +#else +#define GDN_EXPORT +#endif + +#include <stdbool.h> +#include <stdint.h> + +typedef enum { + GODOT_METHOD_RPC_MODE_DISABLED, + GODOT_METHOD_RPC_MODE_REMOTE, + GODOT_METHOD_RPC_MODE_SYNC, + GODOT_METHOD_RPC_MODE_MASTER, + GODOT_METHOD_RPC_MODE_SLAVE, +} godot_method_rpc_mode; + +typedef enum { + GODOT_PROPERTY_HINT_NONE, ///< no hint provided. + GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" + GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit + GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" + GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease) + GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) + GODOT_PROPERTY_HINT_SPRITE_FRAME, + GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) + GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) + GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, + GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS, + GODOT_PROPERTY_HINT_LAYERS_3D_RENDER, + GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS, + GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," + GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed + GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," + GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed + GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type + GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines + GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color + GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, + GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, + GODOT_PROPERTY_HINT_OBJECT_ID, + GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose + GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) + GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type + GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type + GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance + GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base + GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type + GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type + GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance + GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base + GODOT_PROPERTY_HINT_MAX, +} godot_property_hint; + +typedef enum { + + GODOT_PROPERTY_USAGE_STORAGE = 1, + GODOT_PROPERTY_USAGE_EDITOR = 2, + GODOT_PROPERTY_USAGE_NETWORK = 4, + GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8, + GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables + GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables + GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings + GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor + GODOT_PROPERTY_USAGE_CATEGORY = 256, + GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero + GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false + GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, + GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, + GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, + GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384, + GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, + GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, + + GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, + GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, + GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, +} godot_property_usage_flags; + +typedef struct { + godot_method_rpc_mode rset_type; + + godot_int type; + godot_property_hint hint; + godot_string hint_string; + godot_property_usage_flags usage; + godot_variant default_value; +} godot_property_attributes; + +typedef struct { + // instance pointer, method_data - return user data + GDCALLINGCONV void *(*create_func)(godot_object *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_create_func; + +typedef struct { + // instance pointer, method data, user data + GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_destroy_func; + +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + +typedef struct { + godot_method_rpc_mode rpc_type; +} godot_method_attributes; + +typedef struct { + // instance pointer, method data, user data, num args, args - return result as varaint + GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_method; + +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); + +typedef struct { + // instance pointer, method data, user data, value + GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_property_set_func; + +typedef struct { + // instance pointer, method data, user data, value + GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_property_get_func; + +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); + +typedef struct { + godot_string name; + godot_int type; + godot_property_hint hint; + godot_string hint_string; + godot_property_usage_flags usage; + godot_variant default_value; +} godot_signal_argument; + +typedef struct { + godot_string name; + int num_args; + godot_signal_argument *args; + int num_default_args; + godot_variant *default_args; +} godot_signal; + +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal); + +void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance); + +#ifdef __cplusplus +} +#endif + +#endif |