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Diffstat (limited to 'modules/gdnative/godot/transform2d.cpp')
-rw-r--r-- | modules/gdnative/godot/transform2d.cpp | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/modules/gdnative/godot/transform2d.cpp b/modules/gdnative/godot/transform2d.cpp new file mode 100644 index 0000000000..01db3f7ae0 --- /dev/null +++ b/modules/gdnative/godot/transform2d.cpp @@ -0,0 +1,210 @@ +/*************************************************************************/ +/* transform2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "transform2d.h" +#include "core/variant.h" + +#include "core/math/math_2d.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _transform2d_api_anchor() {} + +void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) { + const Vector2 *pos = (const Vector2 *)p_pos; + Transform2D *dest = (Transform2D *)r_dest; + *dest = Transform2D(p_rot, *pos); +} + +void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) { + const Vector2 *x_axis = (const Vector2 *)p_x_axis; + const Vector2 *y_axis = (const Vector2 *)p_y_axis; + const Vector2 *origin = (const Vector2 *)p_origin; + Transform2D *dest = (Transform2D *)r_dest; + *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y); +} + +godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) { + godot_string ret; + const Transform2D *self = (const Transform2D *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Transform2D *)&dest) = self->inverse(); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Transform2D *)&dest) = self->affine_inverse(); + return dest; +} + +godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) { + const Transform2D *self = (const Transform2D *)p_self; + return self->get_rotation(); +} + +godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) { + godot_vector2 dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Vector2 *)&dest) = self->get_origin(); + return dest; +} + +godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) { + godot_vector2 dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Vector2 *)&dest) = self->get_scale(); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Transform2D *)&dest) = self->orthonormalized(); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + + *((Transform2D *)&dest) = self->rotated(p_phi); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *scale = (const Vector2 *)p_scale; + *((Transform2D *)&dest) = self->scaled(*scale); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *offset = (const Vector2 *)p_offset; + *((Transform2D *)&dest) = self->translated(*offset); + return dest; +} + +godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->basis_xform(*v); + return raw_dest; +} + +godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->basis_xform_inv(*v); + return raw_dest; +} + +godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + const Transform2D *m = (const Transform2D *)p_m; + *((Transform2D *)&dest) = self->interpolate_with(*m, p_c); + return dest; +} + +godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) { + const Transform2D *self = (const Transform2D *)p_self; + const Transform2D *b = (const Transform2D *)p_b; + return *self == *b; +} + +godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) { + godot_transform2d raw_dest; + Transform2D *dest = (Transform2D *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Transform2D *b = (const Transform2D *)p_b; + *dest = *self * *b; + return raw_dest; +} + +void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) { + Transform2D *dest = (Transform2D *)r_dest; + *dest = Transform2D(); +} + +godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) { + godot_rect2 raw_dest; + Rect2 *dest = (Rect2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Rect2 *v = (const Rect2 *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) { + godot_rect2 raw_dest; + Rect2 *dest = (Rect2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Rect2 *v = (const Rect2 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +#ifdef __cplusplus +} +#endif |