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-rw-r--r--modules/gdnative/include/gdnative_api_struct.h1340
1 files changed, 676 insertions, 664 deletions
diff --git a/modules/gdnative/include/gdnative_api_struct.h b/modules/gdnative/include/gdnative_api_struct.h
index 624065b87e..cfebeb08cc 100644
--- a/modules/gdnative/include/gdnative_api_struct.h
+++ b/modules/gdnative/include/gdnative_api_struct.h
@@ -37,673 +37,685 @@
extern "C" {
#endif
+// Using X_MACRO to keep api function signatures in a single list
+#define GODOT_GDNATIVE_API_FUNCTIONS \
+ GDAPI_FUNC_VOID(godot_color_new_rgba, godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) \
+ GDAPI_FUNC_VOID(godot_color_new_rgb, godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) \
+ GDAPI_FUNC(godot_color_get_r, godot_real, const godot_color *p_self) \
+ GDAPI_FUNC_VOID(godot_color_set_r, godot_color *p_self, const godot_real r) \
+ GDAPI_FUNC(godot_color_get_g, godot_real, const godot_color *p_self) \
+ GDAPI_FUNC_VOID(godot_color_set_g, godot_color *p_self, const godot_real g) \
+ GDAPI_FUNC(godot_color_get_b, godot_real, const godot_color *p_self) \
+ GDAPI_FUNC_VOID(godot_color_set_b, godot_color *p_self, const godot_real b) \
+ GDAPI_FUNC(godot_color_get_a, godot_real, const godot_color *p_self) \
+ GDAPI_FUNC_VOID(godot_color_set_a, godot_color *p_self, const godot_real a) \
+ GDAPI_FUNC(godot_color_get_h, godot_real, const godot_color *p_self) \
+ GDAPI_FUNC(godot_color_get_s, godot_real, const godot_color *p_self) \
+ GDAPI_FUNC(godot_color_get_v, godot_real, const godot_color *p_self) \
+ GDAPI_FUNC(godot_color_as_string, godot_string, const godot_color *p_self) \
+ GDAPI_FUNC(godot_color_to_rgba32, godot_int, const godot_color *p_self) \
+ GDAPI_FUNC(godot_color_to_argb32, godot_int, const godot_color *p_self) \
+ GDAPI_FUNC(godot_color_gray, godot_real, const godot_color *p_self) \
+ GDAPI_FUNC(godot_color_inverted, godot_color, const godot_color *p_self) \
+ GDAPI_FUNC(godot_color_contrasted, godot_color, const godot_color *p_self) \
+ GDAPI_FUNC(godot_color_linear_interpolate, godot_color, const godot_color *p_self, const godot_color *p_b, const godot_real p_t) \
+ GDAPI_FUNC(godot_color_blend, godot_color, const godot_color *p_self, const godot_color *p_over) \
+ GDAPI_FUNC(godot_color_to_html, godot_string, const godot_color *p_self, const godot_bool p_with_alpha) \
+ GDAPI_FUNC(godot_color_operator_equal, godot_bool, const godot_color *p_self, const godot_color *p_b) \
+ GDAPI_FUNC(godot_color_operator_less, godot_bool, const godot_color *p_self, const godot_color *p_b) \
+ GDAPI_FUNC_VOID(godot_vector2_new, godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) \
+ GDAPI_FUNC(godot_vector2_as_string, godot_string, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_normalized, godot_vector2, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_length, godot_real, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_angle, godot_real, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_length_squared, godot_real, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_is_normalized, godot_bool, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_distance_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \
+ GDAPI_FUNC(godot_vector2_distance_squared_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \
+ GDAPI_FUNC(godot_vector2_angle_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \
+ GDAPI_FUNC(godot_vector2_angle_to_point, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \
+ GDAPI_FUNC(godot_vector2_linear_interpolate, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) \
+ GDAPI_FUNC(godot_vector2_cubic_interpolate, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) \
+ GDAPI_FUNC(godot_vector2_rotated, godot_vector2, const godot_vector2 *p_self, const godot_real p_phi) \
+ GDAPI_FUNC(godot_vector2_tangent, godot_vector2, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_floor, godot_vector2, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_snapped, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_by) \
+ GDAPI_FUNC(godot_vector2_aspect, godot_real, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_dot, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_with) \
+ GDAPI_FUNC(godot_vector2_slide, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \
+ GDAPI_FUNC(godot_vector2_bounce, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \
+ GDAPI_FUNC(godot_vector2_reflect, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \
+ GDAPI_FUNC(godot_vector2_abs, godot_vector2, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_clamped, godot_vector2, const godot_vector2 *p_self, const godot_real p_length) \
+ GDAPI_FUNC(godot_vector2_operator_add, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \
+ GDAPI_FUNC(godot_vector2_operator_substract, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \
+ GDAPI_FUNC(godot_vector2_operator_multiply_vector, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \
+ GDAPI_FUNC(godot_vector2_operator_multiply_scalar, godot_vector2, const godot_vector2 *p_self, const godot_real p_b) \
+ GDAPI_FUNC(godot_vector2_operator_divide_vector, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \
+ GDAPI_FUNC(godot_vector2_operator_divide_scalar, godot_vector2, const godot_vector2 *p_self, const godot_real p_b) \
+ GDAPI_FUNC(godot_vector2_operator_equal, godot_bool, const godot_vector2 *p_self, const godot_vector2 *p_b) \
+ GDAPI_FUNC(godot_vector2_operator_less, godot_bool, const godot_vector2 *p_self, const godot_vector2 *p_b) \
+ GDAPI_FUNC(godot_vector2_operator_neg, godot_vector2, const godot_vector2 *p_self) \
+ GDAPI_FUNC_VOID(godot_vector2_set_x, godot_vector2 *p_self, const godot_real p_x) \
+ GDAPI_FUNC_VOID(godot_vector2_set_y, godot_vector2 *p_self, const godot_real p_y) \
+ GDAPI_FUNC(godot_vector2_get_x, godot_real, const godot_vector2 *p_self) \
+ GDAPI_FUNC(godot_vector2_get_y, godot_real, const godot_vector2 *p_self) \
+ GDAPI_FUNC_VOID(godot_quat_new, godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) \
+ GDAPI_FUNC_VOID(godot_quat_new_with_axis_angle, godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) \
+ GDAPI_FUNC(godot_quat_get_x, godot_real, const godot_quat *p_self) \
+ GDAPI_FUNC_VOID(godot_quat_set_x, godot_quat *p_self, const godot_real val) \
+ GDAPI_FUNC(godot_quat_get_y, godot_real, const godot_quat *p_self) \
+ GDAPI_FUNC_VOID(godot_quat_set_y, godot_quat *p_self, const godot_real val) \
+ GDAPI_FUNC(godot_quat_get_z, godot_real, const godot_quat *p_self) \
+ GDAPI_FUNC_VOID(godot_quat_set_z, godot_quat *p_self, const godot_real val) \
+ GDAPI_FUNC(godot_quat_get_w, godot_real, const godot_quat *p_self) \
+ GDAPI_FUNC_VOID(godot_quat_set_w, godot_quat *p_self, const godot_real val) \
+ GDAPI_FUNC(godot_quat_as_string, godot_string, const godot_quat *p_self) \
+ GDAPI_FUNC(godot_quat_length, godot_real, const godot_quat *p_self) \
+ GDAPI_FUNC(godot_quat_length_squared, godot_real, const godot_quat *p_self) \
+ GDAPI_FUNC(godot_quat_normalized, godot_quat, const godot_quat *p_self) \
+ GDAPI_FUNC(godot_quat_is_normalized, godot_bool, const godot_quat *p_self) \
+ GDAPI_FUNC(godot_quat_inverse, godot_quat, const godot_quat *p_self) \
+ GDAPI_FUNC(godot_quat_dot, godot_real, const godot_quat *p_self, const godot_quat *p_b) \
+ GDAPI_FUNC(godot_quat_xform, godot_vector3, const godot_quat *p_self, const godot_vector3 *p_v) \
+ GDAPI_FUNC(godot_quat_slerp, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) \
+ GDAPI_FUNC(godot_quat_slerpni, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) \
+ GDAPI_FUNC(godot_quat_cubic_slerp, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) \
+ GDAPI_FUNC(godot_quat_operator_multiply, godot_quat, const godot_quat *p_self, const godot_real p_b) \
+ GDAPI_FUNC(godot_quat_operator_add, godot_quat, const godot_quat *p_self, const godot_quat *p_b) \
+ GDAPI_FUNC(godot_quat_operator_substract, godot_quat, const godot_quat *p_self, const godot_quat *p_b) \
+ GDAPI_FUNC(godot_quat_operator_divide, godot_quat, const godot_quat *p_self, const godot_real p_b) \
+ GDAPI_FUNC(godot_quat_operator_equal, godot_bool, const godot_quat *p_self, const godot_quat *p_b) \
+ GDAPI_FUNC(godot_quat_operator_neg, godot_quat, const godot_quat *p_self) \
+ GDAPI_FUNC_VOID(godot_basis_new_with_rows, godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) \
+ GDAPI_FUNC_VOID(godot_basis_new_with_axis_and_angle, godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) \
+ GDAPI_FUNC_VOID(godot_basis_new_with_euler, godot_basis *r_dest, const godot_vector3 *p_euler) \
+ GDAPI_FUNC(godot_basis_as_string, godot_string, const godot_basis *p_self) \
+ GDAPI_FUNC(godot_basis_inverse, godot_basis, const godot_basis *p_self) \
+ GDAPI_FUNC(godot_basis_transposed, godot_basis, const godot_basis *p_self) \
+ GDAPI_FUNC(godot_basis_orthonormalized, godot_basis, const godot_basis *p_self) \
+ GDAPI_FUNC(godot_basis_determinant, godot_real, const godot_basis *p_self) \
+ GDAPI_FUNC(godot_basis_rotated, godot_basis, const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \
+ GDAPI_FUNC(godot_basis_scaled, godot_basis, const godot_basis *p_self, const godot_vector3 *p_scale) \
+ GDAPI_FUNC(godot_basis_get_scale, godot_vector3, const godot_basis *p_self) \
+ GDAPI_FUNC(godot_basis_get_euler, godot_vector3, const godot_basis *p_self) \
+ GDAPI_FUNC(godot_basis_tdotx, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \
+ GDAPI_FUNC(godot_basis_tdoty, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \
+ GDAPI_FUNC(godot_basis_tdotz, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \
+ GDAPI_FUNC(godot_basis_xform, godot_vector3, const godot_basis *p_self, const godot_vector3 *p_v) \
+ GDAPI_FUNC(godot_basis_xform_inv, godot_vector3, const godot_basis *p_self, const godot_vector3 *p_v) \
+ GDAPI_FUNC(godot_basis_get_orthogonal_index, godot_int, const godot_basis *p_self) \
+ GDAPI_FUNC_VOID(godot_basis_new, godot_basis *r_dest) \
+ GDAPI_FUNC_VOID(godot_basis_new_with_euler_quat, godot_basis *r_dest, const godot_quat *p_euler) \
+ GDAPI_FUNC_VOID(godot_basis_get_elements, godot_basis *p_self, godot_vector3 *p_elements) \
+ GDAPI_FUNC(godot_basis_get_axis, godot_vector3, const godot_basis *p_self, const godot_int p_axis) \
+ GDAPI_FUNC_VOID(godot_basis_set_axis, godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) \
+ GDAPI_FUNC(godot_basis_get_row, godot_vector3, const godot_basis *p_self, const godot_int p_row) \
+ GDAPI_FUNC_VOID(godot_basis_set_row, godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) \
+ GDAPI_FUNC(godot_basis_operator_equal, godot_bool, const godot_basis *p_self, const godot_basis *p_b) \
+ GDAPI_FUNC(godot_basis_operator_add, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \
+ GDAPI_FUNC(godot_basis_operator_substract, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \
+ GDAPI_FUNC(godot_basis_operator_multiply_vector, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \
+ GDAPI_FUNC(godot_basis_operator_multiply_scalar, godot_basis, const godot_basis *p_self, const godot_real p_b) \
+ GDAPI_FUNC_VOID(godot_vector3_new, godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) \
+ GDAPI_FUNC(godot_vector3_as_string, godot_string, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_min_axis, godot_int, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_max_axis, godot_int, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_length, godot_real, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_length_squared, godot_real, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_is_normalized, godot_bool, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_normalized, godot_vector3, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_inverse, godot_vector3, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_snapped, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_by) \
+ GDAPI_FUNC(godot_vector3_rotated, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \
+ GDAPI_FUNC(godot_vector3_linear_interpolate, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) \
+ GDAPI_FUNC(godot_vector3_cubic_interpolate, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) \
+ GDAPI_FUNC(godot_vector3_dot, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_cross, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_outer, godot_basis, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_to_diagonal_matrix, godot_basis, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_abs, godot_vector3, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_floor, godot_vector3, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_ceil, godot_vector3, const godot_vector3 *p_self) \
+ GDAPI_FUNC(godot_vector3_distance_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_distance_squared_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_angle_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_to) \
+ GDAPI_FUNC(godot_vector3_slide, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \
+ GDAPI_FUNC(godot_vector3_bounce, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \
+ GDAPI_FUNC(godot_vector3_reflect, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \
+ GDAPI_FUNC(godot_vector3_operator_add, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_operator_substract, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_operator_multiply_vector, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_operator_multiply_scalar, godot_vector3, const godot_vector3 *p_self, const godot_real p_b) \
+ GDAPI_FUNC(godot_vector3_operator_divide_vector, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_operator_divide_scalar, godot_vector3, const godot_vector3 *p_self, const godot_real p_b) \
+ GDAPI_FUNC(godot_vector3_operator_equal, godot_bool, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_operator_less, godot_bool, const godot_vector3 *p_self, const godot_vector3 *p_b) \
+ GDAPI_FUNC(godot_vector3_operator_neg, godot_vector3, const godot_vector3 *p_self) \
+ GDAPI_FUNC_VOID(godot_vector3_set_axis, godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) \
+ GDAPI_FUNC(godot_vector3_get_axis, godot_real, const godot_vector3 *p_self, const godot_vector3_axis p_axis) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_new, godot_pool_byte_array *r_dest) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_new_copy, godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_new_with_array, godot_pool_byte_array *r_dest, const godot_array *p_a) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_append, godot_pool_byte_array *p_self, const uint8_t p_data) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_append_array, godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) \
+ GDAPI_FUNC(godot_pool_byte_array_insert, godot_error, godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_invert, godot_pool_byte_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_push_back, godot_pool_byte_array *p_self, const uint8_t p_data) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_remove, godot_pool_byte_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_resize, godot_pool_byte_array *p_self, const godot_int p_size) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_set, godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) \
+ GDAPI_FUNC(godot_pool_byte_array_get, uint8_t, const godot_pool_byte_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_pool_byte_array_size, godot_int, const godot_pool_byte_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_byte_array_destroy, godot_pool_byte_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_new, godot_pool_int_array *r_dest) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_new_copy, godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_new_with_array, godot_pool_int_array *r_dest, const godot_array *p_a) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_append, godot_pool_int_array *p_self, const godot_int p_data) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_append_array, godot_pool_int_array *p_self, const godot_pool_int_array *p_array) \
+ GDAPI_FUNC(godot_pool_int_array_insert, godot_error, godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_invert, godot_pool_int_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_push_back, godot_pool_int_array *p_self, const godot_int p_data) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_remove, godot_pool_int_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_resize, godot_pool_int_array *p_self, const godot_int p_size) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_set, godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) \
+ GDAPI_FUNC(godot_pool_int_array_get, godot_int, const godot_pool_int_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_pool_int_array_size, godot_int, const godot_pool_int_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_int_array_destroy, godot_pool_int_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_new, godot_pool_real_array *r_dest) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_new_copy, godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_new_with_array, godot_pool_real_array *r_dest, const godot_array *p_a) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_append, godot_pool_real_array *p_self, const godot_real p_data) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_append_array, godot_pool_real_array *p_self, const godot_pool_real_array *p_array) \
+ GDAPI_FUNC(godot_pool_real_array_insert, godot_error, godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_invert, godot_pool_real_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_push_back, godot_pool_real_array *p_self, const godot_real p_data) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_remove, godot_pool_real_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_resize, godot_pool_real_array *p_self, const godot_int p_size) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_set, godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) \
+ GDAPI_FUNC(godot_pool_real_array_get, godot_real, const godot_pool_real_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_pool_real_array_size, godot_int, const godot_pool_real_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_real_array_destroy, godot_pool_real_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_new, godot_pool_string_array *r_dest) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_new_copy, godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_new_with_array, godot_pool_string_array *r_dest, const godot_array *p_a) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_append, godot_pool_string_array *p_self, const godot_string *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_append_array, godot_pool_string_array *p_self, const godot_pool_string_array *p_array) \
+ GDAPI_FUNC(godot_pool_string_array_insert, godot_error, godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_invert, godot_pool_string_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_push_back, godot_pool_string_array *p_self, const godot_string *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_remove, godot_pool_string_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_resize, godot_pool_string_array *p_self, const godot_int p_size) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_set, godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) \
+ GDAPI_FUNC(godot_pool_string_array_get, godot_string, const godot_pool_string_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_pool_string_array_size, godot_int, const godot_pool_string_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_string_array_destroy, godot_pool_string_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_new, godot_pool_vector2_array *r_dest) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_new_copy, godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_new_with_array, godot_pool_vector2_array *r_dest, const godot_array *p_a) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_append, godot_pool_vector2_array *p_self, const godot_vector2 *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_append_array, godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) \
+ GDAPI_FUNC(godot_pool_vector2_array_insert, godot_error, godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_invert, godot_pool_vector2_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_push_back, godot_pool_vector2_array *p_self, const godot_vector2 *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_remove, godot_pool_vector2_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_resize, godot_pool_vector2_array *p_self, const godot_int p_size) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_set, godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) \
+ GDAPI_FUNC(godot_pool_vector2_array_get, godot_vector2, const godot_pool_vector2_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_pool_vector2_array_size, godot_int, const godot_pool_vector2_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_vector2_array_destroy, godot_pool_vector2_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_new, godot_pool_vector3_array *r_dest) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_new_copy, godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_new_with_array, godot_pool_vector3_array *r_dest, const godot_array *p_a) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_append, godot_pool_vector3_array *p_self, const godot_vector3 *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_append_array, godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) \
+ GDAPI_FUNC(godot_pool_vector3_array_insert, godot_error, godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_invert, godot_pool_vector3_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_push_back, godot_pool_vector3_array *p_self, const godot_vector3 *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_remove, godot_pool_vector3_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_resize, godot_pool_vector3_array *p_self, const godot_int p_size) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_set, godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) \
+ GDAPI_FUNC(godot_pool_vector3_array_get, godot_vector3, const godot_pool_vector3_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_pool_vector3_array_size, godot_int, const godot_pool_vector3_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_vector3_array_destroy, godot_pool_vector3_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_new, godot_pool_color_array *r_dest) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_new_copy, godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_new_with_array, godot_pool_color_array *r_dest, const godot_array *p_a) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_append, godot_pool_color_array *p_self, const godot_color *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_append_array, godot_pool_color_array *p_self, const godot_pool_color_array *p_array) \
+ GDAPI_FUNC(godot_pool_color_array_insert, godot_error, godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_invert, godot_pool_color_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_push_back, godot_pool_color_array *p_self, const godot_color *p_data) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_remove, godot_pool_color_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_resize, godot_pool_color_array *p_self, const godot_int p_size) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_set, godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) \
+ GDAPI_FUNC(godot_pool_color_array_get, godot_color, const godot_pool_color_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_pool_color_array_size, godot_int, const godot_pool_color_array *p_self) \
+ GDAPI_FUNC_VOID(godot_pool_color_array_destroy, godot_pool_color_array *p_self) \
+ GDAPI_FUNC_VOID(godot_array_new, godot_array *r_dest) \
+ GDAPI_FUNC_VOID(godot_array_new_copy, godot_array *r_dest, const godot_array *p_src) \
+ GDAPI_FUNC_VOID(godot_array_new_pool_color_array, godot_array *r_dest, const godot_pool_color_array *p_pca) \
+ GDAPI_FUNC_VOID(godot_array_new_pool_vector3_array, godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) \
+ GDAPI_FUNC_VOID(godot_array_new_pool_vector2_array, godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) \
+ GDAPI_FUNC_VOID(godot_array_new_pool_string_array, godot_array *r_dest, const godot_pool_string_array *p_psa) \
+ GDAPI_FUNC_VOID(godot_array_new_pool_real_array, godot_array *r_dest, const godot_pool_real_array *p_pra) \
+ GDAPI_FUNC_VOID(godot_array_new_pool_int_array, godot_array *r_dest, const godot_pool_int_array *p_pia) \
+ GDAPI_FUNC_VOID(godot_array_new_pool_byte_array, godot_array *r_dest, const godot_pool_byte_array *p_pba) \
+ GDAPI_FUNC_VOID(godot_array_set, godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) \
+ GDAPI_FUNC(godot_array_get, godot_variant, const godot_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_array_operator_index, godot_variant *, godot_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC_VOID(godot_array_append, godot_array *p_self, const godot_variant *p_value) \
+ GDAPI_FUNC_VOID(godot_array_clear, godot_array *p_self) \
+ GDAPI_FUNC(godot_array_count, godot_int, const godot_array *p_self, const godot_variant *p_value) \
+ GDAPI_FUNC(godot_array_empty, godot_bool, const godot_array *p_self) \
+ GDAPI_FUNC_VOID(godot_array_erase, godot_array *p_self, const godot_variant *p_value) \
+ GDAPI_FUNC(godot_array_front, godot_variant, const godot_array *p_self) \
+ GDAPI_FUNC(godot_array_back, godot_variant, const godot_array *p_self) \
+ GDAPI_FUNC(godot_array_find, godot_int, const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) \
+ GDAPI_FUNC(godot_array_find_last, godot_int, const godot_array *p_self, const godot_variant *p_what) \
+ GDAPI_FUNC(godot_array_has, godot_bool, const godot_array *p_self, const godot_variant *p_value) \
+ GDAPI_FUNC(godot_array_hash, godot_int, const godot_array *p_self) \
+ GDAPI_FUNC_VOID(godot_array_insert, godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) \
+ GDAPI_FUNC_VOID(godot_array_invert, godot_array *p_self) \
+ GDAPI_FUNC(godot_array_pop_back, godot_variant, godot_array *p_self) \
+ GDAPI_FUNC(godot_array_pop_front, godot_variant, godot_array *p_self) \
+ GDAPI_FUNC_VOID(godot_array_push_back, godot_array *p_self, const godot_variant *p_value) \
+ GDAPI_FUNC_VOID(godot_array_push_front, godot_array *p_self, const godot_variant *p_value) \
+ GDAPI_FUNC_VOID(godot_array_remove, godot_array *p_self, const godot_int p_idx) \
+ GDAPI_FUNC_VOID(godot_array_resize, godot_array *p_self, const godot_int p_size) \
+ GDAPI_FUNC(godot_array_rfind, godot_int, const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) \
+ GDAPI_FUNC(godot_array_size, godot_int, const godot_array *p_self) \
+ GDAPI_FUNC_VOID(godot_array_sort, godot_array *p_self) \
+ GDAPI_FUNC_VOID(godot_array_sort_custom, godot_array *p_self, godot_object *p_obj, const godot_string *p_func) \
+ GDAPI_FUNC_VOID(godot_array_destroy, godot_array *p_self) \
+ GDAPI_FUNC_VOID(godot_dictionary_new, godot_dictionary *r_dest) \
+ GDAPI_FUNC_VOID(godot_dictionary_new_copy, godot_dictionary *r_dest, const godot_dictionary *p_src) \
+ GDAPI_FUNC_VOID(godot_dictionary_destroy, godot_dictionary *p_self) \
+ GDAPI_FUNC(godot_dictionary_size, godot_int, const godot_dictionary *p_self) \
+ GDAPI_FUNC(godot_dictionary_empty, godot_bool, const godot_dictionary *p_self) \
+ GDAPI_FUNC_VOID(godot_dictionary_clear, godot_dictionary *p_self) \
+ GDAPI_FUNC(godot_dictionary_has, godot_bool, const godot_dictionary *p_self, const godot_variant *p_key) \
+ GDAPI_FUNC(godot_dictionary_has_all, godot_bool, const godot_dictionary *p_self, const godot_array *p_keys) \
+ GDAPI_FUNC_VOID(godot_dictionary_erase, godot_dictionary *p_self, const godot_variant *p_key) \
+ GDAPI_FUNC(godot_dictionary_hash, godot_int, const godot_dictionary *p_self) \
+ GDAPI_FUNC(godot_dictionary_keys, godot_array, const godot_dictionary *p_self) \
+ GDAPI_FUNC(godot_dictionary_values, godot_array, const godot_dictionary *p_self) \
+ GDAPI_FUNC(godot_dictionary_get, godot_variant, const godot_dictionary *p_self, const godot_variant *p_key) \
+ GDAPI_FUNC_VOID(godot_dictionary_set, godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) \
+ GDAPI_FUNC(godot_dictionary_operator_index, godot_variant *, godot_dictionary *p_self, const godot_variant *p_key) \
+ GDAPI_FUNC(godot_dictionary_next, godot_variant *, const godot_dictionary *p_self, const godot_variant *p_key) \
+ GDAPI_FUNC(godot_dictionary_operator_equal, godot_bool, const godot_dictionary *p_self, const godot_dictionary *p_b) \
+ GDAPI_FUNC(godot_dictionary_to_json, godot_string, const godot_dictionary *p_self) \
+ GDAPI_FUNC_VOID(godot_node_path_new, godot_node_path *r_dest, const godot_string *p_from) \
+ GDAPI_FUNC_VOID(godot_node_path_new_copy, godot_node_path *r_dest, const godot_node_path *p_src) \
+ GDAPI_FUNC_VOID(godot_node_path_destroy, godot_node_path *p_self) \
+ GDAPI_FUNC(godot_node_path_as_string, godot_string, const godot_node_path *p_self) \
+ GDAPI_FUNC(godot_node_path_is_absolute, godot_bool, const godot_node_path *p_self) \
+ GDAPI_FUNC(godot_node_path_get_name_count, godot_int, const godot_node_path *p_self) \
+ GDAPI_FUNC(godot_node_path_get_name, godot_string, const godot_node_path *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_node_path_get_subname_count, godot_int, const godot_node_path *p_self) \
+ GDAPI_FUNC(godot_node_path_get_subname, godot_string, const godot_node_path *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_node_path_get_property, godot_string, const godot_node_path *p_self) \
+ GDAPI_FUNC(godot_node_path_is_empty, godot_bool, const godot_node_path *p_self) \
+ GDAPI_FUNC(godot_node_path_operator_equal, godot_bool, const godot_node_path *p_self, const godot_node_path *p_b) \
+ GDAPI_FUNC_VOID(godot_plane_new_with_reals, godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) \
+ GDAPI_FUNC_VOID(godot_plane_new_with_vectors, godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) \
+ GDAPI_FUNC_VOID(godot_plane_new_with_normal, godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) \
+ GDAPI_FUNC(godot_plane_as_string, godot_string, const godot_plane *p_self) \
+ GDAPI_FUNC(godot_plane_normalized, godot_plane, const godot_plane *p_self) \
+ GDAPI_FUNC(godot_plane_center, godot_vector3, const godot_plane *p_self) \
+ GDAPI_FUNC(godot_plane_get_any_point, godot_vector3, const godot_plane *p_self) \
+ GDAPI_FUNC(godot_plane_is_point_over, godot_bool, const godot_plane *p_self, const godot_vector3 *p_point) \
+ GDAPI_FUNC(godot_plane_distance_to, godot_real, const godot_plane *p_self, const godot_vector3 *p_point) \
+ GDAPI_FUNC(godot_plane_has_point, godot_bool, const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) \
+ GDAPI_FUNC(godot_plane_project, godot_vector3, const godot_plane *p_self, const godot_vector3 *p_point) \
+ GDAPI_FUNC(godot_plane_intersect_3, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) \
+ GDAPI_FUNC(godot_plane_intersects_ray, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) \
+ GDAPI_FUNC(godot_plane_intersects_segment, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) \
+ GDAPI_FUNC(godot_plane_operator_neg, godot_plane, const godot_plane *p_self) \
+ GDAPI_FUNC(godot_plane_operator_equal, godot_bool, const godot_plane *p_self, const godot_plane *p_b) \
+ GDAPI_FUNC_VOID(godot_plane_set_normal, godot_plane *p_self, const godot_vector3 *p_normal) \
+ GDAPI_FUNC(godot_plane_get_normal, godot_vector3, const godot_plane *p_self) \
+ GDAPI_FUNC(godot_plane_get_d, godot_real, const godot_plane *p_self) \
+ GDAPI_FUNC_VOID(godot_plane_set_d, godot_plane *p_self, const godot_real p_d) \
+ GDAPI_FUNC_VOID(godot_rect2_new_with_position_and_size, godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) \
+ GDAPI_FUNC_VOID(godot_rect2_new, godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) \
+ GDAPI_FUNC(godot_rect2_as_string, godot_string, const godot_rect2 *p_self) \
+ GDAPI_FUNC(godot_rect2_get_area, godot_real, const godot_rect2 *p_self) \
+ GDAPI_FUNC(godot_rect2_intersects, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \
+ GDAPI_FUNC(godot_rect2_encloses, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \
+ GDAPI_FUNC(godot_rect2_has_no_area, godot_bool, const godot_rect2 *p_self) \
+ GDAPI_FUNC(godot_rect2_clip, godot_rect2, const godot_rect2 *p_self, const godot_rect2 *p_b) \
+ GDAPI_FUNC(godot_rect2_merge, godot_rect2, const godot_rect2 *p_self, const godot_rect2 *p_b) \
+ GDAPI_FUNC(godot_rect2_has_point, godot_bool, const godot_rect2 *p_self, const godot_vector2 *p_point) \
+ GDAPI_FUNC(godot_rect2_grow, godot_rect2, const godot_rect2 *p_self, const godot_real p_by) \
+ GDAPI_FUNC(godot_rect2_expand, godot_rect2, const godot_rect2 *p_self, const godot_vector2 *p_to) \
+ GDAPI_FUNC(godot_rect2_operator_equal, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \
+ GDAPI_FUNC(godot_rect2_get_position, godot_vector2, const godot_rect2 *p_self) \
+ GDAPI_FUNC(godot_rect2_get_size, godot_vector2, const godot_rect2 *p_self) \
+ GDAPI_FUNC_VOID(godot_rect2_set_position, godot_rect2 *p_self, const godot_vector2 *p_pos) \
+ GDAPI_FUNC_VOID(godot_rect2_set_size, godot_rect2 *p_self, const godot_vector2 *p_size) \
+ GDAPI_FUNC_VOID(godot_rect3_new, godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) \
+ GDAPI_FUNC(godot_rect3_get_position, godot_vector3, const godot_rect3 *p_self) \
+ GDAPI_FUNC_VOID(godot_rect3_set_position, const godot_rect3 *p_self, const godot_vector3 *p_v) \
+ GDAPI_FUNC(godot_rect3_get_size, godot_vector3, const godot_rect3 *p_self) \
+ GDAPI_FUNC_VOID(godot_rect3_set_size, const godot_rect3 *p_self, const godot_vector3 *p_v) \
+ GDAPI_FUNC(godot_rect3_as_string, godot_string, const godot_rect3 *p_self) \
+ GDAPI_FUNC(godot_rect3_get_area, godot_real, const godot_rect3 *p_self) \
+ GDAPI_FUNC(godot_rect3_has_no_area, godot_bool, const godot_rect3 *p_self) \
+ GDAPI_FUNC(godot_rect3_has_no_surface, godot_bool, const godot_rect3 *p_self) \
+ GDAPI_FUNC(godot_rect3_intersects, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_with) \
+ GDAPI_FUNC(godot_rect3_encloses, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_with) \
+ GDAPI_FUNC(godot_rect3_merge, godot_rect3, const godot_rect3 *p_self, const godot_rect3 *p_with) \
+ GDAPI_FUNC(godot_rect3_intersection, godot_rect3, const godot_rect3 *p_self, const godot_rect3 *p_with) \
+ GDAPI_FUNC(godot_rect3_intersects_plane, godot_bool, const godot_rect3 *p_self, const godot_plane *p_plane) \
+ GDAPI_FUNC(godot_rect3_intersects_segment, godot_bool, const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) \
+ GDAPI_FUNC(godot_rect3_has_point, godot_bool, const godot_rect3 *p_self, const godot_vector3 *p_point) \
+ GDAPI_FUNC(godot_rect3_get_support, godot_vector3, const godot_rect3 *p_self, const godot_vector3 *p_dir) \
+ GDAPI_FUNC(godot_rect3_get_longest_axis, godot_vector3, const godot_rect3 *p_self) \
+ GDAPI_FUNC(godot_rect3_get_longest_axis_index, godot_int, const godot_rect3 *p_self) \
+ GDAPI_FUNC(godot_rect3_get_longest_axis_size, godot_real, const godot_rect3 *p_self) \
+ GDAPI_FUNC(godot_rect3_get_shortest_axis, godot_vector3, const godot_rect3 *p_self) \
+ GDAPI_FUNC(godot_rect3_get_shortest_axis_index, godot_int, const godot_rect3 *p_self) \
+ GDAPI_FUNC(godot_rect3_get_shortest_axis_size, godot_real, const godot_rect3 *p_self) \
+ GDAPI_FUNC(godot_rect3_expand, godot_rect3, const godot_rect3 *p_self, const godot_vector3 *p_to_point) \
+ GDAPI_FUNC(godot_rect3_grow, godot_rect3, const godot_rect3 *p_self, const godot_real p_by) \
+ GDAPI_FUNC(godot_rect3_get_endpoint, godot_vector3, const godot_rect3 *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_rect3_operator_equal, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_b) \
+ GDAPI_FUNC_VOID(godot_rid_new, godot_rid *r_dest) \
+ GDAPI_FUNC(godot_rid_get_id, godot_int, const godot_rid *p_self) \
+ GDAPI_FUNC_VOID(godot_rid_new_with_resource, godot_rid *r_dest, const godot_object *p_from) \
+ GDAPI_FUNC(godot_rid_operator_equal, godot_bool, const godot_rid *p_self, const godot_rid *p_b) \
+ GDAPI_FUNC(godot_rid_operator_less, godot_bool, const godot_rid *p_self, const godot_rid *p_b) \
+ GDAPI_FUNC_VOID(godot_transform_new_with_axis_origin, godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) \
+ GDAPI_FUNC_VOID(godot_transform_new, godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) \
+ GDAPI_FUNC(godot_transform_get_basis, godot_basis, const godot_transform *p_self) \
+ GDAPI_FUNC_VOID(godot_transform_set_basis, godot_transform *p_self, godot_basis *p_v) \
+ GDAPI_FUNC(godot_transform_get_origin, godot_vector3, const godot_transform *p_self) \
+ GDAPI_FUNC_VOID(godot_transform_set_origin, godot_transform *p_self, godot_vector3 *p_v) \
+ GDAPI_FUNC(godot_transform_as_string, godot_string, const godot_transform *p_self) \
+ GDAPI_FUNC(godot_transform_inverse, godot_transform, const godot_transform *p_self) \
+ GDAPI_FUNC(godot_transform_affine_inverse, godot_transform, const godot_transform *p_self) \
+ GDAPI_FUNC(godot_transform_orthonormalized, godot_transform, const godot_transform *p_self) \
+ GDAPI_FUNC(godot_transform_rotated, godot_transform, const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \
+ GDAPI_FUNC(godot_transform_scaled, godot_transform, const godot_transform *p_self, const godot_vector3 *p_scale) \
+ GDAPI_FUNC(godot_transform_translated, godot_transform, const godot_transform *p_self, const godot_vector3 *p_ofs) \
+ GDAPI_FUNC(godot_transform_looking_at, godot_transform, const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) \
+ GDAPI_FUNC(godot_transform_xform_plane, godot_plane, const godot_transform *p_self, const godot_plane *p_v) \
+ GDAPI_FUNC(godot_transform_xform_inv_plane, godot_plane, const godot_transform *p_self, const godot_plane *p_v) \
+ GDAPI_FUNC_VOID(godot_transform_new_identity, godot_transform *r_dest) \
+ GDAPI_FUNC(godot_transform_operator_equal, godot_bool, const godot_transform *p_self, const godot_transform *p_b) \
+ GDAPI_FUNC(godot_transform_operator_multiply, godot_transform, const godot_transform *p_self, const godot_transform *p_b) \
+ GDAPI_FUNC(godot_transform_xform_vector3, godot_vector3, const godot_transform *p_self, const godot_vector3 *p_v) \
+ GDAPI_FUNC(godot_transform_xform_inv_vector3, godot_vector3, const godot_transform *p_self, const godot_vector3 *p_v) \
+ GDAPI_FUNC(godot_transform_xform_rect3, godot_rect3, const godot_transform *p_self, const godot_rect3 *p_v) \
+ GDAPI_FUNC(godot_transform_xform_inv_rect3, godot_rect3, const godot_transform *p_self, const godot_rect3 *p_v) \
+ GDAPI_FUNC_VOID(godot_transform2d_new, godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) \
+ GDAPI_FUNC_VOID(godot_transform2d_new_axis_origin, godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) \
+ GDAPI_FUNC(godot_transform2d_as_string, godot_string, const godot_transform2d *p_self) \
+ GDAPI_FUNC(godot_transform2d_inverse, godot_transform2d, const godot_transform2d *p_self) \
+ GDAPI_FUNC(godot_transform2d_affine_inverse, godot_transform2d, const godot_transform2d *p_self) \
+ GDAPI_FUNC(godot_transform2d_get_rotation, godot_real, const godot_transform2d *p_self) \
+ GDAPI_FUNC(godot_transform2d_get_origin, godot_vector2, const godot_transform2d *p_self) \
+ GDAPI_FUNC(godot_transform2d_get_scale, godot_vector2, const godot_transform2d *p_self) \
+ GDAPI_FUNC(godot_transform2d_orthonormalized, godot_transform2d, const godot_transform2d *p_self) \
+ GDAPI_FUNC(godot_transform2d_rotated, godot_transform2d, const godot_transform2d *p_self, const godot_real p_phi) \
+ GDAPI_FUNC(godot_transform2d_scaled, godot_transform2d, const godot_transform2d *p_self, const godot_vector2 *p_scale) \
+ GDAPI_FUNC(godot_transform2d_translated, godot_transform2d, const godot_transform2d *p_self, const godot_vector2 *p_offset) \
+ GDAPI_FUNC(godot_transform2d_xform_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \
+ GDAPI_FUNC(godot_transform2d_xform_inv_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \
+ GDAPI_FUNC(godot_transform2d_basis_xform_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \
+ GDAPI_FUNC(godot_transform2d_basis_xform_inv_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \
+ GDAPI_FUNC(godot_transform2d_interpolate_with, godot_transform2d, const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) \
+ GDAPI_FUNC(godot_transform2d_operator_equal, godot_bool, const godot_transform2d *p_self, const godot_transform2d *p_b) \
+ GDAPI_FUNC(godot_transform2d_operator_multiply, godot_transform2d, const godot_transform2d *p_self, const godot_transform2d *p_b) \
+ GDAPI_FUNC_VOID(godot_transform2d_new_identity, godot_transform2d *r_dest) \
+ GDAPI_FUNC(godot_transform2d_xform_rect2, godot_rect2, const godot_transform2d *p_self, const godot_rect2 *p_v) \
+ GDAPI_FUNC(godot_transform2d_xform_inv_rect2, godot_rect2, const godot_transform2d *p_self, const godot_rect2 *p_v) \
+ GDAPI_FUNC(godot_variant_get_type, godot_variant_type, const godot_variant *p_v) \
+ GDAPI_FUNC_VOID(godot_variant_new_copy, godot_variant *r_dest, const godot_variant *p_src) \
+ GDAPI_FUNC_VOID(godot_variant_new_nil, godot_variant *r_dest) \
+ GDAPI_FUNC_VOID(godot_variant_new_bool, godot_variant *p_v, const godot_bool p_b) \
+ GDAPI_FUNC_VOID(godot_variant_new_uint, godot_variant *r_dest, const uint64_t p_i) \
+ GDAPI_FUNC_VOID(godot_variant_new_int, godot_variant *r_dest, const int64_t p_i) \
+ GDAPI_FUNC_VOID(godot_variant_new_real, godot_variant *r_dest, const double p_r) \
+ GDAPI_FUNC_VOID(godot_variant_new_string, godot_variant *r_dest, const godot_string *p_s) \
+ GDAPI_FUNC_VOID(godot_variant_new_vector2, godot_variant *r_dest, const godot_vector2 *p_v2) \
+ GDAPI_FUNC_VOID(godot_variant_new_rect2, godot_variant *r_dest, const godot_rect2 *p_rect2) \
+ GDAPI_FUNC_VOID(godot_variant_new_vector3, godot_variant *r_dest, const godot_vector3 *p_v3) \
+ GDAPI_FUNC_VOID(godot_variant_new_transform2d, godot_variant *r_dest, const godot_transform2d *p_t2d) \
+ GDAPI_FUNC_VOID(godot_variant_new_plane, godot_variant *r_dest, const godot_plane *p_plane) \
+ GDAPI_FUNC_VOID(godot_variant_new_quat, godot_variant *r_dest, const godot_quat *p_quat) \
+ GDAPI_FUNC_VOID(godot_variant_new_rect3, godot_variant *r_dest, const godot_rect3 *p_rect3) \
+ GDAPI_FUNC_VOID(godot_variant_new_basis, godot_variant *r_dest, const godot_basis *p_basis) \
+ GDAPI_FUNC_VOID(godot_variant_new_transform, godot_variant *r_dest, const godot_transform *p_trans) \
+ GDAPI_FUNC_VOID(godot_variant_new_color, godot_variant *r_dest, const godot_color *p_color) \
+ GDAPI_FUNC_VOID(godot_variant_new_node_path, godot_variant *r_dest, const godot_node_path *p_np) \
+ GDAPI_FUNC_VOID(godot_variant_new_rid, godot_variant *r_dest, const godot_rid *p_rid) \
+ GDAPI_FUNC_VOID(godot_variant_new_object, godot_variant *r_dest, const godot_object *p_obj) \
+ GDAPI_FUNC_VOID(godot_variant_new_dictionary, godot_variant *r_dest, const godot_dictionary *p_dict) \
+ GDAPI_FUNC_VOID(godot_variant_new_array, godot_variant *r_dest, const godot_array *p_arr) \
+ GDAPI_FUNC_VOID(godot_variant_new_pool_byte_array, godot_variant *r_dest, const godot_pool_byte_array *p_pba) \
+ GDAPI_FUNC_VOID(godot_variant_new_pool_int_array, godot_variant *r_dest, const godot_pool_int_array *p_pia) \
+ GDAPI_FUNC_VOID(godot_variant_new_pool_real_array, godot_variant *r_dest, const godot_pool_real_array *p_pra) \
+ GDAPI_FUNC_VOID(godot_variant_new_pool_string_array, godot_variant *r_dest, const godot_pool_string_array *p_psa) \
+ GDAPI_FUNC_VOID(godot_variant_new_pool_vector2_array, godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) \
+ GDAPI_FUNC_VOID(godot_variant_new_pool_vector3_array, godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) \
+ GDAPI_FUNC_VOID(godot_variant_new_pool_color_array, godot_variant *r_dest, const godot_pool_color_array *p_pca) \
+ GDAPI_FUNC(godot_variant_as_bool, godot_bool, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_uint, uint64_t, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_int, int64_t, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_real, double, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_string, godot_string, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_vector2, godot_vector2, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_rect2, godot_rect2, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_vector3, godot_vector3, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_transform2d, godot_transform2d, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_plane, godot_plane, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_quat, godot_quat, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_rect3, godot_rect3, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_basis, godot_basis, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_transform, godot_transform, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_color, godot_color, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_node_path, godot_node_path, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_rid, godot_rid, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_object, godot_object *, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_dictionary, godot_dictionary, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_array, godot_array, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_pool_byte_array, godot_pool_byte_array, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_pool_int_array, godot_pool_int_array, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_pool_real_array, godot_pool_real_array, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_pool_string_array, godot_pool_string_array, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_pool_vector2_array, godot_pool_vector2_array, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_pool_vector3_array, godot_pool_vector3_array, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_as_pool_color_array, godot_pool_color_array, const godot_variant *p_self) \
+ GDAPI_FUNC(godot_variant_call, godot_variant, godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) \
+ GDAPI_FUNC(godot_variant_has_method, godot_bool, const godot_variant *p_self, const godot_string *p_method) \
+ GDAPI_FUNC(godot_variant_operator_equal, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \
+ GDAPI_FUNC(godot_variant_operator_less, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \
+ GDAPI_FUNC(godot_variant_hash_compare, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \
+ GDAPI_FUNC(godot_variant_booleanize, godot_bool, const godot_variant *p_self, godot_bool *r_valid) \
+ GDAPI_FUNC_VOID(godot_variant_destroy, godot_variant *p_self) \
+ GDAPI_FUNC_VOID(godot_string_new, godot_string *r_dest) \
+ GDAPI_FUNC_VOID(godot_string_new_copy, godot_string *r_dest, const godot_string *p_src) \
+ GDAPI_FUNC_VOID(godot_string_new_data, godot_string *r_dest, const char *p_contents, const int p_size) \
+ GDAPI_FUNC_VOID(godot_string_new_unicode_data, godot_string *r_dest, const wchar_t *p_contents, const int p_size) \
+ GDAPI_FUNC_VOID(godot_string_get_data, const godot_string *p_self, char *p_dest, int *p_size) \
+ GDAPI_FUNC(godot_string_operator_index, wchar_t *, godot_string *p_self, const godot_int p_idx) \
+ GDAPI_FUNC(godot_string_c_str, const char *, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_unicode_str, const wchar_t *, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_operator_equal, godot_bool, const godot_string *p_self, const godot_string *p_b) \
+ GDAPI_FUNC(godot_string_operator_less, godot_bool, const godot_string *p_self, const godot_string *p_b) \
+ GDAPI_FUNC(godot_string_operator_plus, godot_string, const godot_string *p_self, const godot_string *p_b) \
+ GDAPI_FUNC(godot_string_length, godot_int, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_begins_with, godot_bool, const godot_string *p_self, const godot_string *p_string) \
+ GDAPI_FUNC(godot_string_begins_with_char_array, godot_bool, const godot_string *p_self, const char *p_char_array) \
+ GDAPI_FUNC(godot_string_bigrams, godot_array, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_chr, godot_string, wchar_t p_character) \
+ GDAPI_FUNC(godot_string_ends_with, godot_bool, const godot_string *p_self, const godot_string *p_string) \
+ GDAPI_FUNC(godot_string_find, godot_int, const godot_string *p_self, godot_string p_what) \
+ GDAPI_FUNC(godot_string_find_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \
+ GDAPI_FUNC(godot_string_findmk, godot_int, const godot_string *p_self, const godot_array *p_keys) \
+ GDAPI_FUNC(godot_string_findmk_from, godot_int, const godot_string *p_self, const godot_array *p_keys, godot_int p_from) \
+ GDAPI_FUNC(godot_string_findmk_from_in_place, godot_int, const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) \
+ GDAPI_FUNC(godot_string_findn, godot_int, const godot_string *p_self, godot_string p_what) \
+ GDAPI_FUNC(godot_string_findn_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \
+ GDAPI_FUNC(godot_string_find_last, godot_int, const godot_string *p_self, godot_string p_what) \
+ GDAPI_FUNC(godot_string_format, godot_string, const godot_string *p_self, const godot_variant *p_values) \
+ GDAPI_FUNC(godot_string_format_with_custom_placeholder, godot_string, const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) \
+ GDAPI_FUNC(godot_string_hex_encode_buffer, godot_string, const uint8_t *p_buffer, godot_int p_len) \
+ GDAPI_FUNC(godot_string_hex_to_int, godot_int, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_hex_to_int_without_prefix, godot_int, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_insert, godot_string, const godot_string *p_self, godot_int p_at_pos, godot_string p_string) \
+ GDAPI_FUNC(godot_string_is_numeric, godot_bool, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_is_subsequence_of, godot_bool, const godot_string *p_self, const godot_string *p_string) \
+ GDAPI_FUNC(godot_string_is_subsequence_ofi, godot_bool, const godot_string *p_self, const godot_string *p_string) \
+ GDAPI_FUNC(godot_string_lpad, godot_string, const godot_string *p_self, godot_int p_min_length) \
+ GDAPI_FUNC(godot_string_lpad_with_custom_character, godot_string, const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) \
+ GDAPI_FUNC(godot_string_match, godot_bool, const godot_string *p_self, const godot_string *p_wildcard) \
+ GDAPI_FUNC(godot_string_matchn, godot_bool, const godot_string *p_self, const godot_string *p_wildcard) \
+ GDAPI_FUNC(godot_string_md5, godot_string, const uint8_t *p_md5) \
+ GDAPI_FUNC(godot_string_num, godot_string, double p_num) \
+ GDAPI_FUNC(godot_string_num_int64, godot_string, int64_t p_num, godot_int p_base) \
+ GDAPI_FUNC(godot_string_num_int64_capitalized, godot_string, int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) \
+ GDAPI_FUNC(godot_string_num_real, godot_string, double p_num) \
+ GDAPI_FUNC(godot_string_num_scientific, godot_string, double p_num) \
+ GDAPI_FUNC(godot_string_num_with_decimals, godot_string, double p_num, godot_int p_decimals) \
+ GDAPI_FUNC(godot_string_pad_decimals, godot_string, const godot_string *p_self, godot_int p_digits) \
+ GDAPI_FUNC(godot_string_pad_zeros, godot_string, const godot_string *p_self, godot_int p_digits) \
+ GDAPI_FUNC(godot_string_replace_first, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \
+ GDAPI_FUNC(godot_string_replace, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \
+ GDAPI_FUNC(godot_string_replacen, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \
+ GDAPI_FUNC(godot_string_rfind, godot_int, const godot_string *p_self, godot_string p_what) \
+ GDAPI_FUNC(godot_string_rfindn, godot_int, const godot_string *p_self, godot_string p_what) \
+ GDAPI_FUNC(godot_string_rfind_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \
+ GDAPI_FUNC(godot_string_rfindn_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \
+ GDAPI_FUNC(godot_string_rpad, godot_string, const godot_string *p_self, godot_int p_min_length) \
+ GDAPI_FUNC(godot_string_rpad_with_custom_character, godot_string, const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) \
+ GDAPI_FUNC(godot_string_similarity, godot_real, const godot_string *p_self, const godot_string *p_string) \
+ GDAPI_FUNC(godot_string_sprintf, godot_string, const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) \
+ GDAPI_FUNC(godot_string_substr, godot_string, const godot_string *p_self, godot_int p_from, godot_int p_chars) \
+ GDAPI_FUNC(godot_string_to_double, double, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_to_float, godot_real, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_to_int, godot_int, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_camelcase_to_underscore, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_camelcase_to_underscore_lowercased, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_capitalize, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_char_to_double, double, const char *p_what) \
+ GDAPI_FUNC(godot_string_char_to_int, godot_int, const char *p_what) \
+ GDAPI_FUNC(godot_string_wchar_to_int, int64_t, const wchar_t *p_str) \
+ GDAPI_FUNC(godot_string_char_to_int_with_len, godot_int, const char *p_what, godot_int p_len) \
+ GDAPI_FUNC(godot_string_char_to_int64_with_len, int64_t, const wchar_t *p_str, int p_len) \
+ GDAPI_FUNC(godot_string_hex_to_int64, int64_t, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_hex_to_int64_with_prefix, int64_t, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_to_int64, int64_t, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_unicode_char_to_double, double, const wchar_t *p_str, const wchar_t **r_end) \
+ GDAPI_FUNC(godot_string_get_slice_count, godot_int, const godot_string *p_self, godot_string p_splitter) \
+ GDAPI_FUNC(godot_string_get_slice, godot_string, const godot_string *p_self, godot_string p_splitter, godot_int p_slice) \
+ GDAPI_FUNC(godot_string_get_slicec, godot_string, const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) \
+ GDAPI_FUNC(godot_string_split, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
+ GDAPI_FUNC(godot_string_split_allow_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
+ GDAPI_FUNC(godot_string_split_floats, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
+ GDAPI_FUNC(godot_string_split_floats_allows_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
+ GDAPI_FUNC(godot_string_split_floats_mk, godot_array, const godot_string *p_self, const godot_array *p_splitters) \
+ GDAPI_FUNC(godot_string_split_floats_mk_allows_empty, godot_array, const godot_string *p_self, const godot_array *p_splitters) \
+ GDAPI_FUNC(godot_string_split_ints, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
+ GDAPI_FUNC(godot_string_split_ints_allows_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
+ GDAPI_FUNC(godot_string_split_ints_mk, godot_array, const godot_string *p_self, const godot_array *p_splitters) \
+ GDAPI_FUNC(godot_string_split_ints_mk_allows_empty, godot_array, const godot_string *p_self, const godot_array *p_splitters) \
+ GDAPI_FUNC(godot_string_split_spaces, godot_array, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_char_lowercase, wchar_t, wchar_t p_char) \
+ GDAPI_FUNC(godot_string_char_uppercase, wchar_t, wchar_t p_char) \
+ GDAPI_FUNC(godot_string_to_lower, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_to_upper, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_get_basename, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_get_extension, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_left, godot_string, const godot_string *p_self, godot_int p_pos) \
+ GDAPI_FUNC(godot_string_ord_at, wchar_t, const godot_string *p_self, godot_int p_idx) \
+ GDAPI_FUNC(godot_string_plus_file, godot_string, const godot_string *p_self, const godot_string *p_file) \
+ GDAPI_FUNC(godot_string_right, godot_string, const godot_string *p_self, godot_int p_pos) \
+ GDAPI_FUNC(godot_string_strip_edges, godot_string, const godot_string *p_self, godot_bool p_left, godot_bool p_right) \
+ GDAPI_FUNC(godot_string_strip_escapes, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC_VOID(godot_string_erase, godot_string *p_self, godot_int p_pos, godot_int p_chars) \
+ GDAPI_FUNC_VOID(godot_string_ascii, godot_string *p_self, char *result) \
+ GDAPI_FUNC_VOID(godot_string_ascii_extended, godot_string *p_self, char *result) \
+ GDAPI_FUNC_VOID(godot_string_utf8, godot_string *p_self, char *result) \
+ GDAPI_FUNC(godot_string_parse_utf8, godot_bool, godot_string *p_self, const char *p_utf8) \
+ GDAPI_FUNC(godot_string_parse_utf8_with_len, godot_bool, godot_string *p_self, const char *p_utf8, godot_int p_len) \
+ GDAPI_FUNC(godot_string_chars_to_utf8, godot_string, const char *p_utf8) \
+ GDAPI_FUNC(godot_string_chars_to_utf8_with_len, godot_string, const char *p_utf8, godot_int p_len) \
+ GDAPI_FUNC(godot_string_hash, uint32_t, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_hash64, uint64_t, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_hash_chars, uint32_t, const char *p_cstr) \
+ GDAPI_FUNC(godot_string_hash_chars_with_len, uint32_t, const char *p_cstr, godot_int p_len) \
+ GDAPI_FUNC(godot_string_hash_utf8_chars, uint32_t, const wchar_t *p_str) \
+ GDAPI_FUNC(godot_string_hash_utf8_chars_with_len, uint32_t, const wchar_t *p_str, godot_int p_len) \
+ GDAPI_FUNC(godot_string_md5_buffer, godot_pool_byte_array, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_md5_text, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_sha256_buffer, godot_pool_byte_array, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_sha256_text, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_empty, godot_bool, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_get_base_dir, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_get_file, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_humanize_size, godot_string, size_t p_size) \
+ GDAPI_FUNC(godot_string_is_abs_path, godot_bool, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_is_rel_path, godot_bool, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_is_resource_file, godot_bool, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_path_to, godot_string, const godot_string *p_self, const godot_string *p_path) \
+ GDAPI_FUNC(godot_string_path_to_file, godot_string, const godot_string *p_self, const godot_string *p_path) \
+ GDAPI_FUNC(godot_string_simplify_path, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_c_escape, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_c_escape_multiline, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_c_unescape, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_http_escape, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_http_unescape, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_json_escape, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_word_wrap, godot_string, const godot_string *p_self, godot_int p_chars_per_line) \
+ GDAPI_FUNC(godot_string_xml_escape, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_xml_escape_with_quotes, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_xml_unescape, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_percent_decode, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_percent_encode, godot_string, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_is_valid_float, godot_bool, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_is_valid_hex_number, godot_bool, const godot_string *p_self, godot_bool p_with_prefix) \
+ GDAPI_FUNC(godot_string_is_valid_html_color, godot_bool, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_is_valid_identifier, godot_bool, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_is_valid_integer, godot_bool, const godot_string *p_self) \
+ GDAPI_FUNC(godot_string_is_valid_ip_address, godot_bool, const godot_string *p_self) \
+ GDAPI_FUNC_VOID(godot_string_destroy, godot_string *p_self) \
+ GDAPI_FUNC_VOID(godot_object_destroy, godot_object *p_o) \
+ GDAPI_FUNC(godot_global_get_singleton, godot_object *, char *p_name) \
+ GDAPI_FUNC(godot_get_stack_bottom, void *) \
+ GDAPI_FUNC(godot_method_bind_get_method, godot_method_bind *, const char *p_classname, const char *p_methodname) \
+ GDAPI_FUNC_VOID(godot_method_bind_ptrcall, godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) \
+ GDAPI_FUNC(godot_method_bind_call, godot_variant, godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) \
+ GDAPI_FUNC(godot_get_class_constructor, godot_class_constructor, const char *p_classname) \
+ GDAPI_FUNC(godot_get_global_constants, godot_dictionary) \
+ GDAPI_FUNC(godot_alloc, void *, int p_bytes) \
+ GDAPI_FUNC(godot_realloc, void *, void *p_ptr, int p_bytes) \
+ GDAPI_FUNC_VOID(godot_free, void *p_ptr) \
+ GDAPI_FUNC_VOID(godot_print_error, const char *p_description, const char *p_function, const char *p_file, int p_line) \
+ GDAPI_FUNC_VOID(godot_print_warning, const char *p_description, const char *p_function, const char *p_file, int p_line) \
+ GDAPI_FUNC_VOID(godot_print, const godot_string *p_message) \
+ GDAPI_FUNC_VOID(godot_nativescript_register_class, void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) \
+ GDAPI_FUNC_VOID(godot_nativescript_register_tool_class, void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) \
+ GDAPI_FUNC_VOID(godot_nativescript_register_method, void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) \
+ GDAPI_FUNC_VOID(godot_nativescript_register_property, void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) \
+ GDAPI_FUNC_VOID(godot_nativescript_register_signal, void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) \
+ GDAPI_FUNC(godot_nativescript_get_userdata, void *, godot_object *p_instance)
+
+#define GDAPI_FUNC(name, ret_type, ...) \
+ ret_type (*name)(__VA_ARGS__);
+#define GDAPI_FUNC_VOID(name, ...) \
+ void (*name)(__VA_ARGS__);
+
typedef struct godot_gdnative_api_struct {
- void (*godot_color_new_rgba)(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
- void (*godot_color_new_rgb)(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
- godot_real (*godot_color_get_r)(const godot_color *p_self);
- void (*godot_color_set_r)(godot_color *p_self, const godot_real r);
- godot_real (*godot_color_get_g)(const godot_color *p_self);
- void (*godot_color_set_g)(godot_color *p_self, const godot_real g);
- godot_real (*godot_color_get_b)(const godot_color *p_self);
- void (*godot_color_set_b)(godot_color *p_self, const godot_real b);
- godot_real (*godot_color_get_a)(const godot_color *p_self);
- void (*godot_color_set_a)(godot_color *p_self, const godot_real a);
- godot_real (*godot_color_get_h)(const godot_color *p_self);
- godot_real (*godot_color_get_s)(const godot_color *p_self);
- godot_real (*godot_color_get_v)(const godot_color *p_self);
- godot_string (*godot_color_as_string)(const godot_color *p_self);
- godot_int (*godot_color_to_rgba32)(const godot_color *p_self);
- godot_int (*godot_color_to_argb32)(const godot_color *p_self);
- godot_real (*godot_color_gray)(const godot_color *p_self);
- godot_color (*godot_color_inverted)(const godot_color *p_self);
- godot_color (*godot_color_contrasted)(const godot_color *p_self);
- godot_color (*godot_color_linear_interpolate)(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
- godot_color (*godot_color_blend)(const godot_color *p_self, const godot_color *p_over);
- godot_string (*godot_color_to_html)(const godot_color *p_self, const godot_bool p_with_alpha);
- godot_bool (*godot_color_operator_equal)(const godot_color *p_self, const godot_color *p_b);
- godot_bool (*godot_color_operator_less)(const godot_color *p_self, const godot_color *p_b);
- void (*godot_vector2_new)(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
- godot_string (*godot_vector2_as_string)(const godot_vector2 *p_self);
- godot_vector2 (*godot_vector2_normalized)(const godot_vector2 *p_self);
- godot_real (*godot_vector2_length)(const godot_vector2 *p_self);
- godot_real (*godot_vector2_angle)(const godot_vector2 *p_self);
- godot_real (*godot_vector2_length_squared)(const godot_vector2 *p_self);
- godot_bool (*godot_vector2_is_normalized)(const godot_vector2 *p_self);
- godot_real (*godot_vector2_distance_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
- godot_real (*godot_vector2_distance_squared_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
- godot_real (*godot_vector2_angle_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
- godot_real (*godot_vector2_angle_to_point)(const godot_vector2 *p_self, const godot_vector2 *p_to);
- godot_vector2 (*godot_vector2_linear_interpolate)(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
- godot_vector2 (*godot_vector2_cubic_interpolate)(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
- godot_vector2 (*godot_vector2_rotated)(const godot_vector2 *p_self, const godot_real p_phi);
- godot_vector2 (*godot_vector2_tangent)(const godot_vector2 *p_self);
- godot_vector2 (*godot_vector2_floor)(const godot_vector2 *p_self);
- godot_vector2 (*godot_vector2_snapped)(const godot_vector2 *p_self, const godot_vector2 *p_by);
- godot_real (*godot_vector2_aspect)(const godot_vector2 *p_self);
- godot_real (*godot_vector2_dot)(const godot_vector2 *p_self, const godot_vector2 *p_with);
- godot_vector2 (*godot_vector2_slide)(const godot_vector2 *p_self, const godot_vector2 *p_n);
- godot_vector2 (*godot_vector2_bounce)(const godot_vector2 *p_self, const godot_vector2 *p_n);
- godot_vector2 (*godot_vector2_reflect)(const godot_vector2 *p_self, const godot_vector2 *p_n);
- godot_vector2 (*godot_vector2_abs)(const godot_vector2 *p_self);
- godot_vector2 (*godot_vector2_clamped)(const godot_vector2 *p_self, const godot_real p_length);
- godot_vector2 (*godot_vector2_operator_add)(const godot_vector2 *p_self, const godot_vector2 *p_b);
- godot_vector2 (*godot_vector2_operator_substract)(const godot_vector2 *p_self, const godot_vector2 *p_b);
- godot_vector2 (*godot_vector2_operator_multiply_vector)(const godot_vector2 *p_self, const godot_vector2 *p_b);
- godot_vector2 (*godot_vector2_operator_multiply_scalar)(const godot_vector2 *p_self, const godot_real p_b);
- godot_vector2 (*godot_vector2_operator_divide_vector)(const godot_vector2 *p_self, const godot_vector2 *p_b);
- godot_vector2 (*godot_vector2_operator_divide_scalar)(const godot_vector2 *p_self, const godot_real p_b);
- godot_bool (*godot_vector2_operator_equal)(const godot_vector2 *p_self, const godot_vector2 *p_b);
- godot_bool (*godot_vector2_operator_less)(const godot_vector2 *p_self, const godot_vector2 *p_b);
- godot_vector2 (*godot_vector2_operator_neg)(const godot_vector2 *p_self);
- void (*godot_vector2_set_x)(godot_vector2 *p_self, const godot_real p_x);
- void (*godot_vector2_set_y)(godot_vector2 *p_self, const godot_real p_y);
- godot_real (*godot_vector2_get_x)(const godot_vector2 *p_self);
- godot_real (*godot_vector2_get_y)(const godot_vector2 *p_self);
- void (*godot_quat_new)(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
- void (*godot_quat_new_with_axis_angle)(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
- godot_real (*godot_quat_get_x)(const godot_quat *p_self);
- void (*godot_quat_set_x)(godot_quat *p_self, const godot_real val);
- godot_real (*godot_quat_get_y)(const godot_quat *p_self);
- void (*godot_quat_set_y)(godot_quat *p_self, const godot_real val);
- godot_real (*godot_quat_get_z)(const godot_quat *p_self);
- void (*godot_quat_set_z)(godot_quat *p_self, const godot_real val);
- godot_real (*godot_quat_get_w)(const godot_quat *p_self);
- void (*godot_quat_set_w)(godot_quat *p_self, const godot_real val);
- godot_string (*godot_quat_as_string)(const godot_quat *p_self);
- godot_real (*godot_quat_length)(const godot_quat *p_self);
- godot_real (*godot_quat_length_squared)(const godot_quat *p_self);
- godot_quat (*godot_quat_normalized)(const godot_quat *p_self);
- godot_bool (*godot_quat_is_normalized)(const godot_quat *p_self);
- godot_quat (*godot_quat_inverse)(const godot_quat *p_self);
- godot_real (*godot_quat_dot)(const godot_quat *p_self, const godot_quat *p_b);
- godot_vector3 (*godot_quat_xform)(const godot_quat *p_self, const godot_vector3 *p_v);
- godot_quat (*godot_quat_slerp)(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
- godot_quat (*godot_quat_slerpni)(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
- godot_quat (*godot_quat_cubic_slerp)(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
- godot_quat (*godot_quat_operator_multiply)(const godot_quat *p_self, const godot_real p_b);
- godot_quat (*godot_quat_operator_add)(const godot_quat *p_self, const godot_quat *p_b);
- godot_quat (*godot_quat_operator_substract)(const godot_quat *p_self, const godot_quat *p_b);
- godot_quat (*godot_quat_operator_divide)(const godot_quat *p_self, const godot_real p_b);
- godot_bool (*godot_quat_operator_equal)(const godot_quat *p_self, const godot_quat *p_b);
- godot_quat (*godot_quat_operator_neg)(const godot_quat *p_self);
- void (*godot_basis_new_with_rows)(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
- void (*godot_basis_new_with_axis_and_angle)(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
- void (*godot_basis_new_with_euler)(godot_basis *r_dest, const godot_vector3 *p_euler);
- godot_string (*godot_basis_as_string)(const godot_basis *p_self);
- godot_basis (*godot_basis_inverse)(const godot_basis *p_self);
- godot_basis (*godot_basis_transposed)(const godot_basis *p_self);
- godot_basis (*godot_basis_orthonormalized)(const godot_basis *p_self);
- godot_real (*godot_basis_determinant)(const godot_basis *p_self);
- godot_basis (*godot_basis_rotated)(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
- godot_basis (*godot_basis_scaled)(const godot_basis *p_self, const godot_vector3 *p_scale);
- godot_vector3 (*godot_basis_get_scale)(const godot_basis *p_self);
- godot_vector3 (*godot_basis_get_euler)(const godot_basis *p_self);
- godot_real (*godot_basis_tdotx)(const godot_basis *p_self, const godot_vector3 *p_with);
- godot_real (*godot_basis_tdoty)(const godot_basis *p_self, const godot_vector3 *p_with);
- godot_real (*godot_basis_tdotz)(const godot_basis *p_self, const godot_vector3 *p_with);
- godot_vector3 (*godot_basis_xform)(const godot_basis *p_self, const godot_vector3 *p_v);
- godot_vector3 (*godot_basis_xform_inv)(const godot_basis *p_self, const godot_vector3 *p_v);
- godot_int (*godot_basis_get_orthogonal_index)(const godot_basis *p_self);
- void (*godot_basis_new)(godot_basis *r_dest);
- void (*godot_basis_new_with_euler_quat)(godot_basis *r_dest, const godot_quat *p_euler);
- void (*godot_basis_get_elements)(godot_basis *p_self, godot_vector3 *p_elements);
- godot_vector3 (*godot_basis_get_axis)(const godot_basis *p_self, const godot_int p_axis);
- void (*godot_basis_set_axis)(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
- godot_vector3 (*godot_basis_get_row)(const godot_basis *p_self, const godot_int p_row);
- void (*godot_basis_set_row)(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
- godot_bool (*godot_basis_operator_equal)(const godot_basis *p_self, const godot_basis *p_b);
- godot_basis (*godot_basis_operator_add)(const godot_basis *p_self, const godot_basis *p_b);
- godot_basis (*godot_basis_operator_substract)(const godot_basis *p_self, const godot_basis *p_b);
- godot_basis (*godot_basis_operator_multiply_vector)(const godot_basis *p_self, const godot_basis *p_b);
- godot_basis (*godot_basis_operator_multiply_scalar)(const godot_basis *p_self, const godot_real p_b);
- void (*godot_vector3_new)(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
- godot_string (*godot_vector3_as_string)(const godot_vector3 *p_self);
- godot_int (*godot_vector3_min_axis)(const godot_vector3 *p_self);
- godot_int (*godot_vector3_max_axis)(const godot_vector3 *p_self);
- godot_real (*godot_vector3_length)(const godot_vector3 *p_self);
- godot_real (*godot_vector3_length_squared)(const godot_vector3 *p_self);
- godot_bool (*godot_vector3_is_normalized)(const godot_vector3 *p_self);
- godot_vector3 (*godot_vector3_normalized)(const godot_vector3 *p_self);
- godot_vector3 (*godot_vector3_inverse)(const godot_vector3 *p_self);
- godot_vector3 (*godot_vector3_snapped)(const godot_vector3 *p_self, const godot_vector3 *p_by);
- godot_vector3 (*godot_vector3_rotated)(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
- godot_vector3 (*godot_vector3_linear_interpolate)(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
- godot_vector3 (*godot_vector3_cubic_interpolate)(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
- godot_real (*godot_vector3_dot)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_vector3 (*godot_vector3_cross)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_basis (*godot_vector3_outer)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_basis (*godot_vector3_to_diagonal_matrix)(const godot_vector3 *p_self);
- godot_vector3 (*godot_vector3_abs)(const godot_vector3 *p_self);
- godot_vector3 (*godot_vector3_floor)(const godot_vector3 *p_self);
- godot_vector3 (*godot_vector3_ceil)(const godot_vector3 *p_self);
- godot_real (*godot_vector3_distance_to)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_real (*godot_vector3_distance_squared_to)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_real (*godot_vector3_angle_to)(const godot_vector3 *p_self, const godot_vector3 *p_to);
- godot_vector3 (*godot_vector3_slide)(const godot_vector3 *p_self, const godot_vector3 *p_n);
- godot_vector3 (*godot_vector3_bounce)(const godot_vector3 *p_self, const godot_vector3 *p_n);
- godot_vector3 (*godot_vector3_reflect)(const godot_vector3 *p_self, const godot_vector3 *p_n);
- godot_vector3 (*godot_vector3_operator_add)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_vector3 (*godot_vector3_operator_substract)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_vector3 (*godot_vector3_operator_multiply_vector)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_vector3 (*godot_vector3_operator_multiply_scalar)(const godot_vector3 *p_self, const godot_real p_b);
- godot_vector3 (*godot_vector3_operator_divide_vector)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_vector3 (*godot_vector3_operator_divide_scalar)(const godot_vector3 *p_self, const godot_real p_b);
- godot_bool (*godot_vector3_operator_equal)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_bool (*godot_vector3_operator_less)(const godot_vector3 *p_self, const godot_vector3 *p_b);
- godot_vector3 (*godot_vector3_operator_neg)(const godot_vector3 *p_self);
- void (*godot_vector3_set_axis)(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
- godot_real (*godot_vector3_get_axis)(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
- void (*godot_pool_byte_array_new)(godot_pool_byte_array *r_dest);
- void (*godot_pool_byte_array_new_copy)(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
- void (*godot_pool_byte_array_new_with_array)(godot_pool_byte_array *r_dest, const godot_array *p_a);
- void (*godot_pool_byte_array_append)(godot_pool_byte_array *p_self, const uint8_t p_data);
- void (*godot_pool_byte_array_append_array)(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
- godot_error (*godot_pool_byte_array_insert)(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
- void (*godot_pool_byte_array_invert)(godot_pool_byte_array *p_self);
- void (*godot_pool_byte_array_push_back)(godot_pool_byte_array *p_self, const uint8_t p_data);
- void (*godot_pool_byte_array_remove)(godot_pool_byte_array *p_self, const godot_int p_idx);
- void (*godot_pool_byte_array_resize)(godot_pool_byte_array *p_self, const godot_int p_size);
- void (*godot_pool_byte_array_set)(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
- uint8_t (*godot_pool_byte_array_get)(const godot_pool_byte_array *p_self, const godot_int p_idx);
- godot_int (*godot_pool_byte_array_size)(const godot_pool_byte_array *p_self);
- void (*godot_pool_byte_array_destroy)(godot_pool_byte_array *p_self);
- void (*godot_pool_int_array_new)(godot_pool_int_array *r_dest);
- void (*godot_pool_int_array_new_copy)(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
- void (*godot_pool_int_array_new_with_array)(godot_pool_int_array *r_dest, const godot_array *p_a);
- void (*godot_pool_int_array_append)(godot_pool_int_array *p_self, const godot_int p_data);
- void (*godot_pool_int_array_append_array)(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
- godot_error (*godot_pool_int_array_insert)(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
- void (*godot_pool_int_array_invert)(godot_pool_int_array *p_self);
- void (*godot_pool_int_array_push_back)(godot_pool_int_array *p_self, const godot_int p_data);
- void (*godot_pool_int_array_remove)(godot_pool_int_array *p_self, const godot_int p_idx);
- void (*godot_pool_int_array_resize)(godot_pool_int_array *p_self, const godot_int p_size);
- void (*godot_pool_int_array_set)(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
- godot_int (*godot_pool_int_array_get)(const godot_pool_int_array *p_self, const godot_int p_idx);
- godot_int (*godot_pool_int_array_size)(const godot_pool_int_array *p_self);
- void (*godot_pool_int_array_destroy)(godot_pool_int_array *p_self);
- void (*godot_pool_real_array_new)(godot_pool_real_array *r_dest);
- void (*godot_pool_real_array_new_copy)(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
- void (*godot_pool_real_array_new_with_array)(godot_pool_real_array *r_dest, const godot_array *p_a);
- void (*godot_pool_real_array_append)(godot_pool_real_array *p_self, const godot_real p_data);
- void (*godot_pool_real_array_append_array)(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
- godot_error (*godot_pool_real_array_insert)(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
- void (*godot_pool_real_array_invert)(godot_pool_real_array *p_self);
- void (*godot_pool_real_array_push_back)(godot_pool_real_array *p_self, const godot_real p_data);
- void (*godot_pool_real_array_remove)(godot_pool_real_array *p_self, const godot_int p_idx);
- void (*godot_pool_real_array_resize)(godot_pool_real_array *p_self, const godot_int p_size);
- void (*godot_pool_real_array_set)(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
- godot_real (*godot_pool_real_array_get)(const godot_pool_real_array *p_self, const godot_int p_idx);
- godot_int (*godot_pool_real_array_size)(const godot_pool_real_array *p_self);
- void (*godot_pool_real_array_destroy)(godot_pool_real_array *p_self);
- void (*godot_pool_string_array_new)(godot_pool_string_array *r_dest);
- void (*godot_pool_string_array_new_copy)(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
- void (*godot_pool_string_array_new_with_array)(godot_pool_string_array *r_dest, const godot_array *p_a);
- void (*godot_pool_string_array_append)(godot_pool_string_array *p_self, const godot_string *p_data);
- void (*godot_pool_string_array_append_array)(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
- godot_error (*godot_pool_string_array_insert)(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
- void (*godot_pool_string_array_invert)(godot_pool_string_array *p_self);
- void (*godot_pool_string_array_push_back)(godot_pool_string_array *p_self, const godot_string *p_data);
- void (*godot_pool_string_array_remove)(godot_pool_string_array *p_self, const godot_int p_idx);
- void (*godot_pool_string_array_resize)(godot_pool_string_array *p_self, const godot_int p_size);
- void (*godot_pool_string_array_set)(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
- godot_string (*godot_pool_string_array_get)(const godot_pool_string_array *p_self, const godot_int p_idx);
- godot_int (*godot_pool_string_array_size)(const godot_pool_string_array *p_self);
- void (*godot_pool_string_array_destroy)(godot_pool_string_array *p_self);
- void (*godot_pool_vector2_array_new)(godot_pool_vector2_array *r_dest);
- void (*godot_pool_vector2_array_new_copy)(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
- void (*godot_pool_vector2_array_new_with_array)(godot_pool_vector2_array *r_dest, const godot_array *p_a);
- void (*godot_pool_vector2_array_append)(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
- void (*godot_pool_vector2_array_append_array)(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
- godot_error (*godot_pool_vector2_array_insert)(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
- void (*godot_pool_vector2_array_invert)(godot_pool_vector2_array *p_self);
- void (*godot_pool_vector2_array_push_back)(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
- void (*godot_pool_vector2_array_remove)(godot_pool_vector2_array *p_self, const godot_int p_idx);
- void (*godot_pool_vector2_array_resize)(godot_pool_vector2_array *p_self, const godot_int p_size);
- void (*godot_pool_vector2_array_set)(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
- godot_vector2 (*godot_pool_vector2_array_get)(const godot_pool_vector2_array *p_self, const godot_int p_idx);
- godot_int (*godot_pool_vector2_array_size)(const godot_pool_vector2_array *p_self);
- void (*godot_pool_vector2_array_destroy)(godot_pool_vector2_array *p_self);
- void (*godot_pool_vector3_array_new)(godot_pool_vector3_array *r_dest);
- void (*godot_pool_vector3_array_new_copy)(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
- void (*godot_pool_vector3_array_new_with_array)(godot_pool_vector3_array *r_dest, const godot_array *p_a);
- void (*godot_pool_vector3_array_append)(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
- void (*godot_pool_vector3_array_append_array)(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
- godot_error (*godot_pool_vector3_array_insert)(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
- void (*godot_pool_vector3_array_invert)(godot_pool_vector3_array *p_self);
- void (*godot_pool_vector3_array_push_back)(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
- void (*godot_pool_vector3_array_remove)(godot_pool_vector3_array *p_self, const godot_int p_idx);
- void (*godot_pool_vector3_array_resize)(godot_pool_vector3_array *p_self, const godot_int p_size);
- void (*godot_pool_vector3_array_set)(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
- godot_vector3 (*godot_pool_vector3_array_get)(const godot_pool_vector3_array *p_self, const godot_int p_idx);
- godot_int (*godot_pool_vector3_array_size)(const godot_pool_vector3_array *p_self);
- void (*godot_pool_vector3_array_destroy)(godot_pool_vector3_array *p_self);
- void (*godot_pool_color_array_new)(godot_pool_color_array *r_dest);
- void (*godot_pool_color_array_new_copy)(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
- void (*godot_pool_color_array_new_with_array)(godot_pool_color_array *r_dest, const godot_array *p_a);
- void (*godot_pool_color_array_append)(godot_pool_color_array *p_self, const godot_color *p_data);
- void (*godot_pool_color_array_append_array)(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
- godot_error (*godot_pool_color_array_insert)(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
- void (*godot_pool_color_array_invert)(godot_pool_color_array *p_self);
- void (*godot_pool_color_array_push_back)(godot_pool_color_array *p_self, const godot_color *p_data);
- void (*godot_pool_color_array_remove)(godot_pool_color_array *p_self, const godot_int p_idx);
- void (*godot_pool_color_array_resize)(godot_pool_color_array *p_self, const godot_int p_size);
- void (*godot_pool_color_array_set)(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
- godot_color (*godot_pool_color_array_get)(const godot_pool_color_array *p_self, const godot_int p_idx);
- godot_int (*godot_pool_color_array_size)(const godot_pool_color_array *p_self);
- void (*godot_pool_color_array_destroy)(godot_pool_color_array *p_self);
- void (*godot_array_new)(godot_array *r_dest);
- void (*godot_array_new_copy)(godot_array *r_dest, const godot_array *p_src);
- void (*godot_array_new_pool_color_array)(godot_array *r_dest, const godot_pool_color_array *p_pca);
- void (*godot_array_new_pool_vector3_array)(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
- void (*godot_array_new_pool_vector2_array)(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
- void (*godot_array_new_pool_string_array)(godot_array *r_dest, const godot_pool_string_array *p_psa);
- void (*godot_array_new_pool_real_array)(godot_array *r_dest, const godot_pool_real_array *p_pra);
- void (*godot_array_new_pool_int_array)(godot_array *r_dest, const godot_pool_int_array *p_pia);
- void (*godot_array_new_pool_byte_array)(godot_array *r_dest, const godot_pool_byte_array *p_pba);
- void (*godot_array_set)(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
- godot_variant (*godot_array_get)(const godot_array *p_self, const godot_int p_idx);
- godot_variant *(*godot_array_operator_index)(godot_array *p_self, const godot_int p_idx);
- void (*godot_array_append)(godot_array *p_self, const godot_variant *p_value);
- void (*godot_array_clear)(godot_array *p_self);
- godot_int (*godot_array_count)(const godot_array *p_self, const godot_variant *p_value);
- godot_bool (*godot_array_empty)(const godot_array *p_self);
- void (*godot_array_erase)(godot_array *p_self, const godot_variant *p_value);
- godot_variant (*godot_array_front)(const godot_array *p_self);
- godot_variant (*godot_array_back)(const godot_array *p_self);
- godot_int (*godot_array_find)(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
- godot_int (*godot_array_find_last)(const godot_array *p_self, const godot_variant *p_what);
- godot_bool (*godot_array_has)(const godot_array *p_self, const godot_variant *p_value);
- godot_int (*godot_array_hash)(const godot_array *p_self);
- void (*godot_array_insert)(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
- void (*godot_array_invert)(godot_array *p_self);
- godot_variant (*godot_array_pop_back)(godot_array *p_self);
- godot_variant (*godot_array_pop_front)(godot_array *p_self);
- void (*godot_array_push_back)(godot_array *p_self, const godot_variant *p_value);
- void (*godot_array_push_front)(godot_array *p_self, const godot_variant *p_value);
- void (*godot_array_remove)(godot_array *p_self, const godot_int p_idx);
- void (*godot_array_resize)(godot_array *p_self, const godot_int p_size);
- godot_int (*godot_array_rfind)(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
- godot_int (*godot_array_size)(const godot_array *p_self);
- void (*godot_array_sort)(godot_array *p_self);
- void (*godot_array_sort_custom)(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
- void (*godot_array_destroy)(godot_array *p_self);
- void (*godot_dictionary_new)(godot_dictionary *r_dest);
- void (*godot_dictionary_new_copy)(godot_dictionary *r_dest, const godot_dictionary *p_src);
- void (*godot_dictionary_destroy)(godot_dictionary *p_self);
- godot_int (*godot_dictionary_size)(const godot_dictionary *p_self);
- godot_bool (*godot_dictionary_empty)(const godot_dictionary *p_self);
- void (*godot_dictionary_clear)(godot_dictionary *p_self);
- godot_bool (*godot_dictionary_has)(const godot_dictionary *p_self, const godot_variant *p_key);
- godot_bool (*godot_dictionary_has_all)(const godot_dictionary *p_self, const godot_array *p_keys);
- void (*godot_dictionary_erase)(godot_dictionary *p_self, const godot_variant *p_key);
- godot_int (*godot_dictionary_hash)(const godot_dictionary *p_self);
- godot_array (*godot_dictionary_keys)(const godot_dictionary *p_self);
- godot_array (*godot_dictionary_values)(const godot_dictionary *p_self);
- godot_variant (*godot_dictionary_get)(const godot_dictionary *p_self, const godot_variant *p_key);
- void (*godot_dictionary_set)(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
- godot_variant *(*godot_dictionary_operator_index)(godot_dictionary *p_self, const godot_variant *p_key);
- godot_variant *(*godot_dictionary_next)(const godot_dictionary *p_self, const godot_variant *p_key);
- godot_bool (*godot_dictionary_operator_equal)(const godot_dictionary *p_self, const godot_dictionary *p_b);
- godot_string (*godot_dictionary_to_json)(const godot_dictionary *p_self);
- void (*godot_node_path_new)(godot_node_path *r_dest, const godot_string *p_from);
- void (*godot_node_path_new_copy)(godot_node_path *r_dest, const godot_node_path *p_src);
- void (*godot_node_path_destroy)(godot_node_path *p_self);
- godot_string (*godot_node_path_as_string)(const godot_node_path *p_self);
- godot_bool (*godot_node_path_is_absolute)(const godot_node_path *p_self);
- godot_int (*godot_node_path_get_name_count)(const godot_node_path *p_self);
- godot_string (*godot_node_path_get_name)(const godot_node_path *p_self, const godot_int p_idx);
- godot_int (*godot_node_path_get_subname_count)(const godot_node_path *p_self);
- godot_string (*godot_node_path_get_subname)(const godot_node_path *p_self, const godot_int p_idx);
- godot_string (*godot_node_path_get_property)(const godot_node_path *p_self);
- godot_bool (*godot_node_path_is_empty)(const godot_node_path *p_self);
- godot_bool (*godot_node_path_operator_equal)(const godot_node_path *p_self, const godot_node_path *p_b);
- void (*godot_plane_new_with_reals)(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
- void (*godot_plane_new_with_vectors)(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
- void (*godot_plane_new_with_normal)(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
- godot_string (*godot_plane_as_string)(const godot_plane *p_self);
- godot_plane (*godot_plane_normalized)(const godot_plane *p_self);
- godot_vector3 (*godot_plane_center)(const godot_plane *p_self);
- godot_vector3 (*godot_plane_get_any_point)(const godot_plane *p_self);
- godot_bool (*godot_plane_is_point_over)(const godot_plane *p_self, const godot_vector3 *p_point);
- godot_real (*godot_plane_distance_to)(const godot_plane *p_self, const godot_vector3 *p_point);
- godot_bool (*godot_plane_has_point)(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
- godot_vector3 (*godot_plane_project)(const godot_plane *p_self, const godot_vector3 *p_point);
- godot_bool (*godot_plane_intersect_3)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
- godot_bool (*godot_plane_intersects_ray)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
- godot_bool (*godot_plane_intersects_segment)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
- godot_plane (*godot_plane_operator_neg)(const godot_plane *p_self);
- godot_bool (*godot_plane_operator_equal)(const godot_plane *p_self, const godot_plane *p_b);
- void (*godot_plane_set_normal)(godot_plane *p_self, const godot_vector3 *p_normal);
- godot_vector3 (*godot_plane_get_normal)(const godot_plane *p_self);
- godot_real (*godot_plane_get_d)(const godot_plane *p_self);
- void (*godot_plane_set_d)(godot_plane *p_self, const godot_real p_d);
- void (*godot_rect2_new_with_position_and_size)(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
- void (*godot_rect2_new)(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
- godot_string (*godot_rect2_as_string)(const godot_rect2 *p_self);
- godot_real (*godot_rect2_get_area)(const godot_rect2 *p_self);
- godot_bool (*godot_rect2_intersects)(const godot_rect2 *p_self, const godot_rect2 *p_b);
- godot_bool (*godot_rect2_encloses)(const godot_rect2 *p_self, const godot_rect2 *p_b);
- godot_bool (*godot_rect2_has_no_area)(const godot_rect2 *p_self);
- godot_rect2 (*godot_rect2_clip)(const godot_rect2 *p_self, const godot_rect2 *p_b);
- godot_rect2 (*godot_rect2_merge)(const godot_rect2 *p_self, const godot_rect2 *p_b);
- godot_bool (*godot_rect2_has_point)(const godot_rect2 *p_self, const godot_vector2 *p_point);
- godot_rect2 (*godot_rect2_grow)(const godot_rect2 *p_self, const godot_real p_by);
- godot_rect2 (*godot_rect2_expand)(const godot_rect2 *p_self, const godot_vector2 *p_to);
- godot_bool (*godot_rect2_operator_equal)(const godot_rect2 *p_self, const godot_rect2 *p_b);
- godot_vector2 (*godot_rect2_get_position)(const godot_rect2 *p_self);
- godot_vector2 (*godot_rect2_get_size)(const godot_rect2 *p_self);
- void (*godot_rect2_set_position)(godot_rect2 *p_self, const godot_vector2 *p_pos);
- void (*godot_rect2_set_size)(godot_rect2 *p_self, const godot_vector2 *p_size);
- void (*godot_rect3_new)(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
- godot_vector3 (*godot_rect3_get_position)(const godot_rect3 *p_self);
- void (*godot_rect3_set_position)(const godot_rect3 *p_self, const godot_vector3 *p_v);
- godot_vector3 (*godot_rect3_get_size)(const godot_rect3 *p_self);
- void (*godot_rect3_set_size)(const godot_rect3 *p_self, const godot_vector3 *p_v);
- godot_string (*godot_rect3_as_string)(const godot_rect3 *p_self);
- godot_real (*godot_rect3_get_area)(const godot_rect3 *p_self);
- godot_bool (*godot_rect3_has_no_area)(const godot_rect3 *p_self);
- godot_bool (*godot_rect3_has_no_surface)(const godot_rect3 *p_self);
- godot_bool (*godot_rect3_intersects)(const godot_rect3 *p_self, const godot_rect3 *p_with);
- godot_bool (*godot_rect3_encloses)(const godot_rect3 *p_self, const godot_rect3 *p_with);
- godot_rect3 (*godot_rect3_merge)(const godot_rect3 *p_self, const godot_rect3 *p_with);
- godot_rect3 (*godot_rect3_intersection)(const godot_rect3 *p_self, const godot_rect3 *p_with);
- godot_bool (*godot_rect3_intersects_plane)(const godot_rect3 *p_self, const godot_plane *p_plane);
- godot_bool (*godot_rect3_intersects_segment)(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
- godot_bool (*godot_rect3_has_point)(const godot_rect3 *p_self, const godot_vector3 *p_point);
- godot_vector3 (*godot_rect3_get_support)(const godot_rect3 *p_self, const godot_vector3 *p_dir);
- godot_vector3 (*godot_rect3_get_longest_axis)(const godot_rect3 *p_self);
- godot_int (*godot_rect3_get_longest_axis_index)(const godot_rect3 *p_self);
- godot_real (*godot_rect3_get_longest_axis_size)(const godot_rect3 *p_self);
- godot_vector3 (*godot_rect3_get_shortest_axis)(const godot_rect3 *p_self);
- godot_int (*godot_rect3_get_shortest_axis_index)(const godot_rect3 *p_self);
- godot_real (*godot_rect3_get_shortest_axis_size)(const godot_rect3 *p_self);
- godot_rect3 (*godot_rect3_expand)(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
- godot_rect3 (*godot_rect3_grow)(const godot_rect3 *p_self, const godot_real p_by);
- godot_vector3 (*godot_rect3_get_endpoint)(const godot_rect3 *p_self, const godot_int p_idx);
- godot_bool (*godot_rect3_operator_equal)(const godot_rect3 *p_self, const godot_rect3 *p_b);
- void (*godot_rid_new)(godot_rid *r_dest);
- godot_int (*godot_rid_get_id)(const godot_rid *p_self);
- void (*godot_rid_new_with_resource)(godot_rid *r_dest, const godot_object *p_from);
- godot_bool (*godot_rid_operator_equal)(const godot_rid *p_self, const godot_rid *p_b);
- godot_bool (*godot_rid_operator_less)(const godot_rid *p_self, const godot_rid *p_b);
- void (*godot_transform_new_with_axis_origin)(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
- void (*godot_transform_new)(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
- godot_basis (*godot_transform_get_basis)(const godot_transform *p_self);
- void (*godot_transform_set_basis)(godot_transform *p_self, godot_basis *p_v);
- godot_vector3 (*godot_transform_get_origin)(const godot_transform *p_self);
- void (*godot_transform_set_origin)(godot_transform *p_self, godot_vector3 *p_v);
- godot_string (*godot_transform_as_string)(const godot_transform *p_self);
- godot_transform (*godot_transform_inverse)(const godot_transform *p_self);
- godot_transform (*godot_transform_affine_inverse)(const godot_transform *p_self);
- godot_transform (*godot_transform_orthonormalized)(const godot_transform *p_self);
- godot_transform (*godot_transform_rotated)(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
- godot_transform (*godot_transform_scaled)(const godot_transform *p_self, const godot_vector3 *p_scale);
- godot_transform (*godot_transform_translated)(const godot_transform *p_self, const godot_vector3 *p_ofs);
- godot_transform (*godot_transform_looking_at)(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
- godot_plane (*godot_transform_xform_plane)(const godot_transform *p_self, const godot_plane *p_v);
- godot_plane (*godot_transform_xform_inv_plane)(const godot_transform *p_self, const godot_plane *p_v);
- void (*godot_transform_new_identity)(godot_transform *r_dest);
- godot_bool (*godot_transform_operator_equal)(const godot_transform *p_self, const godot_transform *p_b);
- godot_transform (*godot_transform_operator_multiply)(const godot_transform *p_self, const godot_transform *p_b);
- godot_vector3 (*godot_transform_xform_vector3)(const godot_transform *p_self, const godot_vector3 *p_v);
- godot_vector3 (*godot_transform_xform_inv_vector3)(const godot_transform *p_self, const godot_vector3 *p_v);
- godot_rect3 (*godot_transform_xform_rect3)(const godot_transform *p_self, const godot_rect3 *p_v);
- godot_rect3 (*godot_transform_xform_inv_rect3)(const godot_transform *p_self, const godot_rect3 *p_v);
- void (*godot_transform2d_new)(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
- void (*godot_transform2d_new_axis_origin)(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
- godot_string (*godot_transform2d_as_string)(const godot_transform2d *p_self);
- godot_transform2d (*godot_transform2d_inverse)(const godot_transform2d *p_self);
- godot_transform2d (*godot_transform2d_affine_inverse)(const godot_transform2d *p_self);
- godot_real (*godot_transform2d_get_rotation)(const godot_transform2d *p_self);
- godot_vector2 (*godot_transform2d_get_origin)(const godot_transform2d *p_self);
- godot_vector2 (*godot_transform2d_get_scale)(const godot_transform2d *p_self);
- godot_transform2d (*godot_transform2d_orthonormalized)(const godot_transform2d *p_self);
- godot_transform2d (*godot_transform2d_rotated)(const godot_transform2d *p_self, const godot_real p_phi);
- godot_transform2d (*godot_transform2d_scaled)(const godot_transform2d *p_self, const godot_vector2 *p_scale);
- godot_transform2d (*godot_transform2d_translated)(const godot_transform2d *p_self, const godot_vector2 *p_offset);
- godot_vector2 (*godot_transform2d_xform_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
- godot_vector2 (*godot_transform2d_xform_inv_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
- godot_vector2 (*godot_transform2d_basis_xform_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
- godot_vector2 (*godot_transform2d_basis_xform_inv_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
- godot_transform2d (*godot_transform2d_interpolate_with)(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
- godot_bool (*godot_transform2d_operator_equal)(const godot_transform2d *p_self, const godot_transform2d *p_b);
- godot_transform2d (*godot_transform2d_operator_multiply)(const godot_transform2d *p_self, const godot_transform2d *p_b);
- void (*godot_transform2d_new_identity)(godot_transform2d *r_dest);
- godot_rect2 (*godot_transform2d_xform_rect2)(const godot_transform2d *p_self, const godot_rect2 *p_v);
- godot_rect2 (*godot_transform2d_xform_inv_rect2)(const godot_transform2d *p_self, const godot_rect2 *p_v);
- godot_variant_type (*godot_variant_get_type)(const godot_variant *p_v);
- void (*godot_variant_new_copy)(godot_variant *r_dest, const godot_variant *p_src);
- void (*godot_variant_new_nil)(godot_variant *r_dest);
- void (*godot_variant_new_bool)(godot_variant *p_v, const godot_bool p_b);
- void (*godot_variant_new_uint)(godot_variant *r_dest, const uint64_t p_i);
- void (*godot_variant_new_int)(godot_variant *r_dest, const int64_t p_i);
- void (*godot_variant_new_real)(godot_variant *r_dest, const double p_r);
- void (*godot_variant_new_string)(godot_variant *r_dest, const godot_string *p_s);
- void (*godot_variant_new_vector2)(godot_variant *r_dest, const godot_vector2 *p_v2);
- void (*godot_variant_new_rect2)(godot_variant *r_dest, const godot_rect2 *p_rect2);
- void (*godot_variant_new_vector3)(godot_variant *r_dest, const godot_vector3 *p_v3);
- void (*godot_variant_new_transform2d)(godot_variant *r_dest, const godot_transform2d *p_t2d);
- void (*godot_variant_new_plane)(godot_variant *r_dest, const godot_plane *p_plane);
- void (*godot_variant_new_quat)(godot_variant *r_dest, const godot_quat *p_quat);
- void (*godot_variant_new_rect3)(godot_variant *r_dest, const godot_rect3 *p_rect3);
- void (*godot_variant_new_basis)(godot_variant *r_dest, const godot_basis *p_basis);
- void (*godot_variant_new_transform)(godot_variant *r_dest, const godot_transform *p_trans);
- void (*godot_variant_new_color)(godot_variant *r_dest, const godot_color *p_color);
- void (*godot_variant_new_node_path)(godot_variant *r_dest, const godot_node_path *p_np);
- void (*godot_variant_new_rid)(godot_variant *r_dest, const godot_rid *p_rid);
- void (*godot_variant_new_object)(godot_variant *r_dest, const godot_object *p_obj);
- void (*godot_variant_new_dictionary)(godot_variant *r_dest, const godot_dictionary *p_dict);
- void (*godot_variant_new_array)(godot_variant *r_dest, const godot_array *p_arr);
- void (*godot_variant_new_pool_byte_array)(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
- void (*godot_variant_new_pool_int_array)(godot_variant *r_dest, const godot_pool_int_array *p_pia);
- void (*godot_variant_new_pool_real_array)(godot_variant *r_dest, const godot_pool_real_array *p_pra);
- void (*godot_variant_new_pool_string_array)(godot_variant *r_dest, const godot_pool_string_array *p_psa);
- void (*godot_variant_new_pool_vector2_array)(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
- void (*godot_variant_new_pool_vector3_array)(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
- void (*godot_variant_new_pool_color_array)(godot_variant *r_dest, const godot_pool_color_array *p_pca);
- godot_bool (*godot_variant_as_bool)(const godot_variant *p_self);
- uint64_t (*godot_variant_as_uint)(const godot_variant *p_self);
- int64_t (*godot_variant_as_int)(const godot_variant *p_self);
- double (*godot_variant_as_real)(const godot_variant *p_self);
- godot_string (*godot_variant_as_string)(const godot_variant *p_self);
- godot_vector2 (*godot_variant_as_vector2)(const godot_variant *p_self);
- godot_rect2 (*godot_variant_as_rect2)(const godot_variant *p_self);
- godot_vector3 (*godot_variant_as_vector3)(const godot_variant *p_self);
- godot_transform2d (*godot_variant_as_transform2d)(const godot_variant *p_self);
- godot_plane (*godot_variant_as_plane)(const godot_variant *p_self);
- godot_quat (*godot_variant_as_quat)(const godot_variant *p_self);
- godot_rect3 (*godot_variant_as_rect3)(const godot_variant *p_self);
- godot_basis (*godot_variant_as_basis)(const godot_variant *p_self);
- godot_transform (*godot_variant_as_transform)(const godot_variant *p_self);
- godot_color (*godot_variant_as_color)(const godot_variant *p_self);
- godot_node_path (*godot_variant_as_node_path)(const godot_variant *p_self);
- godot_rid (*godot_variant_as_rid)(const godot_variant *p_self);
- godot_object *(*godot_variant_as_object)(const godot_variant *p_self);
- godot_dictionary (*godot_variant_as_dictionary)(const godot_variant *p_self);
- godot_array (*godot_variant_as_array)(const godot_variant *p_self);
- godot_pool_byte_array (*godot_variant_as_pool_byte_array)(const godot_variant *p_self);
- godot_pool_int_array (*godot_variant_as_pool_int_array)(const godot_variant *p_self);
- godot_pool_real_array (*godot_variant_as_pool_real_array)(const godot_variant *p_self);
- godot_pool_string_array (*godot_variant_as_pool_string_array)(const godot_variant *p_self);
- godot_pool_vector2_array (*godot_variant_as_pool_vector2_array)(const godot_variant *p_self);
- godot_pool_vector3_array (*godot_variant_as_pool_vector3_array)(const godot_variant *p_self);
- godot_pool_color_array (*godot_variant_as_pool_color_array)(const godot_variant *p_self);
- godot_variant (*godot_variant_call)(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
- godot_bool (*godot_variant_has_method)(const godot_variant *p_self, const godot_string *p_method);
- godot_bool (*godot_variant_operator_equal)(const godot_variant *p_self, const godot_variant *p_other);
- godot_bool (*godot_variant_operator_less)(const godot_variant *p_self, const godot_variant *p_other);
- godot_bool (*godot_variant_hash_compare)(const godot_variant *p_self, const godot_variant *p_other);
- godot_bool (*godot_variant_booleanize)(const godot_variant *p_self, godot_bool *r_valid);
- void (*godot_variant_destroy)(godot_variant *p_self);
- void (*godot_string_new)(godot_string *r_dest);
- void (*godot_string_new_copy)(godot_string *r_dest, const godot_string *p_src);
- void (*godot_string_new_data)(godot_string *r_dest, const char *p_contents, const int p_size);
- void (*godot_string_new_unicode_data)(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
- void (*godot_string_get_data)(const godot_string *p_self, char *p_dest, int *p_size);
- wchar_t *(*godot_string_operator_index)(godot_string *p_self, const godot_int p_idx);
- const char *(*godot_string_c_str)(const godot_string *p_self);
- const wchar_t *(*godot_string_unicode_str)(const godot_string *p_self);
- godot_bool (*godot_string_operator_equal)(const godot_string *p_self, const godot_string *p_b);
- godot_bool (*godot_string_operator_less)(const godot_string *p_self, const godot_string *p_b);
- godot_string (*godot_string_operator_plus)(const godot_string *p_self, const godot_string *p_b);
- godot_int (*godot_string_length)(const godot_string *p_self);
- godot_bool (*godot_string_begins_with)(const godot_string *p_self, const godot_string *p_string);
- godot_bool (*godot_string_begins_with_char_array)(const godot_string *p_self, const char *p_char_array);
- godot_array (*godot_string_bigrams)(const godot_string *p_self);
- godot_string (*godot_string_chr)(wchar_t p_character);
- godot_bool (*godot_string_ends_with)(const godot_string *p_self, const godot_string *p_string);
- godot_int (*godot_string_find)(const godot_string *p_self, godot_string p_what);
- godot_int (*godot_string_find_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
- godot_int (*godot_string_findmk)(const godot_string *p_self, const godot_array *p_keys);
- godot_int (*godot_string_findmk_from)(const godot_string *p_self, const godot_array *p_keys, godot_int p_from);
- godot_int (*godot_string_findmk_from_in_place)(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key);
- godot_int (*godot_string_findn)(const godot_string *p_self, godot_string p_what);
- godot_int (*godot_string_findn_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
- godot_int (*godot_string_find_last)(const godot_string *p_self, godot_string p_what);
- godot_string (*godot_string_format)(const godot_string *p_self, const godot_variant *p_values);
- godot_string (*godot_string_format_with_custom_placeholder)(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
- godot_string (*godot_string_hex_encode_buffer)(const uint8_t *p_buffer, godot_int p_len);
- godot_int (*godot_string_hex_to_int)(const godot_string *p_self);
- godot_int (*godot_string_hex_to_int_without_prefix)(const godot_string *p_self);
- godot_string (*godot_string_insert)(const godot_string *p_self, godot_int p_at_pos, godot_string p_string);
- godot_bool (*godot_string_is_numeric)(const godot_string *p_self);
- godot_bool (*godot_string_is_subsequence_of)(const godot_string *p_self, const godot_string *p_string);
- godot_bool (*godot_string_is_subsequence_ofi)(const godot_string *p_self, const godot_string *p_string);
- godot_string (*godot_string_lpad)(const godot_string *p_self, godot_int p_min_length);
- godot_string (*godot_string_lpad_with_custom_character)(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
- godot_bool (*godot_string_match)(const godot_string *p_self, const godot_string *p_wildcard);
- godot_bool (*godot_string_matchn)(const godot_string *p_self, const godot_string *p_wildcard);
- godot_string (*godot_string_md5)(const uint8_t *p_md5);
- godot_string (*godot_string_num)(double p_num);
- godot_string (*godot_string_num_int64)(int64_t p_num, godot_int p_base);
- godot_string (*godot_string_num_int64_capitalized)(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
- godot_string (*godot_string_num_real)(double p_num);
- godot_string (*godot_string_num_scientific)(double p_num);
- godot_string (*godot_string_num_with_decimals)(double p_num, godot_int p_decimals);
- godot_string (*godot_string_pad_decimals)(const godot_string *p_self, godot_int p_digits);
- godot_string (*godot_string_pad_zeros)(const godot_string *p_self, godot_int p_digits);
- godot_string (*godot_string_replace_first)(const godot_string *p_self, godot_string p_key, godot_string p_with);
- godot_string (*godot_string_replace)(const godot_string *p_self, godot_string p_key, godot_string p_with);
- godot_string (*godot_string_replacen)(const godot_string *p_self, godot_string p_key, godot_string p_with);
- godot_int (*godot_string_rfind)(const godot_string *p_self, godot_string p_what);
- godot_int (*godot_string_rfindn)(const godot_string *p_self, godot_string p_what);
- godot_int (*godot_string_rfind_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
- godot_int (*godot_string_rfindn_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
- godot_string (*godot_string_rpad)(const godot_string *p_self, godot_int p_min_length);
- godot_string (*godot_string_rpad_with_custom_character)(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
- godot_real (*godot_string_similarity)(const godot_string *p_self, const godot_string *p_string);
- godot_string (*godot_string_sprintf)(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
- godot_string (*godot_string_substr)(const godot_string *p_self, godot_int p_from, godot_int p_chars);
- double (*godot_string_to_double)(const godot_string *p_self);
- godot_real (*godot_string_to_float)(const godot_string *p_self);
- godot_int (*godot_string_to_int)(const godot_string *p_self);
- godot_string (*godot_string_camelcase_to_underscore)(const godot_string *p_self);
- godot_string (*godot_string_camelcase_to_underscore_lowercased)(const godot_string *p_self);
- godot_string (*godot_string_capitalize)(const godot_string *p_self);
- double (*godot_string_char_to_double)(const char *p_what);
- godot_int (*godot_string_char_to_int)(const char *p_what);
- int64_t (*godot_string_wchar_to_int)(const wchar_t *p_str);
- godot_int (*godot_string_char_to_int_with_len)(const char *p_what, godot_int p_len);
- int64_t (*godot_string_char_to_int64_with_len)(const wchar_t *p_str, int p_len);
- int64_t (*godot_string_hex_to_int64)(const godot_string *p_self);
- int64_t (*godot_string_hex_to_int64_with_prefix)(const godot_string *p_self);
- int64_t (*godot_string_to_int64)(const godot_string *p_self);
- double (*godot_string_unicode_char_to_double)(const wchar_t *p_str, const wchar_t **r_end);
- godot_int (*godot_string_get_slice_count)(const godot_string *p_self, godot_string p_splitter);
- godot_string (*godot_string_get_slice)(const godot_string *p_self, godot_string p_splitter, godot_int p_slice);
- godot_string (*godot_string_get_slicec)(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice);
- godot_array (*godot_string_split)(const godot_string *p_self, const godot_string *p_splitter);
- godot_array (*godot_string_split_allow_empty)(const godot_string *p_self, const godot_string *p_splitter);
- godot_array (*godot_string_split_floats)(const godot_string *p_self, const godot_string *p_splitter);
- godot_array (*godot_string_split_floats_allows_empty)(const godot_string *p_self, const godot_string *p_splitter);
- godot_array (*godot_string_split_floats_mk)(const godot_string *p_self, const godot_array *p_splitters);
- godot_array (*godot_string_split_floats_mk_allows_empty)(const godot_string *p_self, const godot_array *p_splitters);
- godot_array (*godot_string_split_ints)(const godot_string *p_self, const godot_string *p_splitter);
- godot_array (*godot_string_split_ints_allows_empty)(const godot_string *p_self, const godot_string *p_splitter);
- godot_array (*godot_string_split_ints_mk)(const godot_string *p_self, const godot_array *p_splitters);
- godot_array (*godot_string_split_ints_mk_allows_empty)(const godot_string *p_self, const godot_array *p_splitters);
- godot_array (*godot_string_split_spaces)(const godot_string *p_self);
- wchar_t (*godot_string_char_lowercase)(wchar_t p_char);
- wchar_t (*godot_string_char_uppercase)(wchar_t p_char);
- godot_string (*godot_string_to_lower)(const godot_string *p_self);
- godot_string (*godot_string_to_upper)(const godot_string *p_self);
- godot_string (*godot_string_get_basename)(const godot_string *p_self);
- godot_string (*godot_string_get_extension)(const godot_string *p_self);
- godot_string (*godot_string_left)(const godot_string *p_self, godot_int p_pos);
- wchar_t (*godot_string_ord_at)(const godot_string *p_self, godot_int p_idx);
- godot_string (*godot_string_plus_file)(const godot_string *p_self, const godot_string *p_file);
- godot_string (*godot_string_right)(const godot_string *p_self, godot_int p_pos);
- godot_string (*godot_string_strip_edges)(const godot_string *p_self, godot_bool p_left, godot_bool p_right);
- godot_string (*godot_string_strip_escapes)(const godot_string *p_self);
- void (*godot_string_erase)(godot_string *p_self, godot_int p_pos, godot_int p_chars);
- void (*godot_string_ascii)(godot_string *p_self, char *result);
- void (*godot_string_ascii_extended)(godot_string *p_self, char *result);
- void (*godot_string_utf8)(godot_string *p_self, char *result);
- godot_bool (*godot_string_parse_utf8)(godot_string *p_self, const char *p_utf8);
- godot_bool (*godot_string_parse_utf8_with_len)(godot_string *p_self, const char *p_utf8, godot_int p_len);
- godot_string (*godot_string_chars_to_utf8)(const char *p_utf8);
- godot_string (*godot_string_chars_to_utf8_with_len)(const char *p_utf8, godot_int p_len);
- uint32_t (*godot_string_hash)(const godot_string *p_self);
- uint64_t (*godot_string_hash64)(const godot_string *p_self);
- uint32_t (*godot_string_hash_chars)(const char *p_cstr);
- uint32_t (*godot_string_hash_chars_with_len)(const char *p_cstr, godot_int p_len);
- uint32_t (*godot_string_hash_utf8_chars)(const wchar_t *p_str);
- uint32_t (*godot_string_hash_utf8_chars_with_len)(const wchar_t *p_str, godot_int p_len);
- godot_pool_byte_array (*godot_string_md5_buffer)(const godot_string *p_self);
- godot_string (*godot_string_md5_text)(const godot_string *p_self);
- godot_pool_byte_array (*godot_string_sha256_buffer)(const godot_string *p_self);
- godot_string (*godot_string_sha256_text)(const godot_string *p_self);
- godot_bool (*godot_string_empty)(const godot_string *p_self);
- godot_string (*godot_string_get_base_dir)(const godot_string *p_self);
- godot_string (*godot_string_get_file)(const godot_string *p_self);
- godot_string (*godot_string_humanize_size)(size_t p_size);
- godot_bool (*godot_string_is_abs_path)(const godot_string *p_self);
- godot_bool (*godot_string_is_rel_path)(const godot_string *p_self);
- godot_bool (*godot_string_is_resource_file)(const godot_string *p_self);
- godot_string (*godot_string_path_to)(const godot_string *p_self, const godot_string *p_path);
- godot_string (*godot_string_path_to_file)(const godot_string *p_self, const godot_string *p_path);
- godot_string (*godot_string_simplify_path)(const godot_string *p_self);
- godot_string (*godot_string_c_escape)(const godot_string *p_self);
- godot_string (*godot_string_c_escape_multiline)(const godot_string *p_self);
- godot_string (*godot_string_c_unescape)(const godot_string *p_self);
- godot_string (*godot_string_http_escape)(const godot_string *p_self);
- godot_string (*godot_string_http_unescape)(const godot_string *p_self);
- godot_string (*godot_string_json_escape)(const godot_string *p_self);
- godot_string (*godot_string_word_wrap)(const godot_string *p_self, godot_int p_chars_per_line);
- godot_string (*godot_string_xml_escape)(const godot_string *p_self);
- godot_string (*godot_string_xml_escape_with_quotes)(const godot_string *p_self);
- godot_string (*godot_string_xml_unescape)(const godot_string *p_self);
- godot_string (*godot_string_percent_decode)(const godot_string *p_self);
- godot_string (*godot_string_percent_encode)(const godot_string *p_self);
- godot_bool (*godot_string_is_valid_float)(const godot_string *p_self);
- godot_bool (*godot_string_is_valid_hex_number)(const godot_string *p_self, godot_bool p_with_prefix);
- godot_bool (*godot_string_is_valid_html_color)(const godot_string *p_self);
- godot_bool (*godot_string_is_valid_identifier)(const godot_string *p_self);
- godot_bool (*godot_string_is_valid_integer)(const godot_string *p_self);
- godot_bool (*godot_string_is_valid_ip_address)(const godot_string *p_self);
- void (*godot_string_destroy)(godot_string *p_self);
- void (*godot_object_destroy)(godot_object *p_o);
- godot_object *(*godot_global_get_singleton)(char *p_name);
- void *(*godot_get_stack_bottom)();
- godot_method_bind *(*godot_method_bind_get_method)(const char *p_classname, const char *p_methodname);
- void (*godot_method_bind_ptrcall)(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
- godot_variant (*godot_method_bind_call)(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
- godot_class_constructor (*godot_get_class_constructor)(const char *p_classname);
- godot_dictionary (*godot_get_global_constants)();
- void *(*godot_alloc)(int p_bytes);
- void *(*godot_realloc)(void *p_ptr, int p_bytes);
- void (*godot_free)(void *p_ptr);
- void (*godot_print_error)(const char *p_description, const char *p_function, const char *p_file, int p_line);
- void (*godot_print_warning)(const char *p_description, const char *p_function, const char *p_file, int p_line);
- void (*godot_print)(const godot_string *p_message);
- void (*godot_nativescript_register_class)(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
- void (*godot_nativescript_register_tool_class)(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
- void (*godot_nativescript_register_method)(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
- void (*godot_nativescript_register_property)(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
- void (*godot_nativescript_register_signal)(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
- void *(*godot_nativescript_get_userdata)(godot_object *p_instance);
+ GODOT_GDNATIVE_API_FUNCTIONS
} godot_gdnative_api_struct;
+#undef GDAPI_FUNC
+#undef GDAPI_FUNC_VOID
+
#ifdef __cplusplus
}
#endif