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-rw-r--r--modules/gdnative/godot/variant.cpp481
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diff --git a/modules/gdnative/godot/variant.cpp b/modules/gdnative/godot/variant.cpp
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-/*************************************************************************/
-/* variant.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/variant.h>
-
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _variant_api_anchor() {}
-
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
-// Constructors
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return (godot_variant_type)self->get_type();
-}
-
-void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) {
- Variant *dest = (Variant *)p_dest;
- Variant *src = (Variant *)p_src;
- memnew_placement(dest, Variant(*src));
-}
-
-void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement(dest, Variant);
-}
-
-void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_b));
-}
-
-void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_i));
-}
-
-void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_i));
-}
-
-void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_r));
-}
-
-void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
- Variant *dest = (Variant *)r_dest;
- String *s = (String *)p_s;
- memnew_placement_custom(dest, Variant, Variant(*s));
-}
-
-void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
- Variant *dest = (Variant *)r_dest;
- Vector2 *v2 = (Vector2 *)p_v2;
- memnew_placement_custom(dest, Variant, Variant(*v2));
-}
-
-void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
- Variant *dest = (Variant *)r_dest;
- Rect2 *rect2 = (Rect2 *)p_rect2;
- memnew_placement_custom(dest, Variant, Variant(*rect2));
-}
-
-void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
- Variant *dest = (Variant *)r_dest;
- Vector3 *v3 = (Vector3 *)p_v3;
- memnew_placement_custom(dest, Variant, Variant(*v3));
-}
-
-void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
- Variant *dest = (Variant *)r_dest;
- Transform2D *t2d = (Transform2D *)p_t2d;
- memnew_placement_custom(dest, Variant, Variant(*t2d));
-}
-
-void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
- Variant *dest = (Variant *)r_dest;
- Plane *plane = (Plane *)p_plane;
- memnew_placement_custom(dest, Variant, Variant(*plane));
-}
-
-void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
- Variant *dest = (Variant *)r_dest;
- Quat *quat = (Quat *)p_quat;
- memnew_placement_custom(dest, Variant, Variant(*quat));
-}
-
-void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
- Variant *dest = (Variant *)r_dest;
- Rect3 *rect3 = (Rect3 *)p_rect3;
- memnew_placement_custom(dest, Variant, Variant(*rect3));
-}
-
-void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
- Variant *dest = (Variant *)r_dest;
- Basis *basis = (Basis *)p_basis;
- memnew_placement_custom(dest, Variant, Variant(*basis));
-}
-
-void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
- Variant *dest = (Variant *)r_dest;
- Transform *trans = (Transform *)p_trans;
- memnew_placement_custom(dest, Variant, Variant(*trans));
-}
-
-void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
- Variant *dest = (Variant *)r_dest;
- Color *color = (Color *)p_color;
- memnew_placement_custom(dest, Variant, Variant(*color));
-}
-
-void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
- Variant *dest = (Variant *)r_dest;
- NodePath *np = (NodePath *)p_np;
- memnew_placement_custom(dest, Variant, Variant(*np));
-}
-
-void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
- Variant *dest = (Variant *)r_dest;
- RID *rid = (RID *)p_rid;
- memnew_placement_custom(dest, Variant, Variant(*rid));
-}
-
-void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
- Variant *dest = (Variant *)r_dest;
- Object *obj = (Object *)p_obj;
- memnew_placement_custom(dest, Variant, Variant(obj));
-}
-
-void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
- Variant *dest = (Variant *)r_dest;
- Dictionary *dict = (Dictionary *)p_dict;
- memnew_placement_custom(dest, Variant, Variant(*dict));
-}
-
-void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
- Variant *dest = (Variant *)r_dest;
- Array *arr = (Array *)p_arr;
- memnew_placement_custom(dest, Variant, Variant(*arr));
-}
-
-void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) {
- Variant *dest = (Variant *)r_dest;
- PoolByteArray *pba = (PoolByteArray *)p_pba;
- memnew_placement_custom(dest, Variant, Variant(*pba));
-}
-
-void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) {
- Variant *dest = (Variant *)r_dest;
- PoolIntArray *pia = (PoolIntArray *)p_pia;
- memnew_placement_custom(dest, Variant, Variant(*pia));
-}
-
-void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) {
- Variant *dest = (Variant *)r_dest;
- PoolRealArray *pra = (PoolRealArray *)p_pra;
- memnew_placement_custom(dest, Variant, Variant(*pra));
-}
-
-void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) {
- Variant *dest = (Variant *)r_dest;
- PoolStringArray *psa = (PoolStringArray *)p_psa;
- memnew_placement_custom(dest, Variant, Variant(*psa));
-}
-
-void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) {
- Variant *dest = (Variant *)r_dest;
- PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a;
- memnew_placement_custom(dest, Variant, Variant(*pv2a));
-}
-
-void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) {
- Variant *dest = (Variant *)r_dest;
- PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a;
- memnew_placement_custom(dest, Variant, Variant(*pv3a));
-}
-
-void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) {
- Variant *dest = (Variant *)r_dest;
- PoolColorArray *pca = (PoolColorArray *)p_pca;
- memnew_placement_custom(dest, Variant, Variant(*pca));
-}
-
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator bool();
-}
-
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator uint64_t();
-}
-
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator int64_t();
-}
-
-double GDAPI godot_variant_as_real(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator double();
-}
-
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
- godot_string raw_dest;
- const Variant *self = (const Variant *)p_self;
- String *dest = (String *)&raw_dest;
- memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
- godot_vector2 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Vector2 *dest = (Vector2 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
- godot_rect2 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Rect2 *dest = (Rect2 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
- godot_vector3 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Vector3 *dest = (Vector3 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) {
- godot_transform2d raw_dest;
- const Variant *self = (const Variant *)p_self;
- Transform2D *dest = (Transform2D *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
- godot_plane raw_dest;
- const Variant *self = (const Variant *)p_self;
- Plane *dest = (Plane *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
- godot_quat raw_dest;
- const Variant *self = (const Variant *)p_self;
- Quat *dest = (Quat *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
- godot_rect3 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Rect3 *dest = (Rect3 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
- godot_basis raw_dest;
- const Variant *self = (const Variant *)p_self;
- Basis *dest = (Basis *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
- godot_transform raw_dest;
- const Variant *self = (const Variant *)p_self;
- Transform *dest = (Transform *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) {
- godot_color raw_dest;
- const Variant *self = (const Variant *)p_self;
- Color *dest = (Color *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) {
- godot_node_path raw_dest;
- const Variant *self = (const Variant *)p_self;
- NodePath *dest = (NodePath *)&raw_dest;
- memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath
- return raw_dest;
-}
-
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
- godot_rid raw_dest;
- const Variant *self = (const Variant *)p_self;
- RID *dest = (RID *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- Object *dest;
- dest = *self;
- return (godot_object *)dest;
-}
-
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
- godot_dictionary raw_dest;
- const Variant *self = (const Variant *)p_self;
- Dictionary *dest = (Dictionary *)&raw_dest;
- memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
- return raw_dest;
-}
-
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) {
- godot_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- Array *dest = (Array *)&raw_dest;
- memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array
- return raw_dest;
-}
-
-godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) {
- godot_pool_byte_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolByteArray *dest = (PoolByteArray *)&raw_dest;
- memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) {
- godot_pool_int_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolIntArray *dest = (PoolIntArray *)&raw_dest;
- memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) {
- godot_pool_real_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolRealArray *dest = (PoolRealArray *)&raw_dest;
- memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) {
- godot_pool_string_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolStringArray *dest = (PoolStringArray *)&raw_dest;
- memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) {
- godot_pool_vector2_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolVector2Array *dest = (PoolVector2Array *)&raw_dest;
- memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) {
- godot_pool_vector3_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolVector3Array *dest = (PoolVector3Array *)&raw_dest;
- memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array
- *dest = *self;
- return raw_dest;
-}
-
-godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) {
- godot_pool_color_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PoolColorArray *dest = (PoolColorArray *)&raw_dest;
- memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
- Variant *self = (Variant *)p_self;
- String *method = (String *)p_method;
- const Variant **args = (const Variant **)p_args;
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- Variant::CallError error;
- memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error)));
- if (r_error) {
- r_error->error = (godot_variant_call_error_error)error.error;
- r_error->argument = error.argument;
- r_error->expected = (godot_variant_type)error.expected;
- }
- return raw_dest;
-}
-
-godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
- const Variant *self = (const Variant *)p_self;
- const String *method = (const String *)p_method;
- return self->has_method(*method);
-}
-
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
- const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->operator==(*other);
-}
-
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
- const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->operator<(*other);
-}
-
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
- const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->hash_compare(*other);
-}
-
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- bool &valid = *r_valid;
- return self->booleanize(valid);
-}
-
-void GDAPI godot_variant_destroy(godot_variant *p_self) {
- Variant *self = (Variant *)p_self;
- self->~Variant();
-}
-
-#ifdef __cplusplus
-}
-#endif