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Diffstat (limited to 'modules/gdnative/godot/transform.cpp')
-rw-r--r-- | modules/gdnative/godot/transform.cpp | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/modules/gdnative/godot/transform.cpp b/modules/gdnative/godot/transform.cpp new file mode 100644 index 0000000000..e566ed0b6e --- /dev/null +++ b/modules/gdnative/godot/transform.cpp @@ -0,0 +1,223 @@ +/*************************************************************************/ +/* transform.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "transform.h" +#include "core/variant.h" + +#include "core/math/transform.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _transform_api_anchor() {} + +void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) { + const Vector3 *x_axis = (const Vector3 *)p_x_axis; + const Vector3 *y_axis = (const Vector3 *)p_y_axis; + const Vector3 *z_axis = (const Vector3 *)p_z_axis; + const Vector3 *origin = (const Vector3 *)p_origin; + Transform *dest = (Transform *)r_dest; + dest->basis.set_axis(0, *x_axis); + dest->basis.set_axis(1, *y_axis); + dest->basis.set_axis(2, *z_axis); + dest->origin = *origin; +} + +void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) { + const Basis *basis = (const Basis *)p_basis; + const Vector3 *origin = (const Vector3 *)p_origin; + Transform *dest = (Transform *)r_dest; + *dest = Transform(*basis, *origin); +} + +godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) { + godot_basis dest; + const Transform *self = (const Transform *)p_self; + *((Basis *)&dest) = self->basis; + return dest; +} + +void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v) { + Transform *self = (Transform *)p_self; + const Basis *v = (const Basis *)p_v; + self->basis = *v; +} + +godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) { + godot_vector3 dest; + const Transform *self = (const Transform *)p_self; + *((Vector3 *)&dest) = self->origin; + return dest; +} + +void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v) { + Transform *self = (Transform *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + self->origin = *v; +} + +godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) { + godot_string ret; + const Transform *self = (const Transform *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + *((Transform *)&dest) = self->inverse(); + return dest; +} + +godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + *((Transform *)&dest) = self->affine_inverse(); + return dest; +} + +godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + *((Transform *)&dest) = self->orthonormalized(); + return dest; +} + +godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + *((Transform *)&dest) = self->rotated(*axis, p_phi); + return dest; +} + +godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + *((Transform *)&dest) = self->scaled(*scale); + return dest; +} + +godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *ofs = (const Vector3 *)p_ofs; + *((Transform *)&dest) = self->translated(*ofs); + return dest; +} + +godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *target = (const Vector3 *)p_target; + const Vector3 *up = (const Vector3 *)p_up; + *((Transform *)&dest) = self->looking_at(*target, *up); + return dest; +} + +godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) { + godot_plane raw_dest; + Plane *dest = (Plane *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Plane *v = (const Plane *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) { + godot_plane raw_dest; + Plane *dest = (Plane *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Plane *v = (const Plane *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +void GDAPI godot_transform_new_identity(godot_transform *r_dest) { + Transform *dest = (Transform *)r_dest; + *dest = Transform(); +} + +godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) { + const Transform *self = (const Transform *)p_self; + const Transform *b = (const Transform *)p_b; + return *self == *b; +} + +godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) { + godot_transform raw_dest; + Transform *dest = (Transform *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Transform *b = (const Transform *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) { + godot_rect3 raw_dest; + Rect3 *dest = (Rect3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Rect3 *v = (const Rect3 *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) { + godot_rect3 raw_dest; + Rect3 *dest = (Rect3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Rect3 *v = (const Rect3 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +#ifdef __cplusplus +} +#endif |